Circle of Eight ToEE Mod Version 1.0.0 Released!

Discussion in 'General Modification' started by Vaevictis666, Oct 2, 2003.

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  1. Phalzyr

    Phalzyr Established Member Veteran

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    the feat.mes file I posted yesterday was missing a fix for widen so just use link to re-dload if you got it yesterday or earlier this morning. widen now has less text and shouldn't crash, the rar exitium posted also had this problem at least on my system. Maybe he updated it also? exitium?
     
  2. Mordenkainen

    Mordenkainen Member

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    Very happy, looking forward to the split Mod (fixes + added content) and any other bugs you manage to fix. I'm starting a new game from scratch now. Thank you.
     
  3. solomani

    solomani Member

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    Looks good, but why change read magic so it can also ID potions? Is this how it works in 3.5? It seems ... odd.
     
  4. Mordenkainen

    Mordenkainen Member

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    Hmm I could be wrong but from what I understand, I think this was done because identify is currently useless and there is no Craft (alchemy) skill in ToEE.

    P.S. I think this was mentioned in previous forums, try searching the Negative Energy Plane forum.
     
  5. Dimeron

    Dimeron Member

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    Hello, just curious, when will the fireball at spell level 5 bug be fixed? or is it even possible to fix the bug for an existing character that has already scribed a scroll into his spell book(only to not be able to use it since it is level 5). Thanks.
     
  6. zero skill LPB

    zero skill LPB Member

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    Originally posted by Vaevictis666

    Spell Fixes

    All cleric domains but Air are fixed. (Air is bugged majorly, maybe a typo in toee.exe linkage?)

    This applies only to domain spells, correct? I think it must.

    I installed the 1.0.0 patch and created a new party which included a cleric with the Travel domain. The Travel domain power should = Survival becomes a class skill, but upon leveling up to 2nd I am still unable to take a rank of Survival.

    Thanks for the passionate beatdown on the data files, guys!
     
  7. Paladin Fanatic

    Paladin Fanatic Member

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    I was wondering about the domains? I was under the impression that if you had the healing domain, your healing spells would be effective +1 lvl...but i've had clerics with the healing domain do 1 pt of healing at 5th lvl with a cure light wounds spell, both before and after the patch.
     
  8. Xma

    Xma Member

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    @ Dimeron : Fireball scroll/scribing IS fixed. Not retroactive though (as the scroll already added Fireball as a 5th-level spell).

    @ Cleric domains : What was fixed are the spell availabilities for the various domains. I don't think there was changes about the other benefits, but I might be wrong.
     
  9. Ausir

    Ausir Beholder Overseer Veteran

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    Were the followers that didn't take full share of items (Elmo and Spugnoir) also changed?
     
  10. Vehementi

    Vehementi Member

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    The blacksmith doesn't sell Masterwork Longspears.
     
  11. cignet

    cignet Member

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    right on!

    This will probabally be the only post I do on these forums, but I reg'ed just to say one thing.

    You guys are an extremely dedicated group and that you're awesome for taking the step ahead and making a unofficial patch just to the gameplay issues!

    Considering the developer should have been on this from the start, it just goes to show that even developers now-in-days don't pay attention to detail as well as they should.

    Good job!
     
  12. manafox

    manafox Member

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    en

    It's difficult for us chinese to understand the d&d rule 3.5,but i will try
     
  13. Ausir

    Ausir Beholder Overseer Veteran

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    Actually, the developers (Troika) do care, and they would probably release a patch themselves if the publisher (Atari) didn't pay them. Fortunately, they will :).
     
  14. krisix

    krisix Member

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    Merci ! ;)
     
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