Max Hit Points

Discussion in 'The Temple of Elemental Evil' started by Oleg Ben Loleg, Aug 31, 2013.

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  1. Oleg Ben Loleg

    Oleg Ben Loleg Established Member Supporter

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    Hi, does anyone know how You can find out what the maximum hit point are that a character can gain for levelling up. Is it like always a 1-6 dice or does it depend on race level etc? I want to be able to judge if it's worthwhile to repeat a level up for a character sometimes in order to get a better result.I don't want actually to get the max always but want to prevent to get too little especially at the beginning.
    Hope this does not have been dealt with somewhere else, at least I couldn't find it.
     
  2. Kragenskjold

    Kragenskjold Member

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    Based on class, i.e. fighter gets 1-10, cleric 1-8 and wiz/sorc 1-4 for example.
     
  3. nyarlathotep

    nyarlathotep Merry Murder Maniac

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    Class hit die + constitution bonus
     
  4. Gubbie

    Gubbie Member

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    Barbarian: 1-12 + con bonus
    Bard: 1-6 + con bonus
    Cleric: 1-8 + con bonus
    Druid: 1-8 + con bonus
    Fighter: 1-10 + con bonus
    Monk: 1-8 + con bonus
    Paladin: 1-10 + con bonus
    Ranger: 1-8 + con bonus
    Rogue: 1-6 + con bonus
    Sorcerer: 1-4 + con bonus
    Wizard: 1-4 + con bonus

    21-20 con: +5 con bonus
    19-18 con: +4 con bonus
    17-16 con: +3 con bonus
    15-14 con: +2 con bonus
    13-12 con: +1 con bonus
    11-10 con: +0 con bonus
    9-8 con: -1 con bonus
    7-6 con: -2 con bonus

    etc. in both directions

    I hope this helps :)
     
  5. Gehennis

    Gehennis Established Member

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    You could also select the Max Hit Points On Leveling option from the front-end, thereby ensuring your characters will always get max HP based on their Con score...:)
     
  6. Oleg Ben Loleg

    Oleg Ben Loleg Established Member Supporter

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    Thanks for all the quick answers. New about the max hit points in front end but don't want to use that. Just don't wan't to end up with somethimg like minimum hit points per level.
     
  7. SenorOcho

    SenorOcho Member

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    I wish the front-end had an "average" hit points option-- so a d12 would go 12, 6, 7, 6, 7... I don't want to just get max HP, but save scumming to not get very low rolls gets pretty annoying.

    (And just going with what was rolled resulted in a CON 20 barbarian having 41 hit points at level 5. Think about that.)
     
  8. maalri

    maalri Immortal

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    Save before you level. Then, if you get a 1-2 on the roll (for ANY class), just reload and level again.

    That way you never wind up with a character with sucky HPs. I allow my PnP players to reroll 1s in my game, so I think it is nice that I can make that happen in this game, with a judicious use of the Save Game :)
     
  9. sirchet

    sirchet Force for Goodness Moderator Supporter

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    Man, you're kinder than our present DM ... one roll and that's it!

    In his campaign I have a level 11 Bard and he only has 42 HP with a 16 CON. :no:
     
  10. Daryk

    Daryk Veteran Member

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    How'd you roll 9 on 11 dice (16 CON is +3 per level = 33)? Does your DM scrub pips off them too?
     
  11. Oleg Ben Loleg

    Oleg Ben Loleg Established Member Supporter

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    Well, but it's a Paain intheback to choose all that skill points, feat and others over again, maybe even for a third time so I agree with that average option. But right now I do just like you described
     
  12. Gehennis

    Gehennis Established Member

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    This is pretty much what I used to do before using the front end setting for max HP at leveling- fighters aren't too tough since they have few skills to put points into. The real problem were the rouges and bards- lots of skill points to constantly reset 4-5 times in a row...:)
     
  13. sirchet

    sirchet Force for Goodness Moderator Supporter

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    No, I was wrong he actually has 52 HP, (had to check the character sheet) mind is getting old and tends to remember things wrong sometimes. ;)

    What's a pip?
     
  14. Daryk

    Daryk Veteran Member

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    The dots on "regular" d6's are also called "pips", so if remove a few, you could roll less than 1 per die.
     
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