Paladin's Cove beta release, and feedback

Discussion in 'General Modification' started by marc1967, Jul 6, 2024.

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  1. Endarire

    Endarire Ronald Rynnwrathi

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    Does this mean T+ is fully compatible with Paladin's Cove?

    Thankee!
     
  2. marc1967

    marc1967 Established Member

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    Just checking in to confirm these issues do not exist in the normal release?
    Crosses fingers.
     
  3. _doug_

    _doug_ Established Member

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    No need to worry. Its a temple+ thing. I already have a fix for the Spiritual Weapon problem.
     
  4. FDR4PREZ

    FDR4PREZ Established Member

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    I have a thing that I do not think is related to this module, but I was in a big battle and there was a giant toad that was summoned against me.

    My cleric was grappled and swallowed.

    While he was inside the toad the summon-spell expired.

    Now my cleric is permanently grappled, and since he is "grappled" he can't cast any spells or do anything in battle.

    Is there a console command to remove the grapple flag from him?

    It sounds like something Jaroo can do with his fix for the "permanency bug"
     
  5. marc1967

    marc1967 Established Member

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    What an odd bug, made me laugh actually. :)

    Yes, The Jarro fix would clear up that problem. Unfortunately he's not hanging around the docks. But we should be able to simulate it with a few simple commands. Basically what Jarro does, is kills the PC for a short time, then immediately reincarnates him. This "death" removes any spell effects and conditions on that PC. He also makes sure there is no loss of experience points or other game changing events caused by the PC's death.

    If the cleric is an actual PC it should be no problem.

    First, save the game.

    Second, move the PC into the first position at the list at the bottom of the screen.

    Finally, open the console and type this:

    Code:
    from ed import *
    kill(game.party[0])
    res(game.party[0])
    
    That will kill him, then bring him back. Any spell effects, conditions, particles, etc, should be cleared off. And his XP's should remain untouched. The only thing that will change is the death will be recorded in your Logbook (under EGO) as a death.

    Let me know how it goes.
     
  6. FDR4PREZ

    FDR4PREZ Established Member

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    Yes, that worked.

    thanks.

    I am deep into Chapter 3, so even if you had a Jaroo type of character in the town, it would not help me for where I am at - mainly because I don't know how to leave from where I am at.

    But adding a Jaroo type character for the town would be beneficial if these "permanency bugs" are possible in the module.

    And for the location where I am at in Chapter 3, then this can be a function for the "Adventure Guide" that is just standing around being near useless. This will give them a real purpose in life :)

    A side question: I have used Jaroo a few times in the past for these types of issues, but has this "permanency bug issue" been fixed with Temple+? I've not actually played much of ToEE with Temple+. I mainly only installed it to play the SG0S module, so I don't have much experience with T+
     
  7. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    I think you should just wear it FDR - monster gets summoned, swallows you, then disappears? You're gone too!
     
  8. FDR4PREZ

    FDR4PREZ Established Member

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    Yes, I was worried about that.

    I don't think that there are any RAW rules for this scenario, and I think BITD my DM would have had a great time using that to teleport me back to wherever this giant toad came from.

    But for here, if i recall, this was a Fire Toad, and I don't think they are supposed to have tongue/grapple attacks.
     
  9. FDR4PREZ

    FDR4PREZ Established Member

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    I think I've done all I can for Chapter 3.

    or at least I can't leave from where I am at.

    Is there a way out of this area and get back to the town?

    I've gone under the Temple and everything is destroyed and everything is dead inside and outside.

    But before I was even teleported there, the ghost-lady said she'd get me back.

    Is this the end for now?
     
  10. Zalmoxes

    Zalmoxes Forest Guardian

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    If you go to the place you were originally teleported, closed to the big stone pillars lying on the ground, you will find the ghost lady roaming about. She is quite translucent so look carefully. Just talk to her and she'll teleport you back
     
  11. Endarire

    Endarire Ronald Rynnwrathi

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    A summoned creature drops everything on its person when unsummoned. That's RAW. It's also how, by RAW, some people can summon units and take the summonlings' items.
     
  12. FDR4PREZ

    FDR4PREZ Established Member

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    Yes, thanks.

    I've walked in that area quite a lot.

    It wasn't until I actually stood still and not moving the map that I noticed some movement - like something shifting in the wind.

    upload_2024-10-27_9-18-38.png
     
  13. FDR4PREZ

    FDR4PREZ Established Member

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    Who is this and I don't I trust her?

    upload_2024-10-27_9-19-40.png
     
  14. FDR4PREZ

    FDR4PREZ Established Member

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    Another typo:

    should be HAD

    upload_2024-10-27_9-20-27.png
     
  15. FDR4PREZ

    FDR4PREZ Established Member

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    But in this case I am not an "item" being carried by the summoned beast.

    I am its food in its gullet.

    So by your meaning, if a summons were to eat and then when unsummoned, then all the food that it ate would just plop down to the ground?

    That'd be quite messy.
     
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