This game have a serious problem with rules....... i can equip any item like a greatsword and a full plate mail for my wizard without the proficient with heavy armors, it says you dont have the proficient to use that item blah blah, right click with mouse and voila! its very annoying when i craft any kind of armour with spell resistance 13, but it works like a spell resistance 0... pointless. Why an amulet of wisdom and a headband of intellect do not increase spell slots??? (Another pointless item to craft) i have this 3 wishs at the moment, tks for doing great mods!
Well, wisdom and intel bonuses do not really add that many spells, a common misconception is that you add your ability modifier for the peticular ability to the number of spells you should be able to cast. not the case, it's in the manual. Now, i haven't gotten any stat increasing items yet, so you could still be completely right.
my wizard is missing out on an extra 2nd 3rd and 4th level spell, by moving from 20int to 26 via the +6 int headband. =/ This is according to page 26 of the manual. I really hope this can be fixed.
Well, in 3E D&D, you COULD use weapons and armors you weren't proficent in, but there were penalties involved when using them. Are you getting them? If so, then it's not a bug. -The Grinman