Re: Co8 5.0.0 beta 1 thread Damn Zeb, you must be fast. She starts out her dialog automatically. I have to try very hard to click on her before she starts in order to get that. Still, I will change her script so it starts at the correct line if you haven't met her before. Also, I'm making improvements to the "alldie()" script so that is leaves corpses.
Re: Co8 5.0.0 beta 1 thread I tried to replicate Libri's problem with no success. It worked fine for me. In other news, apparently some portraits not used in 5.0.0 somehow got into the files I sent to Morpheus. They don't hurt anything, other than making the package slightly larger. I will remove them in for the final release. Looks like I wasn't quite awake on portrait day. Ronald has no alignment choice as to his spontaneous casting and undead treatment in the proto. Perhaps the game is just assigning negative?
Re: Co8 5.0.0 beta 1 thread Ron should channel positive, not negative, energy; also, Cuthbertian clerics may only be LN or LG. -EE
Re: Co8 5.0.0 beta 1 thread It's possible. Does assigning positive in the proto fix the issue? (Asks the man who can't play until after he gets home from work tonight.) Duh. I knew that. For some reason I was thinking LG deity when I was writing that.
Re: Co8 5.0.0 beta 1 thread It certainly does, but who'd have guessed that negative was the default value?
Re: Co8 5.0.0 beta 1 thread True. Though, I suppose it makes sense, in a way. The vast majority of the clerics you encounter in the game are evil. Making the default value the most common is logical.
Re: Co8 5.0.0 beta 1 thread I found a funny little bug, it musta been there for a while: when u buy Elmo's starting gear off him, or tell him not to sell his stuff (I forget which, one of the equipment issues) once he is done, u get the option "thanks Elbow", despite using an int 10 character. Is it being suggested I forgot to include Ron's alignment? Weird... o and Al, the voice files will be in the Zorn pack for various unavoidable reasons. Now, DH issues... the DH characters may take a while to spawn, presumably because I did the new moathouse spawn off that script and now the script has to check a big long first_heartbeat before doing the normal heartbeat which spawns the DH stuff. Didn't notice it with the spiders or GKR, but VERY noticeable with Frank and the upstairs tenants. Annoying, but not game-breaking. Gimme some feeedback on this, may not be noticeable on newer computers.
Re: Co8 5.0.0 beta 1 thread Okay, here is the cumulative fixes so far. This includes the portrait fixes (I've given the kobold's the lizardman sergeant portrait for now) and the batch.py fix, and gives Ronald the positive energy selection. It also includes a fix for Jade Empress. I am going to be mirroring this in the thread announcing the release. As usual, unzip it into your ToEE root directory (with 5.0.0 as the active module if you are using ToEEFE). You can download the Cumulative Fixes here. No. You forgot to set whether he channels positive or negative energy.
Re: Co8 5.0.0 beta 1 thread I'm having problems with the portraits packs too. Already downloaded the original fix and the compiled fixes. Extracted and told it to replace all. The original portraits work fine. If I load the all portraits, I get a few pictures, but most are giant cursor arrows, and some of the ones that are pictures show a tiny section of the picture blown up to giant proportions when selected. I tried loading the play file just to see what happened and it does the exact same thing as the all portraits file. I have no clue what's going on. I might try a complete uninstall and reinstall of ToEE to see if that fixes anything.
Re: Co8 5.0.0 beta 1 thread I just copied all the portraits (.tga) files from ceruleans first portrait pack (yes, I saved it on my PC but copying the .tga's from another module also works).
Re: Co8 5.0.0 beta 1 thread That worked. Very disappointed to discover all portraits isn't actually all portraits from the previous pack. Especially since most of the portraits I actually liked seem to be missing.
Re: Co8 5.0.0 beta 1 thread The sandalwood box has an issue. If your party is in Nulb (My party was in southeast Nulb.) and use the sandalwood box to go to the entrance of Nulb, a CTD takes place.
Re: Co8 5.0.0 beta 1 thread Ted Did notice the lag on the upstairs tenants. Took a second for them to pop in, don't feel it is a game breaker, just a little odd.:yeaaa:
Re: Co8 5.0.0 beta 1 thread :smarty: I have downloaded the pertinent programs, but cannot get the fixes posted by Cerulean to work for the life of me... so my program keeps sticking at character creation. Problem seems to be that .rar files are not being recognized (I cannot unzip the download). Any suggestions??
Re: Co8 5.0.0 beta 1 thread Download WinRAR. Wow guys...I go on a business trip and then this happens, w00t!! :dance: After work today I'll get to testing.