I'm sorry if this is already addressed, I tried searching and maybe it is referred to as something else, but what I am wondering is if is possible to have a "head's up" map availalbe as you go through towns/dungeons. More like in NWN 2 or like Diablo where you had something that gave you an idea where you are in relation to other things without having to bring up the full map. Thanks.
Do you mean the townmap? Clicking on the map icon brings up the townmap, and you can scroll around your current map, and look at all other maps you've been on, from there you can (on outdoor maps) select the worldmap. If that's not what you mean then the answer is no, there are no other camera angles in ToEE, it's stricly a 2d isometric game with 3d interactable characters and items.
Allyx, could u just kwikly re-write the engine to add that bit? O and make it multiplayer while you're at it.
Heh! I wouldn't think it would be that much of a problem. Just a second display menu that shows the current map, albeit much, much smaller.
Once you crack open the dll and take a look at it, then tell us you wouldn't think it would be that much of a problem. We can't even get new icons to appear on the Worldmap. You are talking about a major rewrite here. Damn hard even if we had the source code (which we don't), and nigh impossilbe in ASM.
Hmm could we also have fully destructible terrain? Think how much convenient the temple is if we can disintegrate walls. Maybe even block off passages with stone walls and iron walls! Honesty I don't really see the benefit of the mini-map. The full map is hard enough to read as it is.
Sure thing Ted, anything you say dude, just gimme 5 minutes and a pneumatic jet powered supershovel so I can dig from my back garden all the way to Atari HQ and borrow the ToEE source code. :evil_laug
,/ and don't forget the rope and pulley system so Cujo can lower you out of the duct work so you don't touch the pressure sensitive floor
Alright, alright. I get the point. But, as I've stated before, I know very little about how this whole game works as far as messing with the programming area of it. I just didn't realize it was that hard.
Pressure sensative floor huh? I think Ill be more worried about the insect infestation Atari seems to have whenever they release a new D&D game... Bugs in my hair, bugs on the floor, bugs in my game and bugs on the door. Anyone got a phone number for a good exterminator in NYC? :icon_chuc
What program do you actually need to look at the temple.dll, now that we get around to mentioning it? Everybody says the thing's pretty much one huge mess, and I'm curious as to what it actually looks like.
You can open the .dll with a hex editor, (there are some links in the modding tools section), but it won't make a huge amount of sense. You might be able to use a decompiler to help you, but unless you know C++ it still wont be much use to you, and even if you do know C++, working out how the .dll works is very hard to do.