Icewind Dale: ToEE - Total Conversion

Discussion in 'Icewind Dale Total Conversion' started by Allyx, May 7, 2016.

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  1. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Ok, I have a little progress I can report, the World map is working as it should!

    I would do a happy dance around the living room but I should have been asleep about 2 and half hours ago.
     
  2. Endarire

    Endarire Ronald Rynnwrathi

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    @Allyx
    Thanks for staying awake and finishing this world map thingy! Alleluia!
     
  3. FDR4PREZ

    FDR4PREZ Established Member

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    If you are up all alone and dancing, then this "by definition" means that this applies:
     
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  4. Oleg Ben Loleg

    Oleg Ben Loleg Established Member Supporter

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    Congratulations. 3.jpg
     
  5. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Right, so I've populated all of Kuldahar (though NPC names, inventories, shop inventories, and stat blocks all need revising), added a few waypoints for townsfolk to wander around between, added clipping to some of the Kuldahar maps and fixed some of the sector blocking.

    Next I'll be working on making the Inn Logbook functional (I can't remember how I did it before), altering the domains and prefered weapon choices for the Deities of Faerun in temple.dll to match the Deitiy's descriptions that are already present in the game. and adding Yeti's... because when it's cold and icy, we all need a huge furry hug... right?
     
    Last edited: Feb 16, 2021
  6. Endarire

    Endarire Ronald Rynnwrathi

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    More alleluia!
     
  7. Oleg Ben Loleg

    Oleg Ben Loleg Established Member Supporter

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    You are talking about the Vale of Shadows now, aren't you? I mean (getting really excited) that could mean playing a new game as good as ToEE (shivering in anticipation) finally.
     
  8. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    I beleive the deities are done and working correctly in temple.dll now, the final deity list will be as follows (yes it changed again): Numbers 1-19 are player options, 20-27 are NPC only options.
    1. Boccob // Auril /NE/ Air, Evil, Water
    2. Corellon Larethian/Elf/ Corellon Larethian /CG/ Chaos, Good, Magic, Protection, War - Longsword preferred weapon
    3. Ehlonna // Chauntea /NG/ Animal, Good, Plant, Protection
    4. Erythnul // Talos /CE/ Chaos, Destruction, Evil, Fire
    5. Fharlanghn // Silvanus /NN/ Animal, Plant, Protection, Water
    6. Garl Glittergold /Gnome/ Garl Glittergold/LG/ Good, Law, Protection, Trickery
    7. Gruumsh /Orc/ Gruumsh /CE/ Chaos, Evil, Strength, War - Spear preferred weapon
    8. Heironeous // Tyr /LG/ Good, Knowledge, Law, War - Longsword preferred weapon
    9. Hextor // Bane /LE/ Destruction, Evil, Law, War - Spiked Gauntlet preferred weapon
    10. Kord // Lurue /CG/ Animal, Chaos, Good, Healing
    11. Moradin /Dwarf/ Moradin /LG/ Earth, Good, Law, Protection
    12. Nerull // Shanudakul /CN/ Air, Chaos, Protection, Travel
    13. Obad-Hai // Oghma /NN/ Knowledge, Luck, Travel, Trickery
    14. Olidammara // Tempus /CN/ Chaos, Protection, Strength, War - Battleaxe preferred weapon
    15. Pelor // Lathander /NG/ Good, Protection, Strength, Sun
    16. St. Cuthbert // Helm /LN/ Law, Protection, Strength
    17. Vecna // Bhaal /LE/ Death, Destruction, Evil, Law
    18. Wee Jas // Mystra /LN/ Good, Knowledge, Magic
    19. Yondalla /Halfling/ Yondalla /LG/ Good, Luck, Protection
    20. Old Faith /Gnome/ Urdlen /CE/ Chaos, Earth, Evil
    21. Zuggtmoy /Halfling/ Brandobaris /NN/ Luck, Travel, Trickery
    22. Iuz // Myrkul /NE/ Death, Evil
    23. Lolth /Elf/ Lolth /CE/ Chaos, Destruction, Evil, Trickery
    24. Procan // Ilmater /LG/ Good, Healing, Law, Strength
    25. Norebo /Dwarf/ Dumathoin /NN/ Earth, Knowledge, Protection
    26. Pyremius // Waukeen /NN/ Knowledge, Protection, Travel
    27. Ralishaz /Orc/ Yurtrus /NE/ Death, Destruction, Evil

    This morning before beginning coding I tallied up details of the previous list, and adjusted the list due to certain missing options. There are now ~2 dieties of each alignment (except LG which has 4, and NE which has only 1), and every domain is represented at least once (Death, Earth, Fire, Healing each represented once) this is not including the NPC only options - which Sitra mentioned once may be possible to add in Temple+ at some point.
     
    Last edited: Feb 17, 2021
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  9. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Urnst, untested.
     

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  10. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    First Tomb of the VoS, finished.
     

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  11. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    First Tomb tweaked ;) and third tomb done.
     

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  12. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    First and third tombs tweaked, second tomb done.
     

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  13. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Cheers Ted you're a star!
     
  14. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    I am, aren't I? :cool:

    Here's the Temple of Myrkul: Kresselick next, I'll have to make blue torch flames so it will take a bit longer (not to mention the doors, secret doors, general map size etc).
     

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  15. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    First look at Kresselack's tomb (blue torches done :D) Kress_1_mod.jpg
     
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