I don't believe this has been addressed. The new patch by Troika fixed the stats for all the masterwork armors. They now have the correct armor check/spell failure/AC etc. However, when i install the co8 2.0 patch... all my masterwork items return to the PRE-Troika-patch armor checks/spell failure/ etc. -For example... Masterwork Studded With Troika Patch ONLY Armor Check = 0 With Troika Patch + Co8 2.0 Armor Check = 1 ... It seems the Co8 patch defaults the game back to the pre-patch masterwork items. I've repeated this test several of times. Once you remove the Co8 patch, everything goes back to normal.
i concur, though i am getting something slightly different: the masterwork studded leather is giving my thief +1 on tumble checks, it still, however, displays an armor check penalty of 1 While we are on the subject of masterwork items. We should add plate gloves and boots to the blacksmiths inventory (like the 75% katana and full helm). I looks pretty stupid to have platemail armor and chainmail hand/feat
well it turns out that fixing the amsterwork armor is as simple as a protos edit. If someone has a D&D refrence handy and would like to post what all the correct armor check penalties are for all the masterwork armors I'll go into protos and fix them. I'll also check magical armors too, they have the same armor check as masterwork, but some of them could be incorrect. The sooner somebody posts a lists, the sooner i'll get to hackin code.
Here is the system reference document containing data and stats for the masterwork items: http://www.wizards.com/d20/files/v35/SRD.zip
@exitium... yes... and Masterwork Studded is suppose to be 0 armor check. what's your point? I am also getting 0 armor check from a masterwork Chain Shirt. (at least in the descriptions)
yeah, masterwork chain shirt was set to 0 in the protos, that's been fixed. I've got most of the amsterwork armors done and am in the process of going through the armor section the the protos looking for any other bugs will post the new protos (minus my holy bastardsword +1 mod) when i'm done. Exitium, were you the one that added the the full helm and katana to the smith's sell inventory at 75% probability? Would it be possible to also add plate boots and gloves at 75% probability? they are items 6040(boots) and 6041(gloves) in the protos. ~Rex EDIT: and thanks for the SRD, the ToEE manual isn't worth shit. Since when do shields affect your max Dexterity bonus to AC? and even if they did, why the hell would a big heavy one give more of a bonus then a small one? It's filled with many typos.
while i was fixing the masterwork armors (which are done now, btw) i noticed a column in the protos called "armor check penalty" how is that different form the skill check penalty? EDIT: I need someone to give me a list of all armor/shields that are unique magical/masterwork items but do not specifically say so in the name of the item. IE: things like Prince thrommel's large steel chield (which in the protos is listed as having a 0 armor check penalty, which is crap, even if it's magical it should have no less than -1.) EDIT2: nevermind about the armor check penalty, that's for arcane spell failure checks EDIT3: wiat a second... if "armor check penalty" is really "arcane spell failure chance" then what the hell is "spell failure %" at col 79??!?!?!?! EDIT4: ok, checked phalyzer's protos.tab fields thread and col 79 is max dexterity bonus, and that checks out. Edit 5: Can anyone tell me what "Bone Armor" is (proto # 6210) and what the armor bonus, maximum dexterity bonus and skill checks should be for it? currently set at: 7, 0, -2; respectively.
Done. All armor is as it should be, witholding Bone Armor (see previous post) as soon as someone can get me the specs on that I will enter that in and roll this bad boy out!
F- it. I am going on the assumption tthat bone armor is a very light weight masterwork Halfplate. Since nobody could be bothered to find out for me. This version of my protos contains Shin's scorrp fix as well as NPC looting fix. It also contains a fix of my own. "Dagger of Venom" was set to be worth 2gp, it is now correctly 2032 GP. EDIT: Also, since nobody could find the specs for unique items, Prince Thrommel's shield is a masterwork one. I based that on the fact that his scale armor is MW and that it (shield) was F-ed up in the protos (standard items are all correct). If it is a regular shield let me know, and I'll update the file. here it is: http://home.comcast.net/~rex_blade634/rex_masterwork_protos.zip ~REX
Dagger of Venom should be 8,302gp. Refer to MagicItemsII in the 3.5e SRD. Regarding the Bone Armor: {6210}{Bone armor} Medium Armor, Armor/MaxDex = 7/+0, Masterwork, Skill check -2, Arcane spell failure 40%, Weight 25lb Taking it as lightweight halfplate is a good idea. I agree that's the closest we can get since the SRD doesn't contain bone armor. Have a list of all the changes you made. That way it is easier to troubleshoot for errors later.
Ahh, i got 2,032 by using the craft arms and armor feat and then selecting the dagger (without adding any properties) and it said the value was 2032. 8,302gp it is then. The Bone armor will be a light wieght half plate MW with -6 skill check (as to not unbalance it) I will change it to a heavy armor. I am going by what most of the variables pointed to, and most pointed to half plate.
Heh, I looked through all my 3E books. The only bone armor I could find was in Oriental Adventures, and it was considered light armor there. But what we have in ToEE is 'troll bone armor', so it's probably not the same thing. Other than that, all I know is you can enchant it via Crafting, like masterwork armor. I gave it a +3, so now it's +11 AC. TD
well in the protos there is "Troll Bone Armor"(ID#6106 which is essentially MW full plate. And then there is "Bone Armor"(ID#6210) which appears to be MW half plate with an incorrect skill modifer. Troll bone armor is implemented as should be. Bone Armor left me a little puzzled. I will make it a heavy armor in accordance with the half plate.
Bone Armor is probably heavy armor for druids, correct? Do the new protos settings make sense with that in mind?
Allright guys, all masterwork armor is corrected. ALL. bone is MW half plate, it is considered heavy for purpose of preficiency. the new zip also contains a new invensource.mes file that will put plate/ gilded plate boots and gauntlets in the armor smiths's shop inventory, at a 75% chance of showing up. If they do not show up at first, go inside a building and rest for a day or so and check again. If not then, repeat. EDIT: also there will be a 50% chance of a greathammer. Here you go: http://home.comcast.net/~rex_blade634/rex_masterwork_protos.zip