First off, I just want to say that I love what the modding community has done! Most of my posts so far have been inquiring of various bugs/issues, so I don't want to give the impression that I do not appreciate what you guys have done. Moreover, this is a game that demands a sequel! GDQ at the very least, or RTTOEE! Now, a couple of things I noticed: :X 1) Abjuration specialist wizard -- lvl 5 abjuration spells do not show up as in your school of magic (i.e. not yellow), so you cannot use that extra spell slot for your specialty school. (I normally play evocation specialist, but wanted to try something different and noticed this) 2) Any way to up the difficulty on random monsters in the wilderness? 3) Some characters get max hitpoints (or close to that) every level the get, where others get close to the minimum. ex - lvl 9 fighter (18 con) - 111 hp. My observations have been that some characters seem to always get close to max hp, where others routinely get minimum. Saw this pre-mods, so this is just a general observation. 4) <This space reserved for other issue that I saw recently but just forgot> Cheers-
there already is a thread about itHERE. Altough no work has been done yet, you are free to post your ideas there.
Actually, this idea gets tossed around the Atari Forums about once a fortnight. At the moment your options are: Download ToEEWB and make a module Jump on board Allyx's at http://www.co8.org/forum/showthread.php?t=2192 Wait a few days until Morpheus comes back and we can sort out where we are.
Yeah, Morpheus is coming back? It might be a few day's after he comes back before he post's anything though - his PM box is full to the brim!