hello, i was wondering how difficult it would be to mod the game so that you could stash away skill points for later use, instead of being forced to spend them on cross-class skills or skills that have been more than covered by other characters...sort of like the system from KOTOR where you didn't even have to spend a single skill point when you created your character. if this change is really difficult to implement or absolutely against the spirit of the game to co8, that's fine too...i'm just sort of anal about burning skill points on random stuff.
That would definintely be a good idea. Sometimes there are just too many points and not enough skills.
What would be the point of saving skill points? If you already have the skills you want maxed and have extra skill points, at the next level up you will get more than enough skill points to keep them maxed and have some left over.
Oh, yeah. I didn't think of that. Always the brilliant one, Cerulean. Or at least never the dumb one.
nope, I remember that implemented in Icewind Dale II moddings and it was cool. Suppose you have a wizard-rogue that you level alternately, and at some point due to high intelligence, after maxing out concentration and spellcraft as a wizard, you have a few points left. And say you devote them to tumble, or appraise, or whatever, at the cost of 2 points per increase. Next level when you go up as a rogue, you will need as many points as possible, but you'd prefer to spend them as class skills, where 1 point = 1 skill point. You ARE going to need all those rogue skills! It is a tweak but not a big one. And it's useful!
Yup this is now NwN1 worked. It's basically a way for powergamers to max out a skill by only taking one level of a class. It's easier to think of when you consider a level cap of 40 (like nwn). So if you wanted to you could make a Fi 39 Ro 1 character and bank all your skill points you get as leveling as a fighter. Then you take your 40th level as a rogue and then dump all those skill points into a very useful rogue class skill (e.g. tumble). Suddenly your tumble is maxed (at 43) and that's only the raw number. Not too shabby for (nearly) a pure fighter with all those feats, HP, etc. now he can tumble around the battlefield and damage things fiercely. Something you could not have done without the skill point banking.
aye, it's just a handy thing to have, although not incredibly useful. if it's not a gigantic modification, i would be really grateful to know what to change or type (haha, i'm hopeless with computers) so as to be able to save skill points. i remember this change being implemented for IWD2, although there was a small bug in that the FIRST level made you burn all your skill points while all subsequent levels allowed you to carry over unused ones. if it's a difficult change or not worth the time, i understand completely...it's not ALL that useful after all. however, if it's just the matter of tweaking a file here or there, it'd be wonderful to be able to spend or save skill points as needed. thank you!
It is a difficult change. It is hard coded in the dll, and you would have to decompile the dll, and then be able to understand ASM to do it.
With the level cap being 20, and most people will have already figured out ahead of time what character classes they want in their parties the point is for all but a few cases a moot point. Not to exploit the system like mentioned before, but if you were planning on multiclassing and say you were planning on doing a lvl 10 wiz/ lv 10 rogue (in that order) it'd make sense to wait to spend points on open lock or disarm lock as a theif since you don't have to pay the cross class penalty. Of course you'll be spending your points on spellcraft and concentration and possibly some social ones, but knowing ahead of time that you could bank a few points and then get the most use out of them when you change class would be helpful. All things said though, I agree that not being able to bank points is a good move on the game's behalf (though I think it causes problems with rogues at lvl 12?). Is there a point at which adding more skill points ceases to be of benefit (save special ones like open lock/disarm trap)? If I've already got spellcraft of 20 is it necessary to spend more of would it be time to start to expand to other skills to helpl round out the character?
I can't beleive no-one has stated that it's actually against the rules to do that in 3.x yet. at least it definately say's "Spend all your skill points. You can't save them to spend later." on page 59, column 1, line 12 of my 3.0 PHB.
Thank you Allyx. I was thought it was against the rules, but since I only have First Edition books (and there were no skill points in First Ed.) I wasn't sure, and wanted to let someone who new definitively to make that point.
I was just about to post that, but of course I'm a day late. Stupid life getting in the way of my Co8 posting time.