Class problems post level 10

Discussion in 'General Modification' started by Zebedee, Jul 19, 2006.

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  1. Zebedee

    Zebedee Veteran Member Veteran

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    For future information as well as to inform myself, I figured a kind of definitive list of which classes have problems in levelling up and at which levels would be useful. Using C08 v5.0.1 as the basis for the list would probably be good.

    Add them, if you got them :)

    Monks - after level 10 have problems (not all their special abilities are actually implemented even if they can be chosen)

    Sorcerors - after level 15 have problems

    Rangers - after level 15 have problems

    Rogues - after level 12 have problems (no special ability or feats can be chosen for level 13, 16 and 19 although you can still levelup by skipping the feat choice stage).

    Barbarians - after level 10 does not get uncanny dodge vs traps, nor any of his 'rage' special abilities. Also the damage reduction for Barbarians may not be implemented correctly pre and post-level 10.
     
    Last edited: Aug 8, 2006
  2. Kalshane

    Kalshane Local Rules Geek

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    Rogues cannot level up beyond 12th level (they cannot choose their 13th level special ability.)
     
  3. ScottyInsane

    ScottyInsane Wrestling Addict

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    huh, in my last game, that ended last week, my rogue was level 20 as every game i played but for the 1st time my ranger could grow to level 19 but i can't remeber which ennemy-feat. I chose maybe the combination was good to avoid the block.
     
  4. JerryB

    JerryB Established Member

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    Is that total levels of beyond ten or ten levels in a single class that is causing problems? Maybe the key is to multi-class your rogue an take the 11th level as a sorcerer or a ranger, and continue improving in the second class.
     
  5. Zebedee

    Zebedee Veteran Member Veteran

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    It's in a single class :) Multiclassing is the way forward for these classes once the levels mentioned above have been hit.
     
  6. Sirian

    Sirian The Red Leaf

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    You left out the barbarians damage reduction and above 10th uncanny dodge he doesn't get those in TOEE as far as I know.
     
  7. Zebedee

    Zebedee Veteran Member Veteran

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    Last edited: Jul 28, 2006
  8. toee1

    toee1 Member

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    Zebedee,
    That answered most of my questions. Thanks for the link and for referring me here to the co8 forum.
     
  9. Sirian

    Sirian The Red Leaf

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    Okay. The barbarian is out of whack with the rules. His DR starts at 7th at -1 and ends at 10th with -2. Very different from PHB where the barb doesn't get DR until 11th at-1 and it doesn't max out until 20th at -4. The barb also does not get the uncanny dodge bonuses against traps afforded to him at levels higher than ten. Hopefully that helps clarify the barb issues I brought up earlier. As a side note I had no idea that you have to have a rogue to play as a CN party. To test the barb I tried to start a solo CN game with him but had to restart with a rogue so I could get the chest open.
     
  10. Kalshane

    Kalshane Local Rules Geek

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    Are you sure you're looking at the right PHB? 3.5 lists the Barbarian's DR starting at 7th level.
     
  11. Sirian

    Sirian The Red Leaf

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    Oops! I picked up the wrong one in my haste. His DR just stops at 10.
     
  12. Zebedee

    Zebedee Veteran Member Veteran

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    Could one of the rules specialists clarify this for me please? Is there a problem with barbars? :)
     
  13. Jesse Heinig

    Jesse Heinig Established Member

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    Barbarian DR should start at DR 1/- at level 7, and improve by one point every three levels thereafter (2/- at 10, 3/- at 13, etc). Going to check it in game now.

     
  14. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    The online 3.5 SRD states that the barbarian's should get DR 1 VS all which increases by 1 point every 3 level after 7th (DR 2 at 10th, DR 3 at 13th, DR 4 at 16th, DR 5 at 19th), whether they actually do in ToEE? I have no idea, but I strongly suspect that they don't.
     
    Last edited: Aug 4, 2006
  15. Jesse Heinig

    Jesse Heinig Established Member

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    I don't see DR or Trap Sense appearing on the barbarian's feat/class ability listing after leveling up; is it a hidden trait, or do I need an updated temple.dll?
     
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