So, TemplePlus exists.

Discussion in 'The Temple of Elemental Evil' started by Endarire, Feb 29, 2016.

Remove all ads!
  1. FDR4PREZ

    FDR4PREZ Established Member

    Joined:
    Apr 10, 2007
    Messages:
    533
    Likes Received:
    80
    It could just be the difference of a computer game that is simply following the rules as they are written where there is no DM to intercede, and a PnP session where the DM can see what is going on and make on the fly command decisions.
     
  2. adrian5000

    adrian5000 Member

    Joined:
    Nov 24, 2019
    Messages:
    12
    Likes Received:
    0
    yeah definitely an engine limitaion
    like the classic gold box games, ahhh the power of the human dual class ranger mage...............
    game couldnt handle a distinction between the rangers mage spells and the mages um mage spells so full power magic missiles from the ranger list, and being that a ranger can cast their mage spells in armour the engine limitations couldnt distinguish between the 2 lists again so casting delayed blast fireballs in plate, nice. most powerful class in pools of darkness (IMO)
    think was fixed in the gateway/treasures of savage frontier games, the amour thing was but i dont think the ranger spells casting at mage level was
    ahh good times
     
  3. TheReflex

    TheReflex Member

    Joined:
    Jun 18, 2024
    Messages:
    12
    Likes Received:
    0
    In case people still read this thread... can't make the custom portraits to work with Templeplus. I downloaded the 6 dat files from https://www.moddb.com/mods/temple1/downloads/co8-portrait-packs and dropped them on my Temple of Elemental Evil root folder, but I get no new portraits available when creating a character

    Please help?
     
  4. Pygmy

    Pygmy Established Member Supporter

    Joined:
    Oct 8, 2010
    Messages:
    766
    Likes Received:
    83
    I am pretty sure that you need to activate the portrait pack using the Co8 front-end; those DAT files will sit doing nothing otherwise.
     
  5. TheReflex

    TheReflex Member

    Joined:
    Jun 18, 2024
    Messages:
    12
    Likes Received:
    0
    My bad, templeplus was pointing to the wrong ToEE folder
     
  6. Oleg Ben Loleg

    Oleg Ben Loleg Established Member Supporter

    Joined:
    Jan 9, 2010
    Messages:
    308
    Likes Received:
    20
    In my current playthrough I have once again the only serious problem there is in my opinion with TemplePlus. Whenever I raise the difficult level in TemPleplusm configuration/House Rules/Difficulty/NPC Stat Boost, by incrasing NPC Stats, even the NPC's I have defeated in previous battles, no matter how long ago, also gain the stat boost and come back alive. For example when I enter the Moathouse Respawn the room with the witch, where Lareth used to be the at the beginning, Lareth and all of his goons are back alive. So the room with them and the witch and her company is really crowded. And most of the time those two different factions battle with each other ignoring me.
    Maybe there is a chance that when you raise NPC stats monster that are already dead and most of them even "decayed" could stay dead in a future version.
     
    zertzax likes this.
  7. _doug_

    _doug_ Established Member

    Joined:
    Jul 9, 2009
    Messages:
    318
    Likes Received:
    143
    That's really odd. I'll take a look into that.
     
  8. Oleg Ben Loleg

    Oleg Ben Loleg Established Member Supporter

    Joined:
    Jan 9, 2010
    Messages:
    308
    Likes Received:
    20
    Thanks, if you want here should be a savegame where you can go to Imredy Run. An area I had solved long ago, But since I raised NPC stats by two levels all monsters now are back including my old druid animal companion. So now there are two Jackal companions.
    But probably this only works if you as welll change your Templeplus configuration in the House Rules/Difficulty/NPC Stats to a plus 2.
     

    Attached Files:

  9. Sitra Achara

    Sitra Achara Senior Member

    Joined:
    Sep 1, 2003
    Messages:
    3,627
    Likes Received:
    538
    It's an offshoot of an existing bug which you can abuse to resurrect chars with the CON Amulet.
     
  10. Endarire

    Endarire Ronald Rynnwrathi

    Joined:
    Jan 7, 2004
    Messages:
    986
    Likes Received:
    121
    Explain.
     
  11. Oleg Ben Loleg

    Oleg Ben Loleg Established Member Supporter

    Joined:
    Jan 9, 2010
    Messages:
    308
    Likes Received:
    20
    Does any one know the description number for the lvl 6 wizard spell "acid fog"?
     
  12. Endarire

    Endarire Ronald Rynnwrathi

    Joined:
    Jan 7, 2004
    Messages:
    986
    Likes Received:
    121
    Acid fog was normally #0 on the spell list.
     
  13. Pygmy

    Pygmy Established Member Supporter

    Joined:
    Oct 8, 2010
    Messages:
    766
    Likes Received:
    83
    When Sagenlicht recreated it he gave it the number 1172.
     

    Attached Files:

  14. Oleg Ben Loleg

    Oleg Ben Loleg Established Member Supporter

    Joined:
    Jan 9, 2010
    Messages:
    308
    Likes Received:
    20
    I tries to use it with the console: "give 1172". But nothing happens. I'm not sure if that spell was on the spell list when I could choose new spells when leveling up.
     
  15. Pygmy

    Pygmy Established Member Supporter

    Joined:
    Oct 8, 2010
    Messages:
    766
    Likes Received:
    83
    1172 is the spell number NOT the proto number. Even if it was acid fog has not been in the game since Sagenlicht departed.

    If you wanted to use the spell, you would need to be running the latest version of Temple plus with an overrides folder.
     
    Oleg Ben Loleg likes this.
Our Host!