SGoS v1.0 Bug thread

Discussion in 'General Modification' started by Shiningted, Jan 29, 2021.

Remove all ads!
  1. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,740
    Likes Received:
    374
    I would have thought a broken Invensource.mes would crash the game. heh.

    Install instructions updated to include DELETE THE OVERRIDES FOLDER!
     
  2. V8

    V8 Member

    Joined:
    Feb 8, 2013
    Messages:
    2
    Likes Received:
    4
    No worries - happy to help how/when I can. is there a way to do any slightly more advanced fault finding? Maybe point me at how I could possibly use debug mode to find a behaviour? While I'm a total noob @ python, I have some coding experience.

    Also noticed that a bard's fascinate/suggestion can exhibit the same kinda behaviour - swopping around my & the mobs stats/values.

    ...Yeah, I play tripping fighters & singing bards a lot ;)

    Busy with another playthrough - great to have a fresh module to play - you dudes rawk!
     
    Shiningted and anatoliy like this.
  3. Sitra Achara

    Sitra Achara Senior Member

    Joined:
    Sep 1, 2003
    Messages:
    3,622
    Likes Received:
    538
    You can clone the temple+ repo and run it in debug mode to debug C code.
    For Python scripts it's mainly with prints right now... you can also put breakpoints in the Python API C++ functions.
     
  4. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    Could you not just make Temple+ remove the Overrides folder before it switches to new modules?
     
  5. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,740
    Likes Received:
    374
    Or stick it somewhere, like the Saves folder.
     
  6. anatoliy

    anatoliy Established Member

    Joined:
    Feb 18, 2017
    Messages:
    635
    Likes Received:
    201
    I cannot say I agree, @Allyx. Overrides folder is quite important for any additional modifications, like ad-hoc bugfixes etc.

    In this case it was misinformation - great Sitra's deduction fixed the problem. So if T+ Configuration app would alert you with warning, you would know where to dig.
     
  7. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    Ok, so if each module had it's own overrides folder though, there wouldn't be an issue when switching modules?
     
  8. anatoliy

    anatoliy Established Member

    Joined:
    Feb 18, 2017
    Messages:
    635
    Likes Received:
    201
    Yes, there would not be.
     
  9. Sitra Achara

    Sitra Achara Senior Member

    Joined:
    Sep 1, 2003
    Messages:
    3,622
    Likes Received:
    538
    Well in a sense there already is - inside modules/MODULENAME_core. But this was only recently introduced.
    The global overrides still takes precedence however.
     
    anatoliy likes this.
  10. FDR4PREZ

    FDR4PREZ Established Member

    Joined:
    Apr 10, 2007
    Messages:
    522
    Likes Received:
    80
    In post #26 and #27 I showed that there are some vendors that do not reset their inventory after completing the first quest.

    You can now add the cleric guy, too:

    upload_2021-2-18_23-13-11.png
     
    anatoliy likes this.
  11. FDR4PREZ

    FDR4PREZ Established Member

    Joined:
    Apr 10, 2007
    Messages:
    522
    Likes Received:
    80
    In the north adventure, the room with the lizards and the lone drow.... that drow still tries to go around my tanks to go through the backdoor to my wizard. But now he is barred from opening that door...

    Now this battle can't end until I go and chase him down - thus triggering all the other battles along the way.

    Not nice

    upload_2021-2-18_23-30-35.png

    luckily if i bring my mage forward into the room with the lizards, then that drow-guy comes back so I just needed to wait for him.
     
    anatoliy likes this.
  12. _doug_

    _doug_ Established Member

    Joined:
    Jul 9, 2009
    Messages:
    316
    Likes Received:
    143
    Will have the fix for the extended spell long description file shortly.
     
    Sitra Achara likes this.
  13. FDR4PREZ

    FDR4PREZ Established Member

    Joined:
    Apr 10, 2007
    Messages:
    522
    Likes Received:
    80
    I finished playing the North quest.

    The werewolf still does not have his reduction against non-silver weapons. He is supposed to require silver weapons, yes?

    After I fought the magma guy, i was able to pick up his magma balls. They are invisible, but if you press the tab button they are displayed. I even used one in battle.
    upload_2021-2-20_4-59-8.png upload_2021-2-20_4-59-20.png


    Those locked and barred doors are a bigger issue that needs to be fixed.

    Sure, they are locked and barred. Even if i unlock them, they are barred, so I need to smash them - that's no trouble. But I don't even need go through that hassle.

    You can actually walk right through the closed, locked, and barred doors. Shown in the attached zipped video clip
     

    Attached Files:

    anatoliy likes this.
  14. FDR4PREZ

    FDR4PREZ Established Member

    Joined:
    Apr 10, 2007
    Messages:
    522
    Likes Received:
    80
    When are the merchants going to be fixed?
     
  15. anatoliy

    anatoliy Established Member

    Joined:
    Feb 18, 2017
    Messages:
    635
    Likes Received:
    201
    @FDR4PREZ, thank you for the feedback!

    The fact that you managed to find the magma balls I created specifically to allow the monster to throw them is spectacular! Wow, fun. Yes, I will need to set them as unpickable.

    Barred doors is very annoying issue. The problem is that I have no idea how to fix that. Maybe @Sitra Achara could advise in this case.

    Yeah, I will try to work on that today.
     
    FDR4PREZ likes this.
Our Host!