Icewind Dale: ToEE - Total Conversion

Discussion in 'Icewind Dale Total Conversion' started by Allyx, May 7, 2016.

Remove all ads!
  1. xraygord

    xraygord Member

    Joined:
    Mar 27, 2007
    Messages:
    45
    Likes Received:
    0
    Thanks for doing this first off all. :)

    Just started playing the IWD conversion the other day. But the game crashes as soon as I leave Easthaven for Kuldahar. :(
     
  2. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    254
    That is an old bug, you need this patch from the second post in the files thread you probably got the mod from, and activate the patch as an addon in TFE-X before starting your game.

    There will be a new version uploaded very soon that will fix this issue and a bunch of other fixes and additions too.
     
    Last edited: Jul 12, 2017
  3. xraygord

    xraygord Member

    Joined:
    Mar 27, 2007
    Messages:
    45
    Likes Received:
    0
    Ah, I didn't activate the patch as an add on. Thanks. :)
     
  4. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    254
    No problem, feel free to post feedback once you have completed the demo.
     
  5. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    254
    Ok, so I changed the random loot in the Orc Cave chest, a Walkthrough I was reading listed the items available as a Ring of Resistance, Ring of Protection, Quiet Boots, a Fire Dagger +1, and something else I can't remember right now, so I swapped out the Large Metal Shield +1 and +2 for Cloak of Resistance +1n Ring of Protection +1, Boots of Elvenkind, a Dagger +1 that gives an additional 1d4 Fire damage, and something else I can't remember.

    Also added a Masterwork Bastard Sword and Masterwork Shortsword to the random Goblin loot options on Easthaven's main map.

    I think all that is left to do now is the map limits on the Caravan map and Shop Map, then I'll pack it up as patch 5 for the current build, and make a full new build which should both be ready this weekend.
     
  6. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    254
    A brand new version of the modpack is uploaded and can be found in this thread.

    This should be the best version of the prologue chapter of IWD to date, from now on I'm going to concentrate on adding the next chapter of the game.
     
  7. Chad878262

    Chad878262 Member

    Joined:
    May 29, 2006
    Messages:
    35
    Likes Received:
    0
    Congrats Alex! Been traveling a lot for work lately so haven't had a chance to install and play, but will look forward to doing so... I still remember when you posted to the Beamdog forums about trying a BG total conversion and I recommended Icewind Dale as a bit less of an ambitious project to start with. I am exited to see that it is going well thus far and wish you luck on continuing to push toward completion!
     
  8. Oleg Ben Loleg

    Oleg Ben Loleg Established Member Supporter

    Joined:
    Jan 9, 2010
    Messages:
    306
    Likes Received:
    20
    Congratulations. That's what I've been waiting for to finally start this really good game in combination with ToEE gameplay style.
    And when I'm finished with that, I can probably just go on with the "Vale of Shadows":rolleyes:;)
     
  9. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    254
    The Vale won't be done that quickly, my free time isn't as abundant as I'd like, but I will be adding the maps for Chapter 1, sectoring them and linking them together first, then probably adding the random encounter maps as they will be needed for travelling from Kuldahar to the Vale of Shadows, then populating the Kuldahar/Vale maps and adding dialogues to the NPC's there.
     
  10. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,740
    Likes Received:
    374
    Well let's hope you won't have to do the dialogues ;) I am finishing them up now but they will need some testing. Sorry I am not around much - I have a lot of demands on my free time. Anyways, once I am done with the dlg files (and pys) I will give you a hand sectoring.
     
  11. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    254
    Awesome, I'm on my holiday currently, will add the next chapters maps when I get back ready to start sectoring
     
  12. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    254
    The map artwork for Chapter 1 is done, anyone who wants a sneak peak can find the ready split maps from this link, the area's are not accessible in game yet though so I'd imagine only a few people will want to download them, Ted for instance - for sectoring purposes, I again had to adjust the brightness and colour balances for the outdoor maps to make them appear similar to the original IWD maps at night. the full un-split maps can downloaded from this link.

    EDIT: Before anyone notices that I actually have the same map (Temple of Ilmater) twice, and missed one of the other Kuldahar indoor maps completely, know that I found the error first (and have corrected it in my files), and that it's not an Allyx release unless there is a bug included in it somewhere... :p
     
    Last edited: Aug 3, 2017
  13. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    254
    @Shiningted I've just been editing gamearea.mes and I can't get all the locations added... the Temple Well and Temple Tower locations are also linked to the Temple of Elemental Evil, so they don't get their own gamearea location names. :( How hard would it be to switch the buttons to other gamearea locations? Could we swap them for the Decklo Grove and the Ogre Cave perhaps?
     
    Last edited: Aug 3, 2017
  14. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    254
    AR1000_Easthaven-day-mini.jpg AR1100_Easthaven_Destroyed-day mini.jpg View attachment 8941 View attachment 8941 @gabriel You may be pleased to know I've been filling in the map spreadsheet you made before, and filtered out the Heart of Winter expansion pack maps (AR9XXX), and added some comments for a few of the more complicated maps. By my count, at this time there are a further 58 maps that need to be made (only 22 need editing graphically, 8 may need a 2nd map made for it as the "door" that needs removing, is actually a scenery item that alters the map itself, we may need to make a 2nd map with the new image and teleport characters from one map to the other via scripting and some triggering item for players to interact with).

    I figure I'll add all the remaining maps before progressing any further, then I can add the other files to make them work in game, edit the .dll with all the final required alterations (for game.area numbers etc...) and start sectoring them in order, populating them with mobs and containers.

    I had to make a day map for the destroyed Easthaven map, I think it looks alright, though it may not colour match exactly with the original Easthaven map, but it's close. :) View attachment 8939 View attachment 8940

    EDIT: adjusted the colour balance a little to make the snow look a little less blue.
     
    Last edited: Aug 6, 2017
    GuardianAngel82 likes this.
  15. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    254
    @ineth and anyone else with an opinion on the matter, I was exploring a few of the Icewind Dale dialogue trees these last couple of days, and have encountered something that might be a slight problem. Lysan, the barmaid in Kuldahar is secretly a priestess of Auril, Auril is an evil god that is currently (in our ToEE:IWD version) included as a player selectable diety, and is the only diety capable of granting Air and Water domains. Lysan apparently is Auril's "chosen one" according to another Auril priest encountered much later on in the game, so something will need to be done to either:

    1) Change Auril to a non-selectable NPC deity and replace her with another deity with Air and Water domains (closer to the original IWD implementation).

    2) Add dialogue lines to encompass the possibility of PC Cleric's of Auril assisting Lysan, in her destruction of Kresselack's tomb (achieving Lysan's primary goal for her) then "betraying/deposing Auril's 'chosen one' Lysan in the hopes of taking her place as 'chosen one'.

    Then later trying to convince the other Auril priest that Lysan was a weak choice, and that the PC Cleric of Auril was a better choice (against Auril's will) of 'chosen one' thus angering the priest who orders an attack on the PC's (requires a few new lines of dialogue which may upset purists/add a touch more roleplay into this hack and slash fest game).

    3) The PC Cleric of Auril defeats Kresselack's minions, confronts Lysan and swears fealty to Auril's 'chosen one', tricks Kresselack into believing Lysan is dead/destroys Kresselack with an item given to them by Lysan, Lysan makes the Yeti cave safe for resting and opens a shop there for her PC underlings and gives them the mission to destroy Kuldahar's people before/after resuming the search for the Heartstone Gem? And the Auril priest later on views the PC Cleric of Auril as a friend, perhaps offering healing and an additional shop for trading goods. (I'm not too certain at this point what role Kuldahar's residents have on the remainder of the story as I've not even beaten chapter 2 of IWD at this point in time).

    The second and third options have the disadvantage that Kuldahar itself is on Auril's list of cold places that need to be opened up to the chill weather and the people in Kuldahar are on Auril's hit list as it were.

    PC Cleric's of Auril not destroying Kuldahar would anger the other Auril priest as his God's will had not been performed, but in doing so deprives the PC's of traders to which PC's can offload loot to until much much later in the game, with Kuldahar destroyed the Auril priest may even be appeased by the PC's actions and consider them friendly and right in thier descision to dispose of Lysan but this is all well out of the scope of the original IWD story.
     
    Last edited: Aug 6, 2017
Our Host!