Most of that stuff is more 80s fantasy anyway-- I always found 3.x's style to be too "dungeonpunk" to take seriously.
Lol i was amazed when i find out that even a Cleric can have those benefits. So no, Simple Weapon Proficiency Elf is not restricted to class, just race (obviously).
Cleric Melee 19, Fighter 1 - True Neutral Positive Luck, Protection Dwarf Point Buy - Strength 15 (+1) Dexterity 8 Constitution 16 Intelligence 10 Wisdom 15 (+4) Charisma 6 1. Extend Spell 3. Craft Item 6. Fighter- Power Attack, Cleave 9. Great Cleave 12. Scribe Scroll 15. Quick Spell 18. Imp Crit Bastard Sword Bastard Swords or Spiked Chain Evil clerics are inferior to good clerics. If you are willing to deviate from SRD, and exploit a bug, then it is possible to play a cleric that feels evil. It plays similar to the harm spam mage from Arcanum, but is much less powerful. Clerics that spontaneously cast an extended spell will not have the spontaneously cast spell consumed. So, you can spontaneously cast your inflict spells indefinitely. Dwarf - Cleric 19 / Fighter 1 Destruction / whatever Point Buy - Strength 14 Dexterity 10 Constitution 16 Intelligence 10 Wisdom 15 (+5) Charisma 7 1. Extend Spell 3. SF Necro 6. Craft Armor 9. Heighten Spell 12. Fig Precise Shot, Point Blank Shot 15. Quick Spell 18. Imp Crit Longbow Heighten Spell and Imp Crit Longbow can be replaced with something else; Aug summon, spell pen, SF Necro 2, whatever. Ranged- Face Half Elf Point Buy - Strength 11 (+1) Dexterity 14 (+4) Constitution 12 Intelligence 14 Wisdom 8 Charisma 14 rog 4/fig 4/ ran 12 3 Favored Enemies: 1st Humans, 2nd Goblinoid, 3rd Chaotic Neutral Outsiders 1. rog(1) PBS 2. fig(1) PS 3. ran(1) WF Longbow 4. fig(2) Imp Initiative 5. rog(2) 6. ran(2) Imp Crit, Mastery- Rapid Shot 7. rog(3) 8. fig(3) 9. ran(3) Free 10. fig(4) WS Longbow 11. ran(4) 12. ran(5) Free 13. ran(6) Mastery- Many Shot 15. ran(8) Free 18. ran(11)Free I suggest using Spell Pen and Aug Summon for your free slots. Hybrid- Dwarf 12 feats Fig 8 / Ran 10 / X 2 Favored Enemies: Goblinoid, Chaotic Neutral Outsiders Point Buy - Strength 15 (+1) Dexterity 14 (+4) Constitution 16 Intelligence 13 Wisdom 8 Charisma 6 1. Ran(1) CE 2. Fig(1) Imp Trip 3. Fig(2) CR, WF Bastard Sword 4. Fig(3) 5. Fig(4) Power Attack 6. Ran(2) Cleave, Mastery- Archery Rapid Shot 7. Fig(5) 8. Fig(6) Great Cleave 9. Fig(7) PBS 10. Ran(3) 11. Fig(8) PS 12. Ran(4) Quick Draw 13. Ran(5) 14. Ran(6) Mastery- Many Shot 15. Ran(7) Imp Initiative 16. Ran(8) 17. Ran(9) 18. Ran(10) WS Bastard Sword 19. 20. Rog(1) Eight levels of bard is handy; Inspire Courage +2 damage stacks with Favored Enemy, a few defensive buffs, some early level charms, and Fascinate. The requirements for +3 and +4 IC bonuses are not worth it, and their spells are very redundant. Zaxis bard 8, Fig 6, ran 6 Strength: 15 (+3) Dexterity: 15 (+1) Constitution: 15 Intelligence: 12 Wisdom: 12 Charisma: 15 (+1) 1. pbs 3. PS 5. Bar(5) 6. Fig(1) CR, Power Attack 7. Fig(2) Cleave 8. Ran(1) FE 1 9. Ran(2) Mastery- Rapid Shot, Great Cleave 10. Bar(6) 11. Bar(7) 12. Bar(8) Quick Draw 13. Ran(3) 14. Fig(3) 15. Fig(4) WF X, Imp Initiative 16. Ran(4) 17. Ran(5) FE 2 18. Fig(5) WS X 19. Fig(6) Imp Crit X 20. Ran(6) Mastery- Many Shot Running a sorcerer and wizard is overkill. One wizard is more than enough.