I'm also having problems doing crafting. For some weird reason, I can't enchant anything with more than just a +3 modifier. Meaning no flaming, no keen, no holy weapons, etc. Me is bummed. I dunno if this is a problem with the mod, a problem in general, or I'm a dumbass and there's something I missed.
Finally, after many re-installs i'm back on track. I did a fresh install, Atari 1&2, .NET, only i put it in ToEE this time and my documents, and 4.0. Right now everything is working okay. Weird stuff man.
It's something that needs to be fixed - permanantly, I only provided a temporary fix because I wasn't too sure what Livonya had planned for her 2.0 mod (that never quite made it here). Incidentally, has anyone actually saved amii (the swamp lotus quest) and ordered a third item from her father (the wood cutter) before paying off the gnolls and ariving on this caravan map?
Update on my ongoing problems, in case anyone has been interested... I did a complete install from ground zero. Did not make any of my special modifications, ie. portraits, voices, dialogue... played to get Meleny up one level. Made her a Cleric. Stil got this: NPC level up to a Cleric 1st level had an odd error. When choosing domains I got this; Error. Missing 18120 in mes\pc_creation.mes with two buttons to choose eitther 'Positive' or 'Negative'. Still had the dialogue snafu with the Elven Princess when I got to that point. So I scrapped that save & made my modifications & decided to just live with it. Nothing changed with leveling Meleny to a first level cleric. (no surprise) A little bit ago I rescued the Princess Tilhati. Her dialogue options were all there! (what the *$&# did I do different?) This is what I did NOT do in this run through. I did not completely clear the moathouse. I left the bugbears & the gnolls alone. I did not encounter the wandering bard. I did not do several quests in hommlet, including; Unhappy Tailor Grain for the church Terjon searches for St. Cuthbert artifact Stealing farmers Desperate Housewives DH is the only one I have not had in this game before. I have usually activated it but I have never completed it. I am wondering if activating this quest, & having it unresolved, could in any way affect other quests? Only the people that did the work know what all was modified & the ramifications that 'could' possibly take place. Please give it some consideration. This Ol' Dwarf is still of the opinion that this game is the best adventuring experience he has had in the last half-century or so. This mod pack, with all the little quirks, makes that opinion a conviction! Allyx, I have saved Amii and have placed an order with her father, but I have never had any package arrive yet in any game I have played. This is the first time it did not take FOREVER to find the swamp lotus. I had the encounter the second trip back to town with loot from the battle with Lareth's guards. As I said, this time out I have left the gnolls alone & I have just rescued the Elven Princess & Prince Thrommel. Now I go & do everything I can in Nulb. (This will be my initial enntry there for this run through the game.) Ah well, about time for my warm milk toddy & mid-day nap...
Ok, could you test my hunch for me then? keep checking in with the woodcutter for your item, order a second one, wait for that, pay off the gnolls in the moathouse, order a third item, wait for the woodcutter to tell you your item was attacked by gnolls, then go back to the moat house and back, when you get to the caravan map, check the treasure chest, your item should be there.
I have never recieved the first package, even before completing the game in previous run-throughs. But since the gnasty gnolls are still cooling their jets in the moathouse right now, something I have not left hanging before, I will follow your procedure & inform you of the results. With any luck... later today. PS. my hard copy of the Keep on the borderlands is torn up, written on, soda stained, & in general appearance, well used. I found it in my "storage" closet. DM's notations & players notes in the folder make me look forward to whatever you & your teammates come up with.
Went to the safehouse in Nulb and an army was in there. The traders, and a whole bunch of other "things". I haven't done the trader encounter yet, not high enough level yet. Why are they there now? Didn't sell anything to them, kike Lareth's boots or eye cloaks. Man I ain't gping back in there for a long while.
I figured out why this is happening. It is a side effect of NPCs leveling like PCs. A cleric of a Neutral Diety (or certain other Deities) who is of a neutral alignment (Lawful Neutral, True Neutral, Chaotic Neutral) must choose at first level whether to channel Positive or Negative Energy. Choosing Positive allows them to turn undead and spontainiously cast healing spells. Choosing Negative allows them to rebuke undead and spontainiously cast harming spells. The error occurs when you try to make NPCs into clerics. If the NPCs deity is not in the list of neutral deities in pc_creation.mes (as is the case with Meleny) you will get this error that a text line is missing. The list was only set up with deities PCs can choose at creation in mind, and since the Old Faith is not one of them you get that error. As far as I can tell, it should only happen with followers of the Old Faith. I don't know if it will keep them from being clerics though. There may be issues with Cleric Domains. I would suggest selecting either Positive or Negative energy, whichever you want, and continue on. Let us know if it works. This should be an easy fix for 4.0.1. I have had that same problem with the Elven Princes in the unmodded game. I don't know what is causing it. I have looked at the dialog file and it should work. But sometimes it doesn't.
Scrolls will be great when the spells are done. I haven't yet got power words to work. As I said in the post I am working on them and hope to have them done by Monday. I thought I had protection from spells done but it is gving me holy hell in testing. The problem is that in order to make it work correctly (ie. work only against spells and not natural abilities etc.) I had to change all the spell scripts. But all the scripts are not set up the same so I couldn't just find and replace them with a utiility. I am having to go through each spell and manually change many of them, and there are a lot of spells! After that is done I am torn between working on 'Wall of Fire' and 'Prismatic Spray' (to make the sent to other planes thing work). On the one hand, working on 'Wall of Fire' will give me knowledge that I can use in all the wall spells as well as repulsion, incendiary cloud, and the Bigby's hand spells and maybe some others. On the other hand, making the sent to other plane thing work in 'Prismatic Spray. will give me knowledge I can use for the other prismatic spells and other plane related spells. However, from what I have right now, I am pretty sure that it will take more time for 'Prismatic Spray" then for all the other spells combined so I am leaning towards getting all I can done by monday and leaving off on 'Prismatic Spray' until after that... Darmagon
Hello. First off: Allyx, I have cleared Nulb and have completed all the temple quests on the first two levels. I have spent over an hour just traveling the overworld. I have rested for months at a time. I am done for the day. My first package just is not showing up. Sorry. Can some change be made to the .py file or something to make it happen? Cerulean the Blue, thank you for that explanation. Her clerical ability is not being hindered nor is her domain spells. I chose the 'Positive' button. Right now she is level 11. Multi-classed druid/cleric plus one level wizard will give her some awesome crafting abilities in a few more levels... Hey! She told this Ol' Dwarf she wanted adventure. She is going to pay for her fun, same as anyone else.
Orrin, my first time through Liv's mod I found the Lotus right away, but then the Woodcutter never heard back from his relative. It has something to do with the way the game handles timed events. Sometimes they just never happen. I have had game where I rescued the Elven Countess, but the reward never showed. I have had Thrommel's reward never show up. I think the timed event thing is hardcoded in the game. It's not in the .py files.
I would second that - time events arent the games strongest point. Great news about the spells Darmagon, u n Allyx r champions. Gaear, we gotta have that Bink video, its our first one! One more frontier falls.
Let me say this first - you guys/girls took a game which Atarti should not have been paid for and made it playable and THEN highly enjoyable. The new mod is freaking AWESOME! I love it! Now for the above quote - IMHO, the only two things missing from the game now are: 1) custom portraits, which looks like we will, thank God, we will be getting soon, and 2) custom voices. Those portraits above are great (but not easy to get working correctly for novices) and will close that chapter. If I could make two small requests in regard to ToEE and the great job all you modders have done, I will be forever satisfied. In regard to the stock Atari ToEE voices, only 2-3 are worth using. I mean who is going to use "raspy" - I have nightmares about that voice... lol. #1 Could we get a new voice mod? That would own for us players who play with game sound alot and bore easily. #2 Can the voice and the portrait packs be rolled into an easy installer program for the computer illerate people like myself? Thanks to everyone who worked on this new version - you guys/girls should be given all of Atari's / Wizard's / Troika's profits for ToEE...IMHO.