Temple+ New Feats

Discussion in 'General Modification' started by WinstonShnozwick, Sep 18, 2016.

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  1. Sitra Achara

    Sitra Achara Senior Member

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    Hmm, the sounds are probably using one of the snd files for look-up.
    Not sure about animations, will have to check when back home.
     
  2. WinstonShnozwick

    WinstonShnozwick Established Member

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    I prevented double damage bonus by using a different bonus type to not stack them, but if I hold a mind blade in one hand and a non mind blade in a different hand, I get the bonus in the primary and offhand, not just the one hand that holds the mind blade.
     
  3. Sitra Achara

    Sitra Achara Senior Member

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    Winston, I already told you what you can do a few posts above... why do you insist on roundabout methods?
     
  4. HeJason

    HeJason JK2 Deity

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    Any plan on implementing this in the future?
     
  5. Sitra Achara

    Sitra Achara Senior Member

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    It's a bit of a mess to implement, maybe later.
     
  6. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    I think I figured out why OF_OFF did nothing, the object needs to have the OF_OFF object property set in it's protos to work, I had a similar problem with Hrothgar in my IWD mod until I set that flag on him, now he turns on/off as he should (IE when he dies on another map).

    You would need to script the on/off command somehow EG...
    Code:
    def san_first_heartbeat( attachee, triggerer ):
        if (game.global_flags[20] == 1):
            attachee.object_flag_set(OF_OFF)
        if (game.global_flags[20] == 0):
            attachee.object_flag_unset(OF_OFF)
        return RUN_DEFAULT
     
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