To reset a flag or variable you use: game.global_vars[x] = 0 game.global_flags[x] = 0 Or you can set them to 1 (flags) or whatever the variable is.
Searched the thread but looks like there are workarounds only - did we ever figure out a way to use console to edit Skills for characters?
It's possible with Temple+ by directly editing the skills array field: Code: obj.obj_set_idx_int(obj_f_critter_skill_idx, <skill_enum>, <value>)
Does anybody knows how to delete a NPC with console and click?, I summoned a Djinni and he is not dissapearing, but also i cant click him to kill him manually as an invocation.
I get an error traceback (most recent call last) file "<string>", line 1, in? I'm typing: game.party1.award_expierence50000
is there a map list for KOTB? would like to use the console to teleport to the Caves without completing quests.
{5000}{} {5001}{Southern Bailey of the Keep} {5002}{Southern Pine Woods} {5003}{Fungal Grotto} {5004}{Abandoned Flet} {5005}{Insect Mound} {5006}{Stable} {5007}{Traveller's Inn} {5008}{Traveller's Inn - Upstairs} {5009}{Provisioner} {5010}{Trader} {5011}{Guildhouse - Cellar} {5012}{Guildhouse - First Floor} {5013}{Guildhouse - Second Floor} {5014}{West Fortress Tower} {5015}{West Fortress Tower - Storage} {5016}{Fortress Basement} {5017}{Fortress Entrance} {5018}{East Fortress Tower} {5019}{East Fortress Tower - Storage} {5020}{Armoury} {5021}{Armoury - Upstairs} {5022}{Priest's Apartment} {5023}{Jeweller's Apartment} {5024}{Jeweller's Apartment - Upstairs} {5025}{Bailiff's Tower - First Floor} {5026}{Bailiff's Tower - Top Floor} {5027}{Bailiff's Tower - Storage Floor} {5028}{Gate Tower - First Floor} {5029}{Gate Tower - Second Floor} {5030}{Inner Gatehouse - First Floor} {5031}{Inner Gatehouse - Second Floor} {5032}{Bank} {5033}{Church} {5034}{Pub - Cellar} {5035}{Pub} {5036}{Captain's Tower - First Floor} {5037}{Captain's Tower - Second Floor} {5038}{Captain's Tower - Storage Floor} {5039}{High Tower - Ground Floor} {5040}{High Tower - Middle Floor} {5041}{High Tower - Wall Level} {5042}{Wizard's Tower} {5043}{Animal Seller} {5044}{Warehouse} {5045}{House 1} {5046}{House 2} {5047}{House 3} {5048}{House 4} {5049}{House 5} {5050}{NULL} {5051}{The Caves of Chaos} {5052}{Kobold Cave} {5053}{Orc Cave} {5054}{Goblin Cave} // was Gnolls {5055}{Ogre Cave} // was Hobgobs {5056}{Hobgoblin Cave} // was Bugbears {5057}{Shunned Cavern} // was Minotaur {5058}{Bugbear Cave} // was Shunned {5059}{Labyrinth} // was unused {5060}{Gnoll Cave} // was Goblins {5061}{Shrine of Evil Chaos} {5062}{The Thorp of Lord Axer} {5063}{Main Gate} {5064}{Lord Axer's Hall} {5065}{Temple of Hextor} {5066}{EMPTY} {5067}{EMPTY} {5068}{Raider Camp} {5069}{The Deep Swamp} {5070}{} {5071}{} {5072}{} {5073}{} {5074}{} {5075}{} {5076}{} {5077}{} {5078}{} {5079}{EMPTY} {5080}{EMPTY} {5081}{EMPTY} {5082}{EMPTY} {5083}{EMPTY} {5084}{EMPTY} {5085}{EMPTY} {5086}{EMPTY} {5087}{EMPTY} {5088}{EMPTY} {5089}{NULL} {5090}{NULL} {5091}{Lizardman Hunting Grounds} {5092}{EMPTY} {5093}{EMPTY} {5094}{Northern Oak Woods} {5095}{The Swamp} {5096}{} {5097}{} {5098}{} {5099}{} {5100}{} {5101}{} {5102}{} {5103}{} {5104}{} {5105}{NULL} {5106}{EMPTY} {5107}{NULL} {5108}{NULL} {5109}{NULL} {5110}{NULL} {5111}{NULL} {5112}{EMPTY} {5113}{EMPTY} {5114}{Inside the Lizardman Lair} {5115}{Inner Bailey} {5116}{NULL} {5117}{NULL} {5118}{NULL} {5119}{NULL} {5120}{Thieves' Guild} {5121}{Lower Sewer} {5122}{Sewer} {5123}{Shop Map} {5124}{Oubliette} {5125}{Cells} {5126}{Graveyard} {5127}{Mausoleum} {5128}{Laboratory} {5129}{Tower - Lower Level} {5130}{Tower - Main Hall} {5131}{Tower - Upper Hall} {5132}{Tower - Inner Parapet} {5133}{Passage Beneath the Woods} {5134}{Bear Woods} {5135}{Bear Woods}