Favorite Party Themes

Discussion in 'The Temple of Elemental Evil' started by Tathum, Sep 10, 2013.

Remove all ads!
  1. Goshi3156

    Goshi3156 Dire Badger

    Joined:
    Oct 19, 2011
    Messages:
    250
    Likes Received:
    2
    Yeah, their versatility makes them easy to slap on to nearly any party, without any real dis-benefit. I don't like them in ToEE though since a lot of their spells aren't implemented. What they do have works well, but... no Firestorm. Its no fun not being able to set everything ablaze =(
     
  2. sirchet

    sirchet Force for Goodness Moderator Supporter

    Joined:
    Dec 6, 2003
    Messages:
    3,721
    Likes Received:
    49
    Not to mention the Druid can can become a board n sword in a pinch. ;)
     
  3. Werewood

    Werewood Member

    Joined:
    Sep 16, 2013
    Messages:
    8
    Likes Received:
    0
    Looking forward to 8.0 and playing TOEE. Got the GoG edition, and party building is one of my favorite parts of BG, BG2, IWD, IWD2....etc. I was gonna start playing it a week ago, then I discovered circle of 8, and that the final version will be releasing very soon.

    Lately, I've been watching a show on Netflix. Kind of makes me want to do an all wizard party (Erza, Grey, Natsu, Lucy.....Happy?)

    But wizards are squishy.

    I'm wondering if I can survive with 1 Paladin, and 4 wizards (or a Sorc thrown in).
    The negatives: 1) Party must be Lawful Good. 2) IIRC, Paladins have a tendency of refusing rewards.

    Plus the only point to all of this would be for flavor. So I'd have to limit 1 mage to fire (maybe acid too), 1 mage to ice (and sleeps and stuns).

    And then one needs to summon, sooo, druid? Its very hard to cram a pre-defined model into set parameters. Like trying to play say...a FinalFantasy* Dragoon or Blue mage with D&D 3.5 rules. Ugh.
     
  4. Goshi3156

    Goshi3156 Dire Badger

    Joined:
    Oct 19, 2011
    Messages:
    250
    Likes Received:
    2
    Paladins don't refuse rewards in this so there's no fear in using a Paladin as the party's spokesperson.
     
  5. Werewood

    Werewood Member

    Joined:
    Sep 16, 2013
    Messages:
    8
    Likes Received:
    0
    Excellent, good to know. now i wonder which game it was. IWD?
     
  6. Daryk

    Daryk Veteran Member

    Joined:
    Jan 14, 2012
    Messages:
    1,177
    Likes Received:
    34
    You can have a Paladin with a NG party, too.
     
  7. Werewood

    Werewood Member

    Joined:
    Sep 16, 2013
    Messages:
    8
    Likes Received:
    0
    Yah, noticed that as I'm building my party. Not sure what's good or bad in this particular game....so I'm winging it (don't want to read a guide, lest I get told what the "perfect party" is, and feel like I HAVE to make that)

    So far i got 2 done

    Natsu, the fire dragon slayer-
    Sorcerer, flare, burning hands, resist elements, combat casting, high constitution/charisma
    Notes: I'd like to be able to beef up his fire spells to get stronger with him (a bit), so I wonder if Empower, Heighten, or Maximize spell is better.

    Lucy, the celestial wizard-
    Wizard - Conjuration Focus, Summon Monster 1, Augment Summon, Spell Focus: Conjuration
    Notes: Generally druids are THE summoners, but this build doesn't seem too terrible. The Spell focus traits sadly can't apply to actual summons, only things like "Grease".


    Others:
    Gray, Ice Maker Mage
    Tempted to go sorcerer over wizard, maybe make him an Artisan cause of him being a "Maker". Ice based spells with Metamagic, like Natsu.

    Erza, Magic Sword Wizard
    Harsh and cold, capable of using all kinds of weapons and armor, excellent at smiting, so Paladin seems best. Generally takes the lead. Wonder if there is a Holy Avenger type blade in TOEE.

    Happy.....
    It's a blue cat. It flies.....I got nothing.
     
  8. Gehennis

    Gehennis Established Member

    Joined:
    Sep 15, 2012
    Messages:
    685
    Likes Received:
    15

    Speaking from experience I know that one of these feats causes the spells affected by the feat to only work if your character HASN'T moved, which means no 5 foot step or just moving a few feet away and then cast a spell- it's just that I've forgotten which one it is, since I've tried all 3- sorry...
     
  9. Werewood

    Werewood Member

    Joined:
    Sep 16, 2013
    Messages:
    8
    Likes Received:
    0
    No worries, still good to know.

    Though now I'm debating scraping this character set, having way to much trouble with it. I broke down and read part of a guide. Thus, now I feel like I HAVE to have a good-aligned cleric with good domain to make Holy weapons. Which means inputting a random person in place of the blue cat, or converting Erza to cleric and losing my party face (maybe give her War domain so she keeps using swords). Then Gray has more freedom as a full range sorcerer, with Natsu. But then that makes either Natsu or Gray the party face, or the cat...and I still don't have a thief...though I suppose the cat (which will probably be a halfling) could be a thief.

    I must think on this.
     
  10. Goshi3156

    Goshi3156 Dire Badger

    Joined:
    Oct 19, 2011
    Messages:
    250
    Likes Received:
    2
    Yeah, both IWD games have Monks and Paladins refusing rewards... very annoying.

    Conjurers are fine... actually I consider the Conjuration spells to among the most powerful in the game. Glitterdust is a life saver in early levels and is the best of friend of any Rogues you may have. Stinking Cloud and Cloudkill are absolutely devastating. Whilst the Summon Monster spells aren't as good as the Summon Nature Ally spells... you still get some pretty decent monsters out of them and they're good choices to fill in your bonus specialization slots.

    For damage dealing, Empower and Maximize are the best choices. Heighten is not a bad choice by any means, but I feel its more suited to debilitating spells.
     
  11. Werewood

    Werewood Member

    Joined:
    Sep 16, 2013
    Messages:
    8
    Likes Received:
    0
    Thx for the info, Goshi!

    Came up with two more alternate world-based themes:
    The Daedric Princes were a tad more sketchy:
     
Our Host!