Masterwork Items (co8 v.2)

Discussion in 'General Modification' started by jmacksumo, Nov 17, 2003.

Remove all ads!
  1. jmacksumo

    jmacksumo Member

    Joined:
    Nov 17, 2003
    Messages:
    2
    Likes Received:
    0
    I don't believe this has been addressed.

    The new patch by Troika fixed the stats for all the masterwork armors. They now have the correct armor check/spell failure/AC etc.

    However, when i install the co8 2.0 patch... all my masterwork items return to the PRE-Troika-patch armor checks/spell failure/ etc.

    -For example... Masterwork Studded
    With Troika Patch ONLY
    Armor Check = 0

    With Troika Patch + Co8 2.0
    Armor Check = 1

    ... It seems the Co8 patch defaults the game back to the pre-patch masterwork items.

    I've repeated this test several of times. Once you remove the Co8 patch, everything goes back to normal.
     
  2. rex_blade

    rex_blade Established Member

    Joined:
    Oct 9, 2003
    Messages:
    168
    Likes Received:
    0
    i concur, though i am getting something slightly different:

    the masterwork studded leather is giving my thief +1 on tumble checks, it still, however, displays an armor check penalty of 1


    While we are on the subject of masterwork items. We should add plate gloves and boots to the blacksmiths inventory (like the 75% katana and full helm). I looks pretty stupid to have platemail armor and chainmail hand/feat
     
  3. rex_blade

    rex_blade Established Member

    Joined:
    Oct 9, 2003
    Messages:
    168
    Likes Received:
    0
    well it turns out that fixing the amsterwork armor is as simple as a protos edit. If someone has a D&D refrence handy and would like to post what all the correct armor check penalties are for all the masterwork armors I'll go into protos and fix them.

    I'll also check magical armors too, they have the same armor check as masterwork, but some of them could be incorrect.

    The sooner somebody posts a lists, the sooner i'll get to hackin code.
     
  4. Sol Invictus

    Sol Invictus Beholder Watcher Veteran

    Joined:
    Aug 25, 2003
    Messages:
    325
    Likes Received:
    0
  5. jmacksumo

    jmacksumo Member

    Joined:
    Nov 17, 2003
    Messages:
    2
    Likes Received:
    0
    @exitium...

    yes...

    and Masterwork Studded is suppose to be 0 armor check.

    what's your point?

    I am also getting 0 armor check from a masterwork Chain Shirt. (at least in the descriptions)
     
  6. rex_blade

    rex_blade Established Member

    Joined:
    Oct 9, 2003
    Messages:
    168
    Likes Received:
    0
    yeah, masterwork chain shirt was set to 0 in the protos, that's been fixed. I've got most of the amsterwork armors done and am in the process of going through the armor section the the protos looking for any other bugs

    will post the new protos (minus my holy bastardsword +1 mod) when i'm done.

    Exitium, were you the one that added the the full helm and katana to the smith's sell inventory at 75% probability?

    Would it be possible to also add plate boots and gloves at 75% probability? they are items 6040(boots) and 6041(gloves) in the protos.


    ~Rex

    EDIT: and thanks for the SRD, the ToEE manual isn't worth shit. Since when do shields affect your max Dexterity bonus to AC? and even if they did, why the hell would a big heavy one give more of a bonus then a small one? It's filled with many typos.
     
    Last edited: Nov 18, 2003
  7. rex_blade

    rex_blade Established Member

    Joined:
    Oct 9, 2003
    Messages:
    168
    Likes Received:
    0
    while i was fixing the masterwork armors (which are done now, btw) i noticed a column in the protos called "armor check penalty" how is that different form the skill check penalty?


    EDIT: I need someone to give me a list of all armor/shields that are unique magical/masterwork items but do not specifically say so in the name of the item. IE: things like Prince thrommel's large steel chield (which in the protos is listed as having a 0 armor check penalty, which is crap, even if it's magical it should have no less than -1.)

    EDIT2: nevermind about the armor check penalty, that's for arcane spell failure checks

    EDIT3: wiat a second... if "armor check penalty" is really "arcane spell failure chance" then what the hell is "spell failure %" at col 79??!?!?!?!

    EDIT4: ok, checked phalyzer's protos.tab fields thread and col 79 is max dexterity bonus, and that checks out.

    Edit 5: Can anyone tell me what "Bone Armor" is (proto # 6210) and what the armor bonus, maximum dexterity bonus and skill checks should be for it? currently set at: 7, 0, -2; respectively.
     
    Last edited: Nov 19, 2003
  8. rex_blade

    rex_blade Established Member

    Joined:
    Oct 9, 2003
    Messages:
    168
    Likes Received:
    0
    Done. All armor is as it should be, witholding Bone Armor (see previous post) as soon as someone can get me the specs on that I will enter that in and roll this bad boy out!
     
  9. rex_blade

    rex_blade Established Member

    Joined:
    Oct 9, 2003
    Messages:
    168
    Likes Received:
    0
    F- it. I am going on the assumption tthat bone armor is a very light weight masterwork Halfplate. Since nobody could be bothered to find out for me.


    This version of my protos contains Shin's scorrp fix as well as NPC looting fix.

    It also contains a fix of my own. "Dagger of Venom" was set to be worth 2gp, it is now correctly 2032 GP.

    EDIT: Also, since nobody could find the specs for unique items, Prince Thrommel's shield is a masterwork one. I based that on the fact that his scale armor is MW and that it (shield) was F-ed up in the protos (standard items are all correct). If it is a regular shield let me know, and I'll update the file.

    here it is: http://home.comcast.net/~rex_blade634/rex_masterwork_protos.zip

    ~REX
     
    Last edited: Nov 19, 2003
  10. zhuge

    zhuge Established Member Veteran

    Joined:
    Sep 27, 2003
    Messages:
    484
    Likes Received:
    0
    Dagger of Venom should be 8,302gp. Refer to MagicItemsII in the 3.5e SRD.

    Regarding the Bone Armor:
    {6210}{Bone armor}
    Medium Armor, Armor/MaxDex = 7/+0, Masterwork, Skill check -2, Arcane spell failure 40%, Weight 25lb

    Taking it as lightweight halfplate is a good idea. I agree that's the closest we can get since the SRD doesn't contain bone armor.

    Have a list of all the changes you made. That way it is easier to troubleshoot for errors later.
     
  11. rex_blade

    rex_blade Established Member

    Joined:
    Oct 9, 2003
    Messages:
    168
    Likes Received:
    0
    Ahh, i got 2,032 by using the craft arms and armor feat and then selecting the dagger (without adding any properties) and it said the value was 2032.

    8,302gp it is then.

    The Bone armor will be a light wieght half plate MW with -6 skill check (as to not unbalance it) I will change it to a heavy armor. I am going by what most of the variables pointed to, and most pointed to half plate.
     
    Last edited: Nov 20, 2003
  12. Tach Deneva

    Tach Deneva Member

    Joined:
    Nov 11, 2003
    Messages:
    6
    Likes Received:
    0
    Heh, I looked through all my 3E books. The only bone armor I could find was in Oriental Adventures, and it was considered light armor there. But what we have in ToEE is 'troll bone armor', so it's probably not the same thing.

    Other than that, all I know is you can enchant it via Crafting, like masterwork armor. I gave it a +3, so now it's +11 AC.

    TD
     
  13. rex_blade

    rex_blade Established Member

    Joined:
    Oct 9, 2003
    Messages:
    168
    Likes Received:
    0
    well in the protos there is "Troll Bone Armor"(ID#6106 which is essentially MW full plate. And then there is "Bone Armor"(ID#6210) which appears to be MW half plate with an incorrect skill modifer.

    Troll bone armor is implemented as should be. Bone Armor left me a little puzzled. I will make it a heavy armor in accordance with the half plate.
     
  14. RufusAtticus

    RufusAtticus Member

    Joined:
    Oct 25, 2003
    Messages:
    37
    Likes Received:
    0
    Bone Armor is probably heavy armor for druids, correct? Do the new protos settings make sense with that in mind?
     
  15. rex_blade

    rex_blade Established Member

    Joined:
    Oct 9, 2003
    Messages:
    168
    Likes Received:
    0
    Allright guys, all masterwork armor is corrected. ALL. bone is MW half plate, it is considered heavy for purpose of preficiency.

    the new zip also contains a new invensource.mes file that will put plate/ gilded plate boots and gauntlets in the armor smiths's shop inventory, at a 75% chance of showing up. If they do not show up at first, go inside a building and rest for a day or so and check again. If not then, repeat.

    EDIT: also there will be a 50% chance of a greathammer.

    Here you go: http://home.comcast.net/~rex_blade634/rex_masterwork_protos.zip
     
Our Host!