Temple+ Modding Question

Discussion in 'General Modification' started by _doug_, Feb 21, 2018.

Remove all ads!
  1. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    Yup, some foes (not many though) will favour Coup de Grace over attacking more viable threats.
     
  2. WinstonShnozwick

    WinstonShnozwick Established Member

    Joined:
    Mar 2, 2011
    Messages:
    628
    Likes Received:
    23
    I may have just experienced that. The bugbears on temple level 4 are some of the most vitriolic enemies in the game. They stop at nothing to kill my characters as efficiently as possible.
     
  3. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    Strategy.tab is certainly worth a look if you haven't already, almost all the AI is determined by that file.
     
  4. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,740
    Likes Received:
    374
    I hate that happening and generally tried to reserve Coup de Grace in KotB only for particularly evil creatures, but then I throw a tantrum any time a character dies.
     
  5. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    In my current in person Pathfinder game of Rise of the Runelords, Coup de Grace has become a favourite maneuver for my daughter's Cleric of Pharasma, she's so far blissfully unaware that because of this, she has accrued enough Wrath Sin points to be welcomed into the Wrath wing of Runeforge as a trusted ally of the enemies within. :D
     
  6. DarkStorm

    DarkStorm Established Member

    Joined:
    Oct 2, 2003
    Messages:
    514
    Likes Received:
    3
    That sounds awesome, actually! We're just starting a new Pathfinder campaign too and only couldn't play Rise of the Runelords because one of the other players had already played it elsewhere. We're going to play Carrion Crown instead. We'll see how that turns out heh.
     
  7. Daryk

    Daryk Veteran Member

    Joined:
    Jan 14, 2012
    Messages:
    1,177
    Likes Received:
    34
    I'm SOOOO jealous...
     
  8. WinstonShnozwick

    WinstonShnozwick Established Member

    Joined:
    Mar 2, 2011
    Messages:
    628
    Likes Received:
    23
    I did not know about strategy.tab.
    Took a first glance, and I am unfamiliar with how this layout is supposed to work. Is there a tool like worlded that can explain this in a more readable form?
    Regarding AI/strategy, I have a concern with the Ice Tyrants. The very instant that they enter combat, their first turn will be to fire off a cone of cold no matter what from what I've seen. I love the cone of cold, it's a nasty surprise, but the problem is that when combat is initiated with your characters all out of range, they still fire off their single cone of colds anyway, wasting them prematurely. How could this be changed so that the Ice Tyrants will intelligently wait to cast their only cone of cold until the first time they are within range of your party members for it to hit them?
     
  9. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,740
    Likes Received:
    374
    Just open it with ProtoEd, that goes for all the .tabs.
     
  10. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    Personally I use Phalzyr's ProtoED (you can download it from sorcerers.net since it no longer seems to be hosted on our boards) to edit strategy.tab.

    Each row is the named differently, and called directly from Protos.tab for each monster and NPC, each block of 3 columns beyond column 1 is one turns AI command, so column 2 - 4 is the first turn in that strategy, 5-7 is second turn etc...

    The 3 column blocks are split up thusly:

    Targeting method/Action type/Spell selector (if applicable).

    So it may be "target closest/cast fireball/'fireball_domain_special' to do exactly what it says on the tin (note 'cast fireball' can be applied to other ranges AoE spells.

    *Edit Ninja'd by Ted*
     
  11. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    I can confirm correcting the bardic instrument arguments to these values corrects the music played when performing bardic performances with each instrument type.
     
  12. Sitra Achara

    Sitra Achara Senior Member

    Joined:
    Sep 1, 2003
    Messages:
    3,622
    Likes Received:
    538
    I made a thread on the AI, shiuld explain how it wotks. You can also see the code for the AI system in T+, Ive recreated most of it.
     
  13. DarkStorm

    DarkStorm Established Member

    Joined:
    Oct 2, 2003
    Messages:
    514
    Likes Received:
    3
    @Allyx Please don't use that as a permanent fix though, heh :D It should be fixed in the DLL.
     
  14. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    Until the birth of Temple+ (which is still years beyond my understanding in terms of coding), such .dll fixes were so far out of reach that I've grown accustomed to making the simpler fixes that avoid the .dll wherever possible, old habbits die hard I guess.
     
  15. WinstonShnozwick

    WinstonShnozwick Established Member

    Joined:
    Mar 2, 2011
    Messages:
    628
    Likes Received:
    23
    Did the end of song sounds also correctly play?
     
Our Host!