Geez, is that from the original module? Vague allusions to random objects I may or may not stumble across, may or may not have already sold or thrown away? In a world where finding stuff at all without grueling pixel hunting is often impossible? And at least half of the hints are so oblique and counterintuitive as to be difficult at best, and completely arbitrary at worst? I guess I've been spoiled by modern games, but I hope that getting into that basement isn't plot-critical ... there's no way I'm getting down there in a million years without cheating. :dizzy:
Don't give up, it's really solvable, and if you are low enough level the locked room presents a really fun and challenging encounter.
I know, I know... people hate fedex quests, and gave them a 10-parter... please forgive me this one indulgence As mentioned to, ummm, Sirchet, 8 of the items can be found in and around the tower. [BTW, folks, there's a back door - nothing so obvious as Knock, which used to work til I stymied it, but there's another way in...]
Hey! I wasn't complaining when I mentioned it .... I was merely stating my current location in the progression of the unfolding events. I personally don't mind having to think about something every now and then, I hear it helps keep senility at bay.
I looked it up since I hate "collection" quests. I wouldn't have stopped knock from working as that is the only place in the game where the spell might be worth its purchase; unless someone is playing without a thief. I applauded knock being a solution, in fact. Can't you Spoiler just kill the undead creature too? He should have the key to see his master...though that might break finding out about the other party. I would think your journal should update when you click on the pile of junk the previous party left behind, but it doesn't.
Phew! Re Knock - people did use it in the Demo, and objected when I said I was 'fixing' it, but I don't find it credible that a powerful Wizard who goes to such lengths (however insane) to secure his lab door would ignore the most obvious ploy. It's the first thing he would consider, I would imagine. But the 'workaround' is no more complicated than Knock, you just have to think about it a bit. So much more satisfying And Knock IS a shortcut for another quest, BTW... Re the quest: Right now, Frankengob tells you about the other party, but you have to defeat the Wizard to complete it. I probably have to reword it slightly.
Gotta say, that Frankengob's riddle is awesome! My wife is a high school math teacher and we had a competition to see who could figure it out first.
I did enjoy the math riddle. Give me ten more like that instead of a scavenger hunt and I won't complain
:no: Stand on one leg when you say that, sir. @ Zombra - that's a perfectly legitimate answer. But this is a maths quiz, not an English one, and I didn't spell the numbers