There's been some concern lately over the re-emergence of 'renegade' (read: difficult to find) mods, large and small, since the 4.0.0 release. You'll recall that this free-ranging mod problem was one we enjoyed prior to the release of 4.0.0, and was in large part why 4.0.0 ever came to be. While we all love the independant spirit embodied in our wild, untamed, and little-used mods which wander the net from Mt. Vesuvius to the shores of the Black Sea, they are nonetheless usually hidden in a deep darkness, a darkness "darker than a black steer's tookus on a moonless prairie night."1 This unavailability doesn't make for a lot of happy Co8 members. When I find the time I'll do some research and post all the pertinent mods submitted since 4.0.0 that I can find, but in the meantime, if you've done a mod and dream of it becoming a part of a Co8 release some day, drop a note and post it here. I'll update this first post with all the links as they come in so they will be easy to identify and access. So unless you want another "Our Installation Situation is a Disaster" thread, let's get to runnin'! oint: 1 - The Stranger, The Big Lebowski, ©1998 :arrow: Update: Allyx has compiled a package that includes all of the renegade mods as of January 10, 2006. Look for it at the end of this post. Here are the mods, in the order in which they should be installed: (if I'm wrong about this, somebody tell me) Shiningted's Playful NPCs Mod, Version 1.3: http://files.co8.org/mods/Playful%20NPCs%201.3.zip Gwythur's Armor Check Fix: http://www.co8.org/forum/attachment.php?attachmentid=721&d=1132586174 Allyx's Gnoll Caravan Attack Fix, Part 1: http://www.co8.org/forum/attachment.php?attachmentid=730&d=1132777893 Allyx's Gnoll Caravan Attack Fix, Part 2: http://www.co8.org/forum/attachment.php?attachmentid=731&d=1132777893 Zebedee's Earth Temple Quest Fix: http://www.co8.org/forum/attachment.php?attachmentid=759&d=1134053743 nomad461's Blacksmyth Fix: http://www.co8.org/forum/attachment.php?attachmentid=715&d=1132267791 nomad461's Clingy Rufus Fix: http://www.co8.org/forum/attachment.php?attachmentid=754&d=1133552806 Allyx's Smigmal Redhand Fix: http://www.co8.org/forum/attachment.php?attachmentid=764&d=1134430576 Zebedee's Terjon Dialogue Fix: http://www.co8.org/forum/attachment.php?attachmentid=758&d=1133960586 nomad461's Lareth Dialogue Fix: http://www.co8.org/forum/attachment.php?attachmentid=722&d=1132691957 nomad461's Rannos & Gremag Dialogue Fix: http://www.co8.org/forum/attachment.php?attachmentid=747&d=1133291010 Allyx, Cerulean the Blue, & Darmagon's Summonable Familiars Mod and Darmagon's Sober Elmo Fix: http://www.co8.org/forum/showthread.php?p=25701#post25701 (Download the files at the bottom of post #24.) :arrow: Attention: here is the link for the 01/10/2006 comprehensive download: Get the Co8 4.0.1 Patch Here.
"Well, that's just like, your opinion man" Terjon dlg fix (fixes the problem where Terjon does not resolve the moathouse quest) http://www.co8.org/forum/showthread.php?t=2701 Earth temple quest fix (xhanges Romag and Alrrem's dlg files and adds a new quest to solve the second earth temple quest bugginess and confusion). http://www.co8.org/forum/showthread.php?t=2692
I've compiled a list of links to post Co8-4.0.0 fixes... http://www.co8.org/forum/showthread.php?t=2624 - Shiningted's playful NPC's 1.3 & Gwythur's fixes (must be used first) http://www.co8.org/forum/showthread.php?t=2648 - Allyx'sgnoll caravan fix (must be used before darmagon's spells (still in beta)) http://www.co8.org/forum/showthread.php?t=2578 - nomad461's dialogue fixes. And Zebedee has already posted links to his fixes.
Lead post updated with new items. Allyx: Thanks, you are the man. :thumbsup: Zebedee: "You think the carpet-pissers did this, man?"
"Obviously, you're not a golfer". Might be an idea to keep these in the order in which they need to be applied. Just in case of various overwriting issues.
So do I need to just unzip all of these mods to the ToEE directory or do I need to look up the thread for each of these for the install directions for each mod? I am running 4.0.0 atm and am about to try installing all of these mods in the order listed above by unzipping them all to the ToEE folder... Heh, I'm only posting this because it just sounds TOO easy to just unzip all of these to the ToEE folder. Just waiting on a response/warning before trying this, thanks. Oh, and this is my first post on this forum, so thanks in advance for all the work you all have put into this. I'm about to revisit this game for the first time since I beat it the first time around at release.
Most files are in the correct folders (Zebedee's isn't), as long as playful npc's 1.3 and then gwythurs fixes are added before the gnoll caravan fix you'll be ok, the other files can be applied at any time.
My two minor changes cannot just be unzipped to ToEE folder. You need to place them in the relevant folders yourself.
Okay, I got all of them downloaded in that order except the first one, it was corrupt and wouldn't unzip. Also, reading the 4.0.0 notes isn't Playful NPCs already in it? I basically put all of the files ending in .dlg into the folder of that name (toee->data->dlg) and am hoping it will all work later tonight once I have time to play some. Thanks for the quick replies.
playful NPCs 1.3 is a little step up from the version that was in Co8 4, and you will NEED it and it HAS to go on first. then the other stuff on after that.
Soooooo, if I installed everything on the list except that first, they won't work?!? I may just reinstall everything ( not on this list) from scratch then... Um, I may just wait on this list until they make it into 4.1.0 or whatever as the install is a little unclear to me. Thanks for the info in that last post. I'll keep monitoring this thread to watch for any new changes etc.