Re: Co8 5.0.0 beta 1 thread The black cloaks used to work. I wonder if it's still related to the Cloak of Elvenkind problem, since the cloaks in the normal modded game are black.
Re: Co8 5.0.0 beta 1 thread It seems ACE just edited the black cloak mesh to make the cloak of elvenkind, I've edited the files and made the black cloak use it's original mesh, and the elvenkind cloak to use it's own mesh, I haven't tested it yet, but that cloak is just too damn good looking to leave out of 5.0.0
Re: Co8 5.0.0 beta 1 thread ctd's if you have Prince Trommel & Kella in your party (both dead) as you enter buildings in either Hommlet or Nulb
Re: Co8 5.0.0 beta 1 thread Allyx and I teamed up and here is the fix for the cloak of Elvenkind. Its no longer connected to the black cloak by the protos so that should work as well.
Re: Co8 5.0.0 beta 1 thread ack really i was sure i re moved the file??? to associate correctly i was initaly testing it on the black spot ill double check///SORRY all!!
Re: Co8 5.0.0 beta 1 thread OPPS i made a boo boo! i found the problem fast lol, i forgot to assign the new model id 12190 to the elven cloak and replace the the pc_black_claok_ground at 12160 for the meshes.mes my bad.. fixed now ill re zip and post fix in sec
Re: Co8 5.0.0 beta 1 thread @VS you also forget the cloaks .SKM file, which was causing the CDT's, and rufnredde posted the fix above dude
Re: Co8 5.0.0 beta 1 thread OK here it is fixed properly sorry about my stuff up, ive been away alil while so haven browsed this thread for bit ....anyways tested and works as it should black cloak and elven lol elven model id now 12190 FIXED black reset model id to 12160 FIXED protos for elven claok 6058 protos for black claok 6233 decirptions and protos up dated ball is back in your court guys have fun! or what ever here files anyways just in case.
Re: Co8 5.0.0 beta 1 thread ahh i see run put it in 12307 well whatever as long as it all good:imwithstu nope all skm where there im sure of that i just checked before was just the confusion the engine had with the meshes im sure:scratchhe
Re: Co8 5.0.0 beta 1 thread Sorry I meant the SKA file, the TXT file is also missing. Try dropping the cloak on the ground VS, you'll get a CTD
Re: Co8 5.0.0 beta 1 thread thx for head up allyx i must be losing it...........mg: ahhh i see i did once again...left it in my version hence no prob for me dropping stuff and hence why i didnt notice but missed it in the zip huh oky try number 3 uploaded hehe 3 times a charm! ska and txt as well as all other as above this time all files SLAP!
Re: Co8 5.0.0 beta 1 thread In my CTD with Prince Trommel, I ended up spawning a scroll of resurrection and returning to the broken tower... This ended the problem with me entering building, and I still have *K* with me.
Re: Co8 5.0.0 beta 1 thread Virtual Spaceman.... I am getting CTD's on load up after installing the patch... reloaded Rufnredde's and TOEE frontend now loads properly.... dunno maybe something I did...:notworthy
Re: Co8 5.0.0 beta 1 thread CTD's when clicking on characters and portraits caused ctd's, reinstallation of cumulative fixes corrected...:chainsaw:
Re: Co8 5.0.0 beta 1 thread oky i bet the protos is differnt ill check........lol yep just not my night headache and sinus sure makes it hard to think straight, redone again with runs protos and that should work this time i hope:shrugno: take 4 sigh:blink: crosses fingers, if it still dosnt work im sorry ill figure it out later in morning when my brain is in better working order....:sweatdrop [EDIT by Cerulean the Blue] This is included in the Cumulative Fixes.