The Atari Buglist

Discussion in 'Bug Lists' started by Gaear, Oct 11, 2006.

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  1. Kalshane

    Kalshane Local Rules Geek

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    Bug: The Silence spell does not prevent use of items that require verbal commands to use, like scrolls, wands and staves.

    ADDRESSED - Added as Bug 049.
     
    Last edited by a moderator: Dec 3, 2006
  2. Sitra Achara

    Sitra Achara Senior Member

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    Bug/exploit: you can sell the summoned shillelagh for a hefty sum, despite the fact that it vanishes when the spell is over (so you can cast it over and over and keep selling it)

    ADDRESSED - Added as Bug 050.
     
    Last edited by a moderator: Dec 3, 2006
  3. webusver

    webusver Established Member

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    I can also sell Blessed Water and despite the description, the spell doesn't require any gold to create Blessed Water.

    ADDRESSED

    ==================================================

    There is also another bug. After expiration of the Enlarge Person spell the weapon reach remains long. Thus a character with a sword has a reach of a longspear and can make lots of cheater attacks of opportunity. The reach remains also after a spellcaster dismiss his Enlarge Person spell. But if I go for a 8-hour rest while being enlarged, the spell dispells correctly and reach reduces to normal.

    I use 5.0.0. mod with 5.0.2. cumulative fixes, maxHP and humble NPC's.

    ADDRESSED - A Co8 problem.
     
    Last edited by a moderator: Dec 14, 2006
  4. maggit

    maggit Zombie RipTorn Wonka

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    All healing spells (except for mass healing spells) should have range touch,
    however in ToEE this does not always work the way it should. Sometimes a
    cleric can be 5-6 meters away from the character he's healing.

    Hmm it seems that all touch spells sometimes work on distance... (Heroism)

    ADDRESSED - Added as bug 072.
     
    Last edited by a moderator: Dec 8, 2006
  5. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    My experience is that the healing spells only work at a distance out of combat, where it doesn't really matter. In combat the caster has to move next to the target.

    ADDRESSED
     
    Last edited by a moderator: Dec 14, 2006
  6. maggit

    maggit Zombie RipTorn Wonka

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    Erm... maybe I wasn't clear on that... but I was casting in combat. That's strange but it doesn't occur always sometimes my char has to walk close and sometimes not, I don't know why it happens but it does.

    ADDRESSED
     
    Last edited by a moderator: Dec 14, 2006
  7. smg225

    smg225 Gyro Captain

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    If the healer has a reach weapon, they can heal from a distance of 10'. Is that the effect you're talkin about, maybe?

    ADDRESSED
     
    Last edited by a moderator: Dec 14, 2006
  8. maggit

    maggit Zombie RipTorn Wonka

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    Is Heavy mace a reach weapon? Think not. :( So you're saying this is only my install?

    ADDRESSED
     
    Last edited by a moderator: Dec 14, 2006
  9. smg225

    smg225 Gyro Captain

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    I'm not qualified to say that! Just that I've never noticed battle healing happening at any distance without a reach weapon. It could've happened to me and I didn't notice, &/or it could be common for other people, I guess. I was just offering one possibility.

    ADDRESSED
     
    Last edited by a moderator: Dec 14, 2006
  10. Featuri

    Featuri Maze illusionist

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    I confirm maggit's observations. Sometimes my cleric doesn't move and heal at distance in combat. I also noted it doesn't seem to happen with CLW, maybe only with CMW. At least from what I can recall. I will monitor the issue and report it if I can figure when and how it happens.

    ADDRESSED
     
    Last edited by a moderator: Dec 14, 2006
  11. Cujo

    Cujo Mad Hatter Veteran

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    I noticed that I could heal from a distance as well, I don't recall what type of C*Ws I was casting.

    ADDRESSED
     
    Last edited by a moderator: Dec 14, 2006
  12. Kalshane

    Kalshane Local Rules Geek

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    I can confirm I've had clerics heal at a distance as well. Not sure which spell it was.

    ADDRESSED
     
    Last edited by a moderator: Dec 14, 2006
  13. Alrik Fassbauer

    Alrik Fassbauer Established Member

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    Is this really a bug ? I mean - do merchants / shopkeepers actually know that it will vanish ?

    Yes, but only after the first try.

    ADDRESSED
     
    Last edited by a moderator: Dec 14, 2006
  14. maggit

    maggit Zombie RipTorn Wonka

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    It can be fixed really easy, I think. Shillelagh has a price in the protos, so
    why not change it to 0? And if there's another (not disappearing) available
    in the game it shouldn't be a problem to make a copy of it in the protos and
    change its number.

    ADDRESSED
     
    Last edited by a moderator: Dec 14, 2006
  15. Kalshane

    Kalshane Local Rules Geek

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    A shillelagh is actually supposed to be a normal quarterstaff or club the caster has used the spell on. Any merchant used to dealing in magic items (which the merchants in Homlett really shouldn't be, but it's a video game.) would be able to tell the difference between an actual magic item and a spell effect. Any merchant that couldn't tell the difference, wouldn't buy one in the first place.

    ADDRESSED
     
    Last edited by a moderator: Dec 14, 2006
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