ALL IN ONE TOEE or KOTB 3d MODEL MODS DOWNLOADS HERE Moathouse fly through https://co8.org/community/attachments/moviemh-zip.6954/ I am Posting this thread to show a complete backup list of zips files that I have on my PC that have to deal with NEW SKM file Models, prodjects, texture maps RULES MODS and such that I had done in the past 2 years. these files are free to download and use, given the following condition; if you ever post a mod using any of these downloads, I would request that you only credit me as reference, ie : created by XVICIOUS These mods are either a new model monster type or they are just a repaint of the original model data. notes: To use these mods, you must have knowledge of TOEE proto's proto type modding, including the adding of items or monsters to the list in meshes.mes. Also knowing how to hex edit is a big plus for customizing. you must also know about adding rules about the monster/ or items. Another must for using these mods is to be very current in the knowledge of the TOEE models data file tree structure. you have to know how to extract the data files from TOEE.dat files. you have too know how to override model file defs in TOEE. most of these will come packed in with the following: SKM model files, texture TARGA tga files, RULES or proto typing help files, material definition file MDF. most of all of what you would see in a SKM model files DEF is partly or wholely included in these ZIP files. you must sign in and/or register as a member of the co8 to download ZIP files uploaded zips: UNDEAD MODELS THREAD LINK http://www.co8.org/forum/showthread.php?t=10464
Dragons PACK ZIP: RED, GREEN, BLACK dragons chimera 1 this is the end of the list I have so far, mostly the important ones at least.
SKM_SRC_SKB List_ type not included->needed a decent list_linked-queue-stack all in one-oop c/c++; for c low level stdc lib loaders and libtools are loaded at RT lazy normal: needed emeluate class class OPUQUE STANDARD STRUCT types; ergo struct struct in struct self =like virtual pointer equals NULL automatic error!! duches. --++========{>>>>>>>>>>>>>>>~., skeletol modeling data_t experimental source code attached is not Recomended for non-offic SKM : skeletol model object SKB: skeletol Bones/weights index pages Func: backs up SKM->>contains SKB blits /per vert. discription: skm skb carrey origin matrix positions for per verttex and by volume comb o animations. VOLUME GEOMETRIC TYPE GROUPING OF MATRIX grouping by COLISIVE v index colisions based on sphere, elispheres expeirmental source code is Risk and require equivilance of qualified Certifified official/equiavalence of Software Engineering at a university (4 year college major at least 2 years of pure science of CIS) attached source additional previews... members only...
Alleluia! Also, X, TemplePlus/Temple+ has a board where I've been a lot lately. If you're still interested in improving ToEE, please talk with us there! Thankee!
@XVicious I may need some of those Golems for the Icewind Dale mod, also any chance you could make a Yuan-Ti model or two from the Salamander model? I will REALLY REALLY need that one. Cheers
yea I did yantis allready -female and male texture remaps. its a bit of hex edit- just fill in what file path you need them its fine if you allready know you can go ahead and use them. I hope everyone likes the Wyvern remap I did. ------------- like: when you do a TOEE proto type needs a folder and path links them to The key ID numbers; in TAB ok, so simply edit the path via a hex editor for the MDF. if you need more then that, just reply here with more spec details.
I'm pretty sure I can dig up a tutorial if I need one mate, I did fiddle with skins and models a bit in the past, so I should manage just fine. Do you know where you put the Yuan-ti models by the way? They don't seem to be in this thread.
this is at demon queen fyinfo Dlink http://www.co8.org/community/index.php?threads/demon-queen-new-model.11350/
To Allyx found the back up mod for a female yanti, posted here XFILES ;the link.. http://www.co8.org/community/index....7/&temp_hash=7275e1e80be6309bf8808f1d86240b23 personally: just notice the original link I shouted was just the info, with no MOD. I will maybe work another version, you needed a 6 arm Boss? maybe be here next few days