Gnoll caves for KOTB CO8 mod for ToEE

Discussion in 'Mod Submissions' started by Badsirbrian, Nov 12, 2018.

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  1. Badsirbrian

    Badsirbrian Member

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  2. sigofmugmort

    sigofmugmort Established Member Supporter

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    ted is working on an update, reality just keeps hitting him in the head
     
  3. Shiningted

    Shiningted I want my goat back Administrator

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    "Sir Brian went a journey, and he found a lot of bad art,
    He pulled it out and modded it and blipped it on the head".

    Nicely done Sir Brian. If you could be bothered, would you like to do the Hobgoblin Cave as well for continuity sake?
     
  4. Badsirbrian

    Badsirbrian Member

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    Already working in it..its turning out great! I figured out how to use wb some but the split goes crazy with .bmps and the jpg puts the wrong tile names on so I have to manually rename each tile and several look the same. Once I sort that out and play test it I will post it.
     
  5. Badsirbrian

    Badsirbrian Member

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  6. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    @Badsirbrian when you join the split maps together in WB you also get a text file with two sets of numbers in it, this helps split the map again with correct file names, but to make it work the text file first needs to be moved into the WB root folder, then you no longer need to manually rename the maps.
     
  7. Badsirbrian

    Badsirbrian Member

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    Thanks, I wish I would have known that earlier. I just tried copying the .txt files up a folder and that does work. Would have saved me several hours if the .txt was created in a place the program could find it. I kinda got used to thinking in hex coordinates and taking a half hour rename and verify all the tiles though...ughhh
     
  8. Badsirbrian

    Badsirbrian Member

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    On the topic of the gnoll caves I redid them again since the first posting and I think the v3.0 is even better.. its in the caves of choas update I just posted in moddb.
     
    Allyx and Sitra Achara like this.
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