Icewind Dale: ToEE - Total Conversion

Discussion in 'Icewind Dale Total Conversion' started by Allyx, May 7, 2016.

Remove all ads!
  1. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,747
    Likes Received:
    375
    Kuldahar Pass to Kuldahar should at least work - thanks Montiac.

    EDIT: Gah, ninja'd! :eek:
     
    Last edited: Nov 28, 2016
  2. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    By rights, all paths 'Should' work (albeit some may be backwards) as soon as we add the maps for those areas as the correct map number in the game. Which I plan to do en mass once the demo is all working fine and released for playtesting.
     
  3. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,747
    Likes Received:
    375
    Minor bug Al - if I do Damien's fish thing, he runs off to his house which is great, but when I speak to Gaspar he won't mention it, even though Damien is in another room saying, "I told my da!"

    This used to work - I think it's the order you do it in. Last time when it worked I am sure I had already met Gaspar, but if you help Damien first it doesn't seem to work.
     
  4. montiac1

    montiac1 Member

    Joined:
    Feb 26, 2016
    Messages:
    26
    Likes Received:
    0
    I thought it sounded familiar. I was using patch 6. I grabbed the dll, and the world map navigation is working. Thanks!
     
  5. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    I didn't alter those dialogues, but I can take a look at it while I'm fixing the Jhonen-Elisa dialogue bug.
    Glad you got it working, I'll add that temple.dll to the patch 6 addon pack and upload it again.
     
  6. montiac1

    montiac1 Member

    Joined:
    Feb 26, 2016
    Messages:
    26
    Likes Received:
    0
    In the Goblin caves in KP, other than what might be on individual monsters, is there any other treasure to be had? In the gamebanshee walk through, it mentions, "Slay all of the Goblins and Beetles you discover in the area to earn some decent experience and to find some minor loot scattered about. "
     
  7. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    Huh, you are right. There are 2 "containers" listed for that area with some gold (114 gp in total), a +1 Arrow and a skydrop gem listed for that area. Somehow I completely missed that. I'll have to check in IWD to see the exact locations, Near Infinity doesn't seem to mark them on the map of the area.

    I also appear to have missed 2 containers on the main Kuldahar Pass map.
     
  8. montiac1

    montiac1 Member

    Joined:
    Feb 26, 2016
    Messages:
    26
    Likes Received:
    0
    Was playing through and testing out a few things today and just realized there is a ladder in the southwest corner of the Old Mill basement that takes you up to another small room that has four goblins, but I didn't find anything else of note there.
     
  9. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    The contents of that room are correct, though I will concede that maneuvering around the room is a little tricky compared to IWD.
     
  10. montiac1

    montiac1 Member

    Joined:
    Feb 26, 2016
    Messages:
    26
    Likes Received:
    0
    Just noticed this...I was in the back/secondary Goblin cave in KP, and it was night, and my characters were completely black. The monsters were somewhat dim, but definitely had color to them. After killing the monsters, and resting until morning, my characters got their normal coloration back. If I go out of that back cave into the main cave at night, my characters still have their various colors.
     
  11. montiac1

    montiac1 Member

    Joined:
    Feb 26, 2016
    Messages:
    26
    Likes Received:
    0
    Still trying to figure out exactly what is going on, but when I rest for more than 24 hours (I was doing it 8 hours at a time) in the KP Goblin cave after killing the first wave of monsters, the game is crashing on me. This doesn't seem to happen outside of the cave.
     
  12. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    Hmm, not sure what's going on there, I can't remember off the top of my head if the map that cave map replaced was one that had a character with a day/night transfer on it, but I experienced a similar crash when resting in the inn for 8 hours, it was day when I started resting, and night when I finished. Valden and Tupperello have day/night transfers on that map, and I had turned both of them OF_off in the same first_heartbeat script. This could be a similar issue, but I'll have to investigate to be sure.

    Did the Orc Shaman in the cave cast buff spells before combat using the latest patch @montiac1 also did the chest at the top left corner of the map contain a magical shield?
     
    Last edited: Dec 28, 2016
  13. montiac1

    montiac1 Member

    Joined:
    Feb 26, 2016
    Messages:
    26
    Likes Received:
    0
    @Allyx Orc Shaman cast Bless and then Stunned himself next round. Chest had 20 gold and a Silver Necklace.
     
  14. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    Bugger, I guess not then. Oh well, two more things to fix tomorrow.
     
  15. FDR4PREZ

    FDR4PREZ Established Member

    Joined:
    Apr 10, 2007
    Messages:
    534
    Likes Received:
    80
    My play through of Patch 6 also had a necklace and gold...no shield.

    Also the jerky motion is still present in the Kuldahar Pass North map and in the middle level of the Mill.

    After the battle, when the bodies are present there is no issues with movement. If you rest a few days and the bodies disappear leaving all the loot sitting there, now you will have trouble.

    It is very repeatable for me.

    Please give it a try.
     
Our Host!