Someone here mentioned a while back that they had encountered another party of adventurers. I encountered those guys also..chatted a bit and then went my own way. But..now I am thinking: they mentioned that they were on their way to adventure someplace...a place that has jewels "as big as your [my] head." Of course, nothing came of that. The question I have is whether there IS something to come of that. Is there another mini-adventure tucked away that these guys can put you on t, if you have the right mix of intimidate, bluff, etc. (Like Zert's "I know a place..."). Or is it just banter? Has anyone tried to fight those guys?
Currently there IS no other place to adventure in, it's just background info about themselves. Personally I kill them on sight (whatever my group alignment), XP and magic item's galore - how could you let those spoils get away from you?
A-Hem... Party alignment? Proper "roleplaying" regardless of what the game allows? DM yourselves! And be ashamed! Oh, and pass me the +4 Longsword, and about 500 Plat please
"I am good". "They are keeping good weapons from me that I could use to battle evil." "Therefore, they are evil". I role-played past them the first time, but the second time, my good party just had to see what they were carrying...
This is a tribute to the 1st Edition AD&D Player's Handbook. The Idol on the cover has gems for eyes which are as big as ...one's head... To wit:
Evil, shmeevil- they were good guys keeping ther "good weapons" to fight evil--which would happen to be..hmm Blue and Ted??? Could Blue and Ted be....oh I don't know ... Satan?!!! Geez, guys, -including YOU Allyx!- why don'tcha just waste everyone in Homlett before offing Zuggy for the goodies and EXP too. Poor Donner party of adventurers...with their leader Amelia Earhardtenkanen! Never heard of since, and know we all know why!
Naw. Most of the citizens of Homlett don't give squat as far as experience or goodies are concerned. As for Vincent Visionmaker's group, they were arrogant, and needed to be taken down a peg or two. Or killed. Whichever. I play a Chaotic Neutral party anyway.
To paraphrase the most wretched line of that rather hit-and-miss Kingdom of Heaven, "we'll convert, and repent later."
I think I saved the first time I encountered them... killed them all just to see their loot, and then loaded and proceeded with letting them go since I Was playing a good party. I mean, I am usually maxed out on crafted magic items and XP by the time I finish the game, so who cares about them anyways? (plus there is roleplaying). Just find somewhere really dangerous to rest, and you can awake to find several trolls and the like. Fun and XP for all.
Yes, I have found that the area by the shadows in the Temple will provide a steady stream of XP and gold and Plat from Hill Giants and Ettins if you wish to farm. But my party diceided it was "too dangerous" after trying to rest there 4 or 5 times Roleplaying. of course, would've loved to garner that cash and XP!
The way to deal with this free-ranging alignment problem would of course be to mod in the appropriate penalties. For example, a squad of law enforcement types from Verbobonc (led by Lord Captain Spike of the Verbobonc Homicide Section) might come after you after solving the crime of the murdered party of good adventurers. And then Burne & Rufus might hold you to account for your actions, having been their agents. And then you might well end up in the Hommlet guillotine. :tombstone If only you hadn't suddenly lost your collective senses and become equipment-pillaging muderers! And don't hold out much hope for mercy: they haven't heard of 'temporary insanity' in Greyhawk yet.
Someone ought to mod a party of 'baddies" & toss them in to a random encounter. Just in time to meet the party returning from the Temple loaded with treasure. In the olde days, I had Zert, Toruko, Kobort & Furnok attack the party returning from the moathouse. They had a few men-at-arms with them, recruited from passing caravans to make them a credible fighting force. Bandits neuveaux, as it were. They got soundly beaten, of course.