Ok, yes that's checked. I wasn't aware that could be a problem. I'll uncheck it and see if that helps.
Yeah that may well cause things. I recently fixed one such issue relating to that, and the entire system is fragile as hell - race condition issues, poor state management etc.
I was halfway through an explanation about how 'concurrant' means 'with raisins' - complete with pictures - and I realised there was another page
The Balor thread reminded me of this. It is not that big of a deal. * The Balor fear has a small bug in that the icon displays the effect whether or not the character saved against it. But those that save are correctly not feared. It means that you need to track your actual feared characters more carefully for approaches...just in case. Because everyone has the icon.
If I am not completly off, there is a bug in the current beta of Temple+ when you roll a new character. I added a new class and Code: IsSelectingFeatsOnLevelup(obj): newLvl = obj.stat_level_get(classEnum) + 1 print "newLvl: {}".format(newLvl) returns 2 while creating a new character (should be ofc 1), but afterwards, when you level up the character it returns the expected value.
You should use char_editor.stat_level_get (and drop the +1). This is because indeed char gen acts differently (and always has) in that the class level is added during (rather than after) the process.
Copying from here: https://co8.org/community/threads/spells-and-wounding-crossbow.13277/#post-153289 My wizard has a crossbow enchanted with the wounding property. When I cast cloud kill, all the enemies take one constitution damage, in addition to the spell's effect. Same deal with Cone of Cold. I've just tested this with magic missile, and the poor target creature took 1 con damage per missile. So in this case, that's 5 con damage from a 1st level spell
Found bug in Temple + (ver. 1.0.84) Copy Scroll option on the pre-generated game character wizard Malee (True Neutral , lvl 10,spellcraft 20) does not work on the following spells, but the character can gain these spells upon level up, so they are legit spells according to D&D 3.5 Phb rules for a character that is true neutral. I already checked the list of modifications on Github, this problem is not on it. Wizard Spells based on 3.5 rules: Bestow Curse Blight Animal Growth Contagion Dismissal Fear - Receive an "Invalid Action" response Greater Invisibility Owl's Wisdom Wind Wall
Are the scrolls Arcane or Divine? Wizards can't copy Divine scrolls. The ones that you loot in the game (as opposed to buy from vendors) are often Divine.
Good point, but I'm noticing a pattern. Some of these spells are accessible to BOTH Arcane AND Divine. Is it possible the program code is not checking for both possibilities when the character is using the "Copy Scroll" option. The "Dismissal" spell is shared by both. Here's a link to see for yourself. https://www.d20srd.org/indexes/spellLists.htm Wizard Spells based on 3.5 rules: Bestow Curse - Divine 3rd / Arcane 4th Blight -- Druid spell 4th / Arcane 5th Animal Growth -- Druid spell 5th / Arcane 5th Contagion -- Divine 3rd / Arcane 4th Dismissal -- Divine 4th / Arcane 5th Fear - Receive an "Invalid Action" response -- Bard 3rd / Arcane 4th Greater Invisibility -- Bard 3rd / Arcane 4th Owl's Wisdom -- Divine 2nd / Arcane 2nd Wind Wall -- Divine 3rd / Arcane 3rd
I know the spells are available to both, but the scrolls themselves aren't - it's specific to one or the other. If you hover it in the inventory it should tell you which is what.
May we have an option to allow spellbook users to learn spells from arcane or divine scrolls of spells on their list, like dismissal or protection from evil?