Yep, me again Here's the suggestion : give a rogue (or any class) a new in game feat called (treasure gathering, or hyena trait or anything) What would this "feat" do? : After a battle, when your rogue uses this feat, a big circle appears, clicking on the center of it would make your rogue loot every dead body inside the circle range, then put all the loot in a container (let's call it loot pile) that would appear in the center of the circle (or on his current position). Possible improvement : make the rogue take only "valuable objects", such as money, gems, Masterwork/Magic equipment. I also read somewhere that you can put "no_npc_loot" flag on items. Then why not put "no_npc_loot" flag on EVERYITEM except the "valuable objects" (see above), then apply the rogue to loot only those. (so to leave the bodies UNnaked if possible) Thank you.
I don't know where you're getting the impression that new feats that affect the game engine can be added. Common sense should tell you it's currently impossible and likely to remain impossible for co8 mods.
but why would you waste a feat on something that you can just do yourself. Are you that impatient/lazy?
I said feat, but it's not really a feat, it's something absolutely free, a sort of batch program... I am that lazy. And it's really tiring when you waste 20 bugbears and then clicking 20 times on each dead body (especially the ones hidden by walls). Also I noticed that bodies eventually disappear but the items remain on the ground. And even tho it's merely my specualation, it makes the game slower and maybe buggy... (thousands of bodies=more thousands of items on the ground in the whole game)