Missing weapon focus feats

Discussion in 'General Modification' started by Lord_Radagast, Dec 19, 2006.

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  1. Lord_Radagast

    Lord_Radagast Member

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    Hi I'm new here but I've been installing co8 mods for quite some time. After installing the version 5.0 final of co8 I noticed some new weapons that didn't have a weapon focus feat to support them. Are they just remodels of existing weapons (So they would benefit from the same feats) or are they not correctly implemented yet?
     
  2. maggit

    maggit Zombie RipTorn Wonka

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    Firstly, you should update to Co8 5.0.3. Also, AFAIK the only weapon
    that does not have weapon focus enabled in Co8 is Orc Double Axe since
    there is only one in the game that can be obtained. I was working on the
    weapon to be added, but without a new mesh there's no point in enabling
    it. (Oh, and Cuch, this is not a pun. Seriously. :thumbsup: ) Oh and one
    more thing, if you update, you might have to start a new game.
     
    Last edited: Dec 19, 2006
  3. Lord_Radagast

    Lord_Radagast Member

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    So if I update they'll be weapon focus feats for tantos, wakazishi(dunno if I spelt that right), mauls etc? I'm currently on Co8 5.0.2.
     
  4. maggit

    maggit Zombie RipTorn Wonka

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    Ermm... Actually tantos and wakizashis are respectively treated as daggers and
    short swords.
     
  5. Lord_Radagast

    Lord_Radagast Member

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    So what about mauls, guillotine blades and katanas?
     
  6. maggit

    maggit Zombie RipTorn Wonka

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    I think Guillotine is a Greatsword, Maul is
    is Warhammer and Katana is Bastardsword.
     
  7. Lord_Radagast

    Lord_Radagast Member

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    Not sure about the warhammer=maul one, I'll give it a try. There should be an ingame hint or some documentation about this. A full list of all weapons not included in the weapon focus list and which weapon they relate to would be useful. Great mod by the way. I can play neverwinter nights 2 and I'm playing this :twisted: !
     
  8. maggit

    maggit Zombie RipTorn Wonka

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  9. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Used with permission.

    I just updated the list btw to reflect my recent feat-activating spree.
     
  10. Lord_Radagast

    Lord_Radagast Member

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    Thanks but I still think some of them "Deserve" separate feats.
     
  11. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Well its by the rules - if u can see one that needs it, we can put it in, but only if its in the rules - the engine (not surprisingly) won't support it otherwise.
     
  12. Kalshane

    Kalshane Local Rules Geek

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    Rules-wise, warhammers, mauls and greathammers should all use different proficiencies, just as longswords, bastard swords and greatswords do.

    A katana is simply a masterwork bastard sword (per the rules) while a wakizashi is a masterwork short sword (that does slashing damage instead of piercing) and tanto is a dagger. Likewise a no dachi is a great sword.

    Most of the rest aren't real weapons and are up to the weapon's creator to find the closest in-game equivalent.
     
  13. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    The feats that the engine supports (that are directly relative to the issue of blunt-smacking-things feats) are:

    Light Mace
    Heavy Mace
    Club
    Greatclub
    Light Hammer
    Warhammer
    (Edit: o and gnome hooked hammer).

    and thats it. No maul, no greathammer. We do have light lances, nets, punching daggers and various other things that aren't going to be in the game any time soon, but no, nothing for these ones already there :yawn:

    Edit: I may have missed a few but the point is, no maul, no greathammer.
     
    Last edited: Dec 22, 2006
  14. maggit

    maggit Zombie RipTorn Wonka

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    Why not make a proficiency for those weapons
    from the existing ones? I mean in protos they
    would be "net" for example but you can change
    the text in feats.mes so that it would say "great
    hammer".
     
    Last edited: Dec 22, 2006
  15. Lord_Radagast

    Lord_Radagast Member

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    What's the whole point of blunt weapons? They're heavier and they do less damage to their slashing counterparts? Anyone?
     
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