Did someone find a way to hack the levelcap? I think the cap is in the toee.exe (as it was in arcanum) :-( My assembler knowledge is way to basic to peek into RevEng the exe at runtime and find the part of the code responsible :-/ Hopefully Troika is indeed going to patch the game .. i found some CTD's (no, my rig is ok!) Someone allready tried to get in contact with the troika guys and talk about the whole energy the community is putting in it? It seems Atari isn't going to pay them for a patch and as far is i had understood Troika would be willing to patch the game without payment but this would need more time as they had to do it in their sparetime ... so why doing work twice? Maybe Troika is willing to help actively with information so some work could be done by the fans/community. I think the guys should be happy to find people willing to do the identify thing (as it is time consuming to type the text and search the items in the databases and so on) .. this would give them more of their time available to spend on the code itself. just my thoughts ....
why have i to explain myself? well .. replayability and to test and try some things as well to eventually make my own mod. these are the reasons .. and i don't like caps in general.
Not to mention modules seem fairly easy to add on considering there is a template ready-made. Let's make this he first fully implement D&D game!
Lets fix bugs, and get a feel for the layout of what game things are editable easily nad which ones aren't.. Than we can talk about a "Level 10+ expansion"..
Impossible, IMHO. The level system in Arcanum was fairly easy. The D&D one would require adding new class features and lots of spells (with appropriate special effects).
Which is not to say it's impossible, more that it would take a prohibitive amount of effort to do it, doing programming to get the new spells and class features working right, and particle effects for all the spells as well. Then lots of testing, etc, etc, etc... To add more character levels to the game would be comparable effort to a Total Conversion for the game if you do it for all the classes, and if you're only doing it for one what's the point. Although, now that I think on it, what's to stop us from just hitting the exp tables, character level feat progressions, and allow level 20 characters? Just with a max class level of 10. So you wouldn't be able to have a level 15 fighter, but you could instead have a level 10 fighter/level 5 ranger or something like that. I'll admit it'll take forever to get that high due to exp totals needed and the fact that unless you're careful (or human)you'll take a 20% exp hit due to mismatched classes, but things would be quite a walk in the park with level 20 chars going through the dungeon. I mean hell, a 10wiz/10src wouldn't have uber spells, but he would have LOTS of spells to cast
This would also benefit those who want to play with one, two, or three characters. My two Elf Girls I'm playing on Ironman mode JUST got to the Courtyard of the Moathouse, and they're each 4th lvl. Plus, we can put out a "Max Level Cap Increase" patch, and then release a followup "Temple of Elemental Evil: PRO MODE", with increased (read: harder) monster spawns, better treasure, etc... something like that would be well within even our CURRENT knowledge. Remember... in 3E, monsters can have CLASS levels... so, we can make Bugbears [Bugbear, monster lvl 1, fighter lvl 5] for a CR 6 monster.... modify the textures a bit... WHAM. New monster. Heck... we can make our own "Return to the Temple of Elemental Evil".. heh. Anyway... I think a "Level Cap Increase" is fairly useless... but a "Max Level Cap Increase" is has a LOT of uses.
Well ok ... i don't know how much work will be involved in the level cap thingy .. however multiclassing to lvl20 sounds also good to me ;-) I wonder how much work it would REALLY take ... I mean if you look at the feats you see there was planed to progress further, maybe as part of a AddOn? Maybe the "lvl 10" decision cames somehow late in the design phase? I don't know. Hm ... nobody said anything about the other part of my post.
The original ToEE module was designed for 1-8 level characters, so the game allows even more levels than the actual module. Not to mention 3.5E level 10 character is much more powerful than his 1E counterpart. Let's just wait for a sequel for more levels .