Protos.tab question..

Discussion in 'General Modification' started by `Slippy-, Nov 30, 2003.

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  1. `Slippy-

    `Slippy- Member

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    If I want to make a specific object(weapon, scroll, etc) immune from NPC pickup, what do I have to do?

    For example, this: 9364 obj_t_scroll

    Also, is there a place that has all the flags you can use, and waht they do?
     
  2. zhuge

    zhuge Established Member Veteran

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    Currently in Shin's fixed protos.tab, OIF_NO_NPC_PICKUP is added to Col50 (Phalzyr's editor) for all appropriate items to prevent NPCs from taking them.

    A comprehensive list of fields is given by Phalzyr here:
    http://www.co8.org/forum/showthread.php?threadid=532

    There hasn't been much work done lately on clarifying unknown fields of which there still are a number. If you would like to help in this regard it would be nice.
     
  3. `Slippy-

    `Slippy- Member

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    I see..is a .TAB Editor required, or can I use a generic program like Notepad?
     
  4. zhuge

    zhuge Established Member Veteran

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    IMHO, using one of the editors provided here is better. I'm using Phalzyr's currently. You can download it from the site. Get the latest version.
    Using Notepad is possible but I had one experience when the engine simply refused to read the files while loading and promptly kicked me back to desktop. Perhaps the fields were not aligned correctly when I was deleting stuff.
     
    Last edited: Nov 30, 2003
  5. `Slippy-

    `Slippy- Member

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    I see. Thanks for the help, I downloaded Phalzyr's editor and I am currently tweaking the game to my liking. It is indeed much better than NotePad.

    Once again, thanks.
     
  6. Phalzyr

    Phalzyr Established Member Veteran

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    You're both welcome :D and btw anything I put on the thread I believe is in my newest version even some example codes for the fields.
     
  7. sabin-x

    sabin-x Member

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    im new... o_O
    let me guess at these.

    i dont know if this is what you are looking for, but if not, just call me stupid and i start working on something else tomorrow.

    does it glow when you're holding it outside of the inventory, such as a magical item would? if this is more than an i/o switch, there could be other effects, such as flaming swords, etc.

    seeing as this is right below the domain for a cleric class type, i would guess that this refers to if a cleric can drop spells for either cure or harm spells (positive or negative), and blank probably means the character has no cleric class, and therefore cannot drop spells for cure/harm. (although it would be interesting to see what would happen if you turned this on for another class such as sorcerer or wizard).

    i dont really have that much of a clue without actually playing with this one... from the looks of it though, it looks like a natural attack entry for monsters.

    for example, mindflayers get 4 "1d4+str" tentacle attacks with +str to hit... which would equate to something like: (using the example of 16 str, with weapon specialization in "tentacles") 4/1d4+3/tentacle/5
     
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