Hmm, the sounds are probably using one of the snd files for look-up. Not sure about animations, will have to check when back home.
I prevented double damage bonus by using a different bonus type to not stack them, but if I hold a mind blade in one hand and a non mind blade in a different hand, I get the bonus in the primary and offhand, not just the one hand that holds the mind blade.
Winston, I already told you what you can do a few posts above... why do you insist on roundabout methods?
I think I figured out why OF_OFF did nothing, the object needs to have the OF_OFF object property set in it's protos to work, I had a similar problem with Hrothgar in my IWD mod until I set that flag on him, now he turns on/off as he should (IE when he dies on another map). You would need to script the on/off command somehow EG... Code: def san_first_heartbeat( attachee, triggerer ): if (game.global_flags[20] == 1): attachee.object_flag_set(OF_OFF) if (game.global_flags[20] == 0): attachee.object_flag_unset(OF_OFF) return RUN_DEFAULT