Question on Target of Revenge (possible spoilers)

Discussion in 'General Modification' started by Dragon_Awakened, Jul 15, 2006.

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  1. rufnredde

    rufnredde Established Member Veteran

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    I have seen the bugbear and even read some posts concerning said bugbear and a solution. But well I have been reading so much lately I can not remember exactly where or what I read. I shall look, but I'm pretty sure it was on another forum Atari perhaps So don't kill yourself with a search here, as I am fairly certain it would come up empty.

    Regardless of that the trapped in the wall effect is little more than an annoyance since it is not a widespread problem. I will try and get back to you on this I love a challenge.
     
  2. Zebedee

    Zebedee Veteran Member Veteran

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    It's mentioned deep in the bowels of Livonya's mod thread. It should be quite close to my question about where Feldrin had vanished too.

    The odd thing is that there shouldn't be any bugbears in that particular area and I know I couldn't replicate the problem. Bit of an odd one.
     
  3. Dragon_Awakened

    Dragon_Awakened Wandering Warrior

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    It always happens on the brown swamp map. The creatures start in the lower left hand corner of the map. The party seems to start out in the middle of the map. I don't remember exactly where the party leader started as she was grouped in with the rest of the fighters. As for distance between the party and the frogs I would estimate it would take one movement phase to reach the frogs that can be fought. My barbarian through the extended movement range to light or medium armored barbarians can cover the distance and still attack (sorry this is the best way for me to give any distance between the party and frogs) As for survival skills: The barbarian and the ranger with bonuses added in had survival skills in the ranges of +12 and +15.
     
  4. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    The Survival skill is the the most likely culprit. Since Liv's 1.5.1 the distance enemies appear from the party in random encounters is determined my the Survival skill of the party. On small maps, such as the swamp maps, that distance is putting the enemies outside of the sectored borders of the map.

    It also would explain why I can't replicate the bug. I never let my Survival skill get that high. I find it annoying when I have to spend a full cycle of the combat order just to close with the enemies (and I don't play barbarians).

    I will see what I can do about limiting that distance on those maps, and making sure the party always lands in the center of the map. Hopefully that will end the problem.
     
  5. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Re: The Female Bugbear in the Wall.

    I have seen this off and on ever since the game was first released. I did a bit of research on it, and there are no bugbears MOBed into that spot. My best (educated) guess is that the bugbear in question is actually supposed to be in the kitchen a short distance away, but due to close quarters and quirky game mechanics, it sometimes gets placed over in that wall. I base this on the fact that when I teleported to one of the female bugbears locations in the kitchen and combat ensued, the female bugbear in the wall was drawn into that combat. Also, there appears to be three female bugbears MOBed into the kitchen, but I have only ever seen two there. Not a lot we can do about it.

    The reason the fireball didn't effect the one in the wall is that fireballs don't go through walls. There has to be a direct line of sight between the impact location and the object in question for there to be any effect. That little bugger in the wall is almost impossible to target with anything, until you draw her out.
     
  6. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Okay, DA, if you don't mind being my guinea pig ... . ;)

    Since you are the only person currently reporting this problem, you are the only person I know of who can test it.

    Unzip this into your scr folder when the module you wish to test this in is the last module started with Front End. I would recommend backing up your random_encounter.py file first. Then give it a whirl and see if the problem persists. You will notice that the enemies will be closer to you than they used to be on the swamp maps, but I set the max distance to 10, so they shouldn't be right on top of you.
     

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  7. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    (Barely relevant observation) - interesting bug; I crank up my Survival skill early, so I don't have monsters jump on me unexpectedly (as most people do) then stop adding to it, as thanks to Liv we don't have that "trolls spawn inside the party" nonsense anymore. Well picked up mr Blue.

    Cure for the bugbear: someone with too much time on their hands can edits its mob and turn it into a wandering monster that roams the halls. 40 or 50 waypoints should do it. :)
     
  8. lord_graywolfe

    lord_graywolfe Wolfman

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    on the original topic. i always liked the revenge encounter in the past but this time through i havnt been able to get the traders to fight me and so trigger that one. got the assassin from killing lareth. it use to be pretty easy to get to mad and come after you.
     
  9. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    That has been mentioned before, lord_greywolfe. But I've searched all the original dialog and script files for the traders, and there is nothing in them that makes them attack the party. Nothing at all. I've never got them to attack me before. I've always had to attack them first.
     
  10. Kalshane

    Kalshane Local Rules Geek

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    My experience has always been the same as CBs. I've always had to attack them.
     
  11. Dragon_Awakened

    Dragon_Awakened Wandering Warrior

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    Cerulian The Blue

    I don't mind being the guinea pig but I will have to download your fix tomorrow along with the newest version of the Co8 (5.0?). As you may or may not know my gaming computer has a dusted modem. I have access to a 10gig portable drive that I move ToEE related stuff on. I will see what happens.

    On the Bugbear: as she is merely stuck in the wall and sets off no aggression I brought her up merely as an observation. On the twisted side she could be "company" for the temple guards *shudders at thought*

    Any remarks on the super-troll? Noting other remarks on trolls elsewhere I have had them materialize right in the middle of my party recently during random encounters. Apparently they aren't supposed to do this?

    Thank you all for your help and input.
     
  12. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    The super troll is beyond my knowledge. As for the trolls materializing in the middle of your party, if it is a sleep encounter that is supposed to happen. If it is a random encounter, it is not.

    The fix I posted in this thread will work with Co8 4.0.0 and higher. You will miss out on a little bit if you use it with something other than 5.0.0, but nothing major. It does make random encounters a little harder as you level up.
     
  13. Ugignadl

    Ugignadl Established Member

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    Should we add something to make them hostile? Makes some kind of sense, especially now that they can take revenge.
     
  14. lord_graywolfe

    lord_graywolfe Wolfman

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    well it wasnt part of the original game it was part of Livs first mod. if you did quests in a certain order, namely expose thier agent first and confronting them about it then doing the quest for burne. after that quest was over a day or so later you could walk in there and they would yell at you " youve ruined us but we will make sure we take care of you before we leave town" or somthing close to that and then attack you. they were a usally a hard fight cause the party was usally 2nd or 3rd level when this happened.

    i attacked them earlier right after i finished all the hommlet quests since they wouldnt confront me. when i left the traders everyone in town attacked me, i kinda thought that would happened but i had to try. i went back much later and did it again and it was fine i got the reputation note about the the church agreeing with my methods and all and triggered the revenge encounter.
     
  15. Ugignadl

    Ugignadl Established Member

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    Yes LG I am aware this is an addition from Liv.

    My question stands, should we add something earlier to allow the party to attack them? With the same consequences as per usual...something a bit more in-game.
     
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