Here are a few quick bugs that i havent seen mentioned yet: 1. Reach weapons increase the character's reach for in all cases (more than just attacks). For example, my halberd wielding paladin can heal at range. 2. Im having broken dialog with the newly implemented brothal quests. 3. Is there a way to set the hostile faction flag on entering the temple for the evil temple denizens when using a good aligned party? My good heros with the nifty reputations of moathouse clearer and prisoner liberators are still able to walk casually up to the enemy (especially those with reach), and get a full round of preemptive strikes against the surprised foes. You would think that after the first two levels of the temple were wiped clean of life that someone would wise up on the third level and be more suspicious. I understand that the creatures are initially non hostile to allow for the evil temple quests, but id like for mare of a challenge for these fights. $.02 please
You know what else i feel would be a good implemention is if the player leaves the temple,theres a percentage chance that re-enforcements arrive replacing. I mean come on my party has left repeatedly for days on end and well the temple is inhabited by "smart" people and they'd send gor re-enforcements im sure. qwert
actually, if you read the description for a spiked chain in the players hand book (phb 3.5 pg 115), it states: "A spiked chain has reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, it can be used against and adjacent foe." adjacent foe's being the ones right next to you, or 5 ft away. so, while i think you should fix the other weapons with reach, the spiked chain is good to go as is. my 2 cents. edit: i missed that Exitium mentioned this on the second page.. sry.
- Typo error in skill focus use magic device, use device instead, easy to get the correct text, but the feat dont works - The metamagic windows dont show the correct spell when you scroll it, you intend add still spell a fireball, but you get the spell n positions up(pointers problem?) - Spell without somatic should not have AO, either armor miscast, the still spell remove the armor miscast but not the AO
Hello to everyone and congratulations on the fine work you're doing. Perhaps this is completely irrelevant, but I extracted the ToEE .dat files and while looking around in them I noticed the following item in the Module Template\rules\ directory created when I extracted ToEE3.dat. In the file called "WMap_Rnd.mes" (World Map Random Encounter Info), the first real entry after the explanatory part of the file reads: Lush Grasslands Table 0 Grasslands Day Easy {50000}{80%, First: 28427, 1-4} // Lesser Boar {50001}{30%, First: 28428, 1} Greater Boar If I correctly understand the way these text files are read by ToEE, wouldn't this cause some minor error in the program, since the entry should instead read: Lush Grasslands Table 0 Grasslands Day Easy {50000}{80%, First: 28427, 1-4} // Lesser Boar {50001}{30%, First: 28428, 1} // Greater Boar If I don't know what I'm talking about or if this item has been covered elsewhere, please forgive my impertinence in posting this item as I'm only trying to be helpful. On an unrelated note, does anyone have an idea of what the proper way to modify/customize the player character sound/voice/comment .mp3 files in the sound\speech\pcvoice directory might be? I couldn't seem to find the proper file that specifies which sound sets are used by whom (perhaps a reply in a separate thread might be more appropriate?). Thanks, Endocore
2. Is that with or without my enhanced fix, and where/how does it break? 3. You know if you picked up those robes in the chests on the main floor (whether you wear them or not, they'll think your new intiates.) Drop the temple robes and they should attack on site.
If they read it in via a function into a table(I know no other way to do this) they probably just ignore everything after the second } and thus it shouldn't cause a problem, but for etiquette it should have the // but I highly doubt it'd cause a problem. Even if I coded a parse function I would end routine on the } and thus anything after it would be ignored and I'd hope they are better programers than me
2. This is with the fanfix 1.0 i think. i got the log note for the problem with the two biatches, but the madam never actually mentioned the problem. i cant ask her about the girls to initiate the objective, and the girls wont talk to me until i do. 3. this time around, i never picked up the robes, but my reception is no different. i can still walk straight up to the enemy, say a nasty troll for example, and take him down before he even reacts. maybe im just popular. as a side question, does anyone know where the protocal for the map ui is found? ive been thinking of using that to add the ability to teleport to local map locations (as opposed to only world map areas).
2. Are you talking to her with a male character ? females don't have the option, I'm not sure if any other conditionals appear or not. 3. Strange, very strange. I had robes and dropped them then next time someone saw me I got attacked....
an issue and a thought The issue first: While fighting zombies, I noticed that their DR 5/slashing reduces the damage from my cleric's mace. (Can't recall if it was a heavy or light mace at that point.) I don't know if the weapon has the wrong damage type or if the DR is broken, but certainly something is messed up. The thought second: the "reach weapons can hit things that are 5ft away" bug might cause AI problems if fixed. Is the computer smart enough to know that it should back up it's fighters with longspears 5ft to hit adjacent enemies? I'd say not, since it isn't smart enough to do that with bow-using monsters. fixing the issue may actually make things more broken than they already are...
By the D&D rules, casting spells without somatic components still draw attacks of opportunity. So that's not a bug. Note that using a spell-like ability, which has NO components, still draws an A-o-O. Only if casting the spell is a free action (e.g., feather fall or a quickened spell) does it not draw an A-o-O. Did you mean that a spell that normally doesn't have a somatic component (e.g., true strike) still suffers arcane spell failure from armor? But if you specifically use still spell it doesn't? That would be a bug.
Sorry, i was confused about that rule. Certainly the bug is that spells without somatic component like true strike suffer the arcane spell failure that the armor impose. Still spell remove this percentage of failure, working right, the bug is without the still spell feat.
Stuff to Add > Better NPC Character Reactions to Events Example: You can attack Lareth when he is part of your party and he does not counter attack. Example: You can slay numerous people in Hommlet and still meet with Bourne. Rufus and him should be prepared for an attack by the characters. Example: Temple of Elemental Evil should post wandering guard patrols after initial PC visit. Example: Priest of St Cuthbert should take action in response to PC slaying of NPCs in Hommlet. Example: Meet with Bourne in Tower (so now PCs have to face Rufus, Bourne and Terjon in the tower, perhaps with some of the surviving NPCs from Hommlet - Elmo, etc) or call on a few paladins to help guard the Temple to Cuthbert.