My toffee screwed up (I think I switched modules too quickly) so I cant test this, but I believe this will fix the "I can't leave the caravan after I paid off the moathouse gnolls" problem. Please, anyone who can test this for me, post feedback on it, until I can get my game running again at least. Cheers. P.S. Gaear, It's 04:43am at the time of posting! [EDIT] I guess I should mention that this modification was build from Co8-4.0.0, with Shiningted's playful NPC's 1.3 as well. Oh and there's a few extra protos for Verbobonc that you guys don't need to worry too much about yet. [EDIT 2] I've done it! I'll post the new updated files in a new post.
Re: Liv's gnoll caravan attack - need's testing. Gwythur's updated one, I hope? Allyx, does this access the worldmap by any chance?
Re: Liv's gnoll caravan attack - need's testing. Sorry ted I used your P. NPC's1.3 proto - didn't relialise Gwythur's one is the most current version. I hope so, I know the hommlet inn and castle locations won't access the world map, but I hope the others will, like I said I can't test at the moment.
Re: Liv's gnoll caravan attack - need's testing. Allyx, just gave it a try with a save iI had at the beginning of the Moathouse. Let gnolls live, travelled to Hommlet then Emridy Meadows. Got the encounter but the dying woman didn't say anything and no access to world map. Also tried with a new game with same result.
Re: Liv's gnoll caravan attack - need's testing. Yeah I got toffee working again today, and i've been testing today. I haven't got all the bugs worked out yet but i'm nearly there. I'll add Gwythur's protos changes, and when I'm done, I'll post it here.
Re: Liv's gnoll caravan attack - need's testing. Ok here it is, the new, improved and tested Livonya gnoll caravan fix. Including ted's playful NPC's 1.3 and Gwyther's changes from the same thread. I've now tested the dialogue for the travel agent more thoroughly, and only the following areas cannot be accessed - the cave entrance to the moat house, the burned farmhouse, the broken tower, and the ruined house. The reason for this is that the game doesn't seem to flag those game.area's as known when you enter the area, only when your told about the area. Random encounters can (in most instances) occur while traveling in this fashion, but as the game plots your journey on the worldmap from Hommlet (not the encounter location) journey's to Hommlet will not cause a random encounter, but lourney's to other locations (providing they work - I don't see why they wouldn't) may result in random encounters normally. If you want the fix to work you need BOTH of the files I attached below. Non - Toffee install instuctions unzip the files into the game directory. Toffee install instructions select Co8-4.0.0 as the module to launch, save settings (set's Co8-4.0.0 as the default option) and unzip the files into the game directory.