Character Height and non-combat Speed

Discussion in 'The Temple of Elemental Evil' started by Fahrenheit, Jul 14, 2006.

Remove all ads!
  1. Fahrenheit

    Fahrenheit Pyromancer

    Joined:
    Jul 7, 2006
    Messages:
    19
    Likes Received:
    0
    I'm currently playing my first Co8 5.0.0 game. My party (dubbed "The Five Seasons") are all female humans of various heights.

    Here's the thing. Regardless of formation placement, different characters have different run speeds. My max height Fighter nearly always arrives first, while my short wizard and bard always arrive last. That's a tad annoying in town, since my bard is the face of my party.

    As a test, I put my bard in the front of the formation and my fighter in the back. On an average run (say, from the front door of the Welcome Wench to the Blacksmith), my fighter will arrive first. Every time.


    Not a big deal, and I bet it has nothing to do with the Co8 patch. But I just might take advantage of this in the future by making all my characters max height to shave off a bit of run time around town and in dungeons.
     
  2. rufnredde

    rufnredde Established Member Veteran

    Joined:
    Apr 8, 2006
    Messages:
    266
    Likes Received:
    1
    You are correct it is in the original game code and there is very little that can be done about it. Your solution sounds about as good as any I have heard. There are ways to manipulate the speed, but all of them are overly complex. If someone knows of a simple solution I'm sure they will post it.
     
  3. krunch

    krunch moving on in life

    Joined:
    Aug 9, 2005
    Messages:
    3,280
    Likes Received:
    0
    Here's a simple solution. Add one level of Barbarian class to your character for your character to automatically get a speed of 40.
     
  4. Fahrenheit

    Fahrenheit Pyromancer

    Joined:
    Jul 7, 2006
    Messages:
    19
    Likes Received:
    0
    Don't think that affects out-of-combat speed. In my last game my 8/2 monk/fighter never moved faster than the rest of my party.


    I wonder... if you use the character editor to adjust the height of your character to something higher than what is normally permitted for that race, if you'll move even faster?

    I'm gonna go play now... :twitch:
     
  5. krunch

    krunch moving on in life

    Joined:
    Aug 9, 2005
    Messages:
    3,280
    Likes Received:
    0
    *hint* The idea is they can more farther before stopping...similar effect.
     
  6. rufnredde

    rufnredde Established Member Veteran

    Joined:
    Apr 8, 2006
    Messages:
    266
    Likes Received:
    1
    Your on target again Fahrenheit, the combat movement does not effect in game movement. You can probably do something with a character editor if its that important to you.

    Since it really makes no difference to the outcome of events in any tangible way I have never really experimented past the its hardcoded point. I forget which object property controls out of combat movement, but its there for you to edit if you want to go to the trouble to find it.

    Good Luck with that, if I come across anything in my notes I'll post it here. Have you considered modding, if your going to go this far out of your way for something to be asthetically pleasing. I imagine you would be pretty handy with mods and fixes;)
     
  7. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

    Joined:
    Apr 23, 2005
    Messages:
    1,962
    Likes Received:
    0
    You can try this: Open the console and enter
    Code:
    from Co8 import *
    followed by
    Code:
    speedup()
    This is a little script I wrote that increases the out-of-combat movement speed of the party (very handy when running around Hommlet doing those FedEx quests). I can't remember if character hight still effects the movement speed after this is applied, but if you try it please report back.

    If you are interested in seeing how the script works, you can find it at the end of batch.py (batch imports with Co8).

    Btw, this is only available in 5.0.0 beta and 5.0.0 Final.
     
Our Host!