FIXED You guys may want to fix Murraya's alignment for the next patch. She is a level 8 monk, but her alignment is chaotic evil. Monks have to have a Lawful alignment. Its just something I noticed when I forced her into my party.
Another thing I have noticed, is the dismiss spell option stays whether or not the spell is still in affect. I have to go to jaroo to remove spell permancy to remove it.
I also have noticed this problem with spells that will end with the 'dismiss spell' action, but the 'dismiss spell' option will linger until remove it with Jaroo's spell permanency fix. SalamionRye noted this problem too: http://www.co8.org/forum/showpost.php?p=122641&postcount=1 In my testing, the 'dismiss spell' problem occurs in the following spells: Blasphemy, Holy Word, Mass Hold Person, Mass Hold Monster, Power Word Blind, and Sunburst. The problem in Mass Hold Person is that the 'sp-Hold Person' condition will end, but leave the lingering dismiss spell option. The problem in Blasphemy, Holy Word, and Mass Hold Monster is that the 'sp-Hold Monster' condition will end, but leave the lingering dismiss spell option. The problem in Holy Word, Power Word Blind, and Sunburst is that the 'sp-Blindness' condition will end, but leave the lingering dismiss spell option. A problem in Holy Word is that the 'sp-Deafness' condition will end, but leave the lingering dismiss spell option. BTW: Holy Word seems to have all three of the problems occuring at once. I tested that the 'sp-Deafness' can be replaced with 'sp-Shout' to remove the dismiss spell option. :headfones I tested that the 'sp-Blindness' can be replaced with 'sp-Glitterdust Blindness' to remove the dismiss spell option. I don't have any solution for the 'sp-Hold Person' or 'sp-Hold Monster'. I did try: Code: # HTN - apply condition HALT (Petrified) target_item.obj.condition_add_with_args( 'sp-Command', spell.id, spell.duration, 4 ) It worked but it does not give the 'Held' status. :hug: I am posting my fixes for Power Word Blind and Sunburst. They go in '\\Temple of Elemental Evil\data\scr\'. Do NOT forget to back up your original files! HOWEVER, I have made some changes to Sunburst for RAW testing. It is not perfect, but it does work! :eyebrow: I made the following changes to Sunburst: - I changed the blindness effect to 'sp-Glitterdust Blindness'. (same as in Power Word Blind) - I gave the spell the effect of: the destruction of any undead creature (Bodak, Nightwalker) specifically harmed by bright light if it fail its save. - I gave the spell the effect of: a creature (orc, half-orc, kobold, and drow) to which sunlight is harmful or unnatural takes double damage. Please, please, let me know what you think of it! ENJOY! :beer:
A spell bug I have noticed (and it might be by intent) is that when a sorcerer fails to cast a spell because of armor, he or she loses two spells of that level for the failure. If that is intended, that is fine. My sorcerer just wears armor for roleplay reasons.
That's not intended. You lose the spell you're trying to cast because you mess up the somatic components (gestures). You can cast Dimension Door (only verbal component) without any hinderance in armor, for example. So there is nothing esoteric about it and you're not additionally penalized for trying to cast in armor.
Maybe something should be done about being able to marry to Fruella and Meleny at the same time. Heck, I was married to both of them at the same time, and then slept with Corporal Holly right in front of them. I dont think it is realistic. If I did that in front of my wife, I would end up with poisoned dinner or a knife in the back.
Hahaha! A few things: 1. A full-round action should not end a turn. I'm talking mostly about full attack action. To be more specific: I'd like to perform a full attack and then take 5-foot step (free action) away from the target. Why? Read #2. 2. Opponent don't know how to use 5-foot step. At least when they want to stay in melee. 3. Potion identification using Spellcraft should be implemented. It's boring to use Identify on potions... I think everyone can agree with me on this. The DC should be 25 and should be an automatic effort (even though requires 1 minute in D&D).
Sorry to be awfully dumb here, but you can use read magic on potions? I'm not able to play the game right now, so I simply have to ask this filled with an overwhelming confusion.
Yes, in ToEE, you can use Read Magic to identify potions and scrolls, and I believe it does not cost anything. As we all know, Identify takes 100G per use. I believe this was implemented by the game designers as a kindness, and obviously an alteration of Core Rules of PNP.
Is there any way at all to make the Quicken Spell Feat work for spontaneous casters like Sorcerers and Bards? That would be on my To Do list for 8.02...