NPC looting fix

Discussion in 'General Modification' started by JHunz, Nov 12, 2003.

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What do you want?

  1. Post-patch looting is fine. Leave it.

    4 vote(s)
    9.3%
  2. Put it back like 1.1.0, so they loot only half of the gold

    22 vote(s)
    51.2%
  3. Even that's too much. Remove looting entirely so as to remove any last trace of individuality from

    9 vote(s)
    20.9%
  4. I don't care, I don't use NPCs.

    8 vote(s)
    18.6%
  1. JHunz

    JHunz Member

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    Shin, I think that's a bit more trouble than it's worth :p
    If you want to do it, go ahead, but I think a half money share for most NPCs is the easiest and apparently a popular way to do things.
     
  2. Shin

    Shin Established Member

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    It's done and it's ready.

    NO_NPC_LOOT flag on every weapon, armor, cloths, shields and wands. Maybe I mistakenly added flags for normal gems rings and amluets. I hope not. :D

    There are in fact some more "adjustments" due to the fact the modified proto.tab was what I was already using ingame...

    Those are :

    1. Uber Avenger faking Excalibur (no consequences for the game)

    2. Holy Longsword +3 now has a different model : I noticed it was using the spiritual weapon (longsword), yuck, now it is using a fancy Fantasy longsword model. :)

    3. Curing wound potions are now identified as default for gameplay's sake.

    4. Meleny and Serena wont loot anything at all.

    5. Katana is considered as large so you use it as 2 handed.
     
  3. rex_blade

    rex_blade Established Member

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    great! now how can I get my greedy little hands on it?
     
  4. Halrajih

    Halrajih Member

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    yea!

    Where do I get my paws on that patch? =)

    Poor Melenie's time was almost up
     
  5. Sir_Kalthorine

    Sir_Kalthorine Member

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    Good work Shin :thumbsup:

    Can you post a link to it please or email it to me on pwearne@hotmail.com ?

    Also... is it fully compatible with both the official patch and the "regular" Co8 fanfix patch version 2.0.0? And is it easy to uninstall later?

    Sorry to be so picky... great work and thanks for the effort anyhoo :sphappy:
     
  6. djac

    djac Member

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    hey Shin, thanks for the work!!! much appreciated

    will it be posted, or do we need to get via email?

    thanks
     
  7. Shin

    Shin Established Member

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    Errrm... I hope someone can host it. :)
     
  8. rex_blade

    rex_blade Established Member

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    what about Co8?
     
  9. rex_blade

    rex_blade Established Member

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    shin, email me the file.... I'll see if i can host it someplace.

    my ISP gives me 50 mgs for publishing, i can host the file until someone from Co8 get's sorcerer's palace to do it....


    but you gotta send me the file!
     
    Last edited: Nov 15, 2003
  10. rex_blade

    rex_blade Established Member

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    shin's files will be up in a few minutes, guys please take it easy on the downloading.... I'm not sure what kinda usage my ISP can take

    Shin has informed me about the following changes to the files:

    "Some changes in these files.

    The first proto.tab I worked on went looney probably
    due to a typo and crashed ToEE. So I had to restart,
    I'm afraid I was too fed up to work on wands, so NPCs
    might still pick wands up. :(

    I also modified a column about Gnolls, they won't have
    damage reduction anymore. But this might result in
    ranger's favorite ennemy feature failure... I haven't
    checked it yet."
     
    Last edited: Nov 15, 2003
  11. rex_blade

    rex_blade Established Member

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    FILES ARE UP!

    right click url, and select "save target as"

    Edit:
    put files into a .zip for easier d/l

    Shin's Files:
    http://home.comcast.net/~rex_blade634/Shins_Files.zip


    I think Shin deserves a BIG round of applause for his hard work,

    Further more i think that these changes need to be incorporated into the next Co8 fanfix, and in the meantime more people willing to host would be great.
     
    Last edited: Nov 15, 2003
  12. Shin

    Shin Established Member

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    Thank you. :)

    Remember to backup your Co8 proto.tab and start_equipment.mes files before. :)
     
  13. rex_blade

    rex_blade Established Member

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    shin

    what is the item ID for the long swords you changed?

    The ingame 3d model of them looks like they have 2 blades and i'm not to fancy to that.

    i need the regular long sword ID# and the Holy Longsword +1 (radiant longsword)

    thanks
     
  14. Shin

    Shin Established Member

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    ???

    Please be more specific. :)

    Do you want to get the old 3D model for the Holy Sword +1 (+3)?
     
  15. Shin

    Shin Established Member

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    regular longsword id number (line# or Ided #): 4036

    holy sword's id : 4222


    holy sword's 3D model number (model) : 10135
     
    Last edited: Nov 15, 2003
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