CtB, I guess Gaear means by "addressed" the fact that bug 464 was now confirmed (red font) instead of previously unconfirmed (green font) ; it doesn't mean it is fixed (black font with reference to Co8 fix).
Sounds like this one's cracked. :thumbsup: ADDRESSED ================================================== Added as Bug 090. ADDRESSED ================================================== More specifically, an ADDRESSED notation added to your post means that your post has been addressed in some fashion or other. The status of the bug will always be reported in it's own number in the buglist. So in this case, Featuri's post became 'addressed' after I noted it and changed bug 464 to red/confirmed instead of green/unconfirmed. This helps me (and others) to know at a glance which posts have already been dealt with and which still need to be looked at. ADDRESSED
Sorry. It's been a long time since I read the key to this thread. Forgive me. I would suggest we change Bug 464 to include all NPCs with "is dead" flags rather than just Meleny (though leave the reference to Meleny as a specific example) and to include that the san_resurrect script attachment point does not work. ADDRESSED - Done.
I'm not sure if it's been posted yet, but occasionally in the "Ego" section of the logbook, some portions of what should be there isn't. i.e., sometimes the portraits won't appear for characters, or their names, the number of times they used the specific skill, etc... And I've seen them all happen at the same time, and I've seen them all happen at different times, respectively. It's really hit-or-miss with this. ADDRESSED
Hm, a bit nebulous to be considered any specific bug, unless you're backing up Featuri's similar observations up the thread? Those seemed to be Livonya NPC inventory mod-related. ADDRESSED
Barbarians are able to wear heavy armour from the first level even if they do not have Heavy Armor Proficiency feat. I reported this a couple of times in different topics. Here are some screens. Oh, and "BarbarzyĆca" means Barbarian. And as you can see he is wearing a full plate. None of the heavy armour is highlighted red in his inventory. What the hell is up with that? FIXED BY Spellslinger I guess I can write: ADDRESSED
411 Confirmed Rumor pages don't scroll. Is there any work around to check/read those rumors? Edit: save/load solved the problem.
Back to clerics healing at range (and the similar problem with other touch spells); I think I figured out at one point that if the caster could reach the target in one move action (i.e. has an unobstructed path that's no longer than the caster's current movement rate) the spell goes off, without the caster actually traversing that path. So it seems like a pathfinding step is being performed, but the stuff that should happen afterward is happening in the wrong order. Just in case it helps.
Hmm... it seems that when a party has two characters with animal companions, one of them always stays idle in combat. Edit: Misreported, tried again and everything was fine.
Tower shields function in the game as normal shields. Furthermore, their maximum dexterity bonus (which is +2) does not affect the character's AC even though it is listed in the protos and its stats in the description.mes. Pointed out by Phil.
Bug and Fix: The Chill Metal spell allows too many targets. It is supposed to target one foe per two levels. Instead it targets one foe per level. Go to data/rules/spells/chill metal.txt and change: max_Target: 0 to max_Target: -010 This copies the info from the Heat Metal spell, which works correctly.
It seems that a character gets a whole new round when it runs into a web. Noticed it just now, while testing KotB. Need confirmation from someone who played ToEE.
Re: Bugs 051 - 100 Per the (latest) rules, druids always use the number of attacks of their native form. If their native form has two attacks per round for example, then they will have two attacks even when a bear (normally three attacks) or a wolf (normally one attack). A druid's number of attacks is based on the BAB of their native form. 076a - animal forms in Webs have move reduced to 0. Can't even 5' step. NEW PROBLEM - my wildforms aren't getting AoO's NEW PROBLEM - the magic enhancements/modifiers from equipped magic items are occasionally affecting wildshapes. Sometimes I'll get bonuses from my ring of protection and belt of strength for example, and sometimes I won't. EDIT: Maggit, cannot confirm extra web round in ToEE. EDIT 2: Wildshape bear is not getting +4 stability bonus vs trips EDIT 3: Death Ward is not helping vs the death stare of the Bodaks.
Did a bit of a search around, couldnt find anything regarding this (but im really quite bad at searches, so sorry if its old news): improved two weapon fighting's dex bonus is off - you are meant to require 17+ dex; but can select it with 16 (at the relevant BAB level)
Note: In the ToEE game there are the Ranger Two-Weapon Fighting Style and Improved version, as well as the normal feats TWF and Improved TWF.