If you could fix 15 things about ToEE, including hard-coded issues, what would you pick? Myself: 1. Make Charm Person conform to RAW (when cast in combat, the enemy is supposed to get a +5 to their save, and you have to win a charisma check to give them a command they wouldn't ordinarily do, LIKE ATTACKING THEIR FRIENDS). 2. Stinking Cloud - it's bugged in that it persists even after you leave the cloud (i.e. you continue making saving throws, and usually eventually fail). 3. The AoO bug for Scather / Fragarach / Greater Invisibility 4. Autosave / Quicksave 5. Reading from scrolls doesn't invoke AoO and can be used while silenced 6. NPC looting done right 7. Faster sneak speed 8. Protection from Evil acting like Protection from All Spells Ever 9. Magic Circle Against X not working right 10. The Ready vs. Approach bug (where it drains the next character of move distance) 11. Better faction controls, so you can have allies in combat, dynamically switch allegiances around, and not be forced to pain stakingly create customized summons for the AI 12. Inability to dynamically transfer NPCs across maps (barring workarounds) 13. AI activation distance in combat 14. Lack of explicit command for the AI to walk somewhere 15. Charmed party NPCs are effectively permanently charmed (note: you can go over 15 if you want just don't go completely overboard) edit: a summary of what you said: Top annoyances - mentioned at least 3 times: Mentioned twice: (some of them I bumped myself ) Other issues mentioned: (many are 'pet peeves', but not all)
Re: Top 15 annoyances in ToEE Is that whats doing that?? I've been hit by that a lot lately. This also explains a lot.... Modder But agreed. Absolutely! This is my biggest bugbear in games in general: the whole 'everyone against the player' attitude. Completely destroys immersion when it happens, and absolutely glorious when it doesn't (eg in BG when you get attacked by one of those assassins early in the game, and the Guards come to your aid). My own suggestions: - the charge-causes-non-lethal damage bug. It bugs me. - NPCs auto-sneaking (as per #7) - lack of movng light-sources, darkvision etc (there are light sources in the game but they don't affect the game mechanic!) - no simple 'drop' command from script.
Re: Top 15 annoyances in ToEE It doesn't stop there. It actually doesn't work out of combat since you can't talk to NPCs you've charmed. You should be able to charm someone, make a DC 20 Diplomacy check, getting this someone from friendly to helpful, and then this dude should tell you everything you want to know. As it is, Charm Person can't be used for conversational purposes. If you'd include the +5 bonus in combat to the save without making it usable out of combat, then it becomes a spell you will probably never cast. Two issues which immediately come to my mind: Monk's Belt: This item should be useable by anyone. Improved Grab (Ex) and Trip (Ex): I hate it that a wildshaped druid and his summons are gimped due to the lack of implementation of these two extraordinary abilities.
Re: Top 15 annoyances in ToEE Actually, Stinking Cloud is supposed to effect you after you leave the cloud, here's what the SRD says. Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves.
Re: Top 15 annoyances in ToEE Yes, but in ToEE it lasts for the entire duration, instead of 2-5 rounds.
Re: Top 15 annoyances in ToEE Here are three that bug me: - Reach weapons not working right. - Animations of lasting AoE spells not coinciding with actual radius (I don't know how often I got tripped or entangled in my own spells). - The rng that gives me always 1s and the other guys always 20s.
Re: Top 15 annoyances in ToEE Trolls and the juggernaut always seem to do non-lethal damage on their first hits.
Re: Top 15 annoyances in ToEE I'll submit the Big Five: lag, jerkstop (now gone!), spell permanency, answering swords death, and secret door doom. Oh, and apparently mode-switching. :bored:
Re: Top 15 annoyances in ToEE Ehm... Read again. It says "in the cloud become nauseated". The term "this condition" refers to the "nauseated" condition. If you fail your save (which makes you nauseated), the nauseated condition lasts for as long as you stay in and another 1d4+1 rounds after you leave the cloud, but you don't have to make any more saves if you made your save and got out of the cloud's area in the same turn (unless you walk back into the cloud of course).
Re: Top 15 annoyances in ToEE My pet peeve is when the bodies of fallen enemies are behind doors or walls, and even under water in places. It makes it very tedious to loot them, since they're virtually invisible almost all of the time, even using TAB to highlight the stiffs doesn't help. I usually try to plan my battles so no one dies behind obstacles where I won't be able to see the bodies, but it doesn't always work. You cant always pull the bad guys far enough.
Re: Top 15 annoyances in ToEE Right zugschef, if you get sick in the cloud you're reduced to just a move action and can hopefully leave the area of effect, but you still suffer the sickness for 1d4+1 rounds.
Re: Top 15 annoyances in ToEE One other that I was just reminded of today: when extraplanar chests are slightly overfull, they dump things in a pile on the ground when you summon them.
Re: Top 15 annoyances in ToEE 1. CTD for any reason- especially when using spells like Spiritual Weapon and Spike Growth/Spike Stones. 2. the lack of more monster spellcasters and a variety of spells for them 3. feats and spells that are not implemented properly or that have no real use in the computer version of TOEE 4. the lack of higher level undead- mummies and vampires would be a nice change of pace (Valhalgen(?) Graveyard anyone?)...
Re: Top 15 annoyances in ToEE I think this thread is morphing from a "Top Annoyances" thread to a "Things I want Different" thread. Which is cool "Bah, no higher level undead again today! If this happens just one more time, I'm uninstalling!" oke: My own direction for the thread: what annoys me about ToEE (tangentially) is no-one uses the full gamut of emoticons any more. Once upon a time, everyone used everything. It makes me mad! :rant: If I find the culprit, well.... unch: :chairshot: :chainsaw: :tombstone But Gehennis is right, Hommlet has been crying out for that vampire for ages. :yes: