Thar's a great idea. Could a mod be created whereby those 4 NPCs and a few generic types are scheduled to attack the party if they're not in the party? It would be a way to get them out of The Welcome Wench, at least, and an interesting use of NPCs for players who don't use NPCs.
That would be cool. Of course, I usually pick Taruko's pocket until he attacks me and sometimes Zert will jump into the fray. (Hey, black monk robes are cool-looking and before Allyx's shop, the only way to get them was off Taruko's corpse. )
turuko and kobort could be waiting for you outside of the temple if you have a certain other NPC that has a magic sword that turuko wants.
Perhaps the other adventures could carry a treasure map allowing immediate travel to the underground treasure starting with a copy of the ogre cave entrance map. If an evil party is created they to could have a copy of the map in which good PCs could follow to find the remains of Vincent's group at the dungeon. Also, was wondering if random encounter maps could be made big enough to allow warband parties of orcs, goblins, or worse and not put you into immediate combat. Kind of having your ranger notice the encampment fires from the trees or hills and deciding whether or not you should engage. (sorry if this is too tangent to the thread)
There only two orcs in this game are in the dungeon in the temple, not like the hordes of goblins and handful of Hobgoblins. They're more like NPC's. Wouldn't it be harder to use them for a warband, or am I barking up the wrong tree? A treasure map is just the thing to lead a group to the ogre cave, though. Wish I'd thought of it... :smarty: The new map of the forest made by...(my mind is blank)...would be good for some encounters in the nearby Gnarley Forest, too. I do have an idea for a side adventure there that would absolutely rock...but I'll only discuss it via PM with a modder...keeps the surprize factor up.
Ted, you could even use Zert's "Sorry it came to this," line. The audio would make it seem real 'official.' One possible problem though: if Furnok is in this party and you kill him, you may not be able to open Lareth's diary per the Liv mod. :nervous:
hey thats what you get for killing people - you can't exploit them later on. It's been a long time since I've seen the orcs but I guess we could add more cos the model's there. and I like the random encounter distance thing - when I decide to engage 6 hobgoblins I should be able to set my party up how I want to before combat starts its not like they suprise attacked me.
Could the random encounter at a distance actually be determined by initiative. Allowing surprise if the party wins, no choice to avoid the encounter if they lose, and standard if a draw?
It was Allanon: I've hardly touched that map, it intimidates me! I wanted to use that little blank clearing in the Forest for a Screeg-mapped encounter of one of Cujo's ideas, but I think Allyx's investigations into the World Map show we can't add areas to it (alas). Mind you, anyone who knows how keep trying by all means - to the winner, the spoils! The beauty of the Orc models is although they are not that good, they ARE designed to have armour etc added (unlike the Bugbears, say). Well, you could do a psuedo-initiative roll, if the party win they start at a distance from the 'camp', not in combat mode, and can prepare their attack. If the monsters win, they spawn right next to the party, a la low survival skill, and the party are immediately in combat.
Well this thread seems to have died in the a$$ but what the hey, I am trying to get one of these 'attack a camp' random things happening anyways. I have hit a bizarre, well, not so much a snag as an oddity. The Scrub Road random map seems to be unsectored - you can just run right through everything, rocks and such (there is clipping so u disappear inside the rocks but nothing to stop u). There are .sec files but they are empty. This is true both for the ones I unpacked from the the .dat and for the ones C-Blue included in the new Random Encounter thingy, so its not just some problem with my install or something. Anyone else got this? And why hasn't anyone noticed this before? One a happier note, here's a shot of the 'camp' we might use. (Ok its just a campfire but its a WORKING campfire )
A great expression; but what does it mean? Something crawled up there & died? Anyone got a gerbil missing? Here, we use a similar phrase to account for particularly bad odors emanating from that region. As for this thread, I'm waiting for someone to hit me up for my idea still; but I believe those capable are also unwilling due to existing workloads...so, I haven't tried to push it onto them as yet. But it's here, baby!
I think died in the a$$ is more of a rectal burial for the white squigglies, than Lord Spikes inter-conversational "What crawled up your a$$ and died" reference. In Either case, the thread in question was nothing compared to my mothers afgans hounds who trailed whole bags of bread behind them, waiting for a good stomp. And if that confuses you Spike will tell you the tale of the Quartz heater.