D&D implementation in ToEE

Discussion in 'General Modification' started by Leksey, Sep 16, 2006.

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  1. Leksey

    Leksey Member

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    Hello, All.
    Many of Co8 members as I understand worked with ToEE scripting system - Python.
    I have to questions:
    First - Is ToEE core D&D implementation writed in Python or not (for example how to calculate damage,BAB) and where related data stored(for example skill list,feat list) in scripts or not ?

    Second - May be anyone can give me basic organization of ToEE scripts? For example what kind of objects used in scripts.....

    P.S. First version of 3DS max 7-8 exporter and importer coming soon:)
     
  2. Sapricon

    Sapricon Member

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    Agetian here, from another office. Uh... the majority of ToEE code is written in C++ and not in Python, so sorry if I just ruined some of your expectations... :( However, a lot of code related to dialogs and object functionality is coded in Python and is located in the "scr" folder which can be unpacked from either ToEE3.dat or the module-based ToEE.dat (I forgot which, sorry). I guess we can talk about this on the ICQ - just catch me there and I'll tell you more about the script organization, I might be tough to catch these days due to an overwhelming amount of work in the Uni, although it's possible (usually in the evening, around 6-7 PM Moscow time).

    Wonderful job on the 3DS max importer/exporter! I'm really glad to hear about that!

    - Agetian, from Sapricon's office.
     
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