Domains

Discussion in 'The Temple of Elemental Evil' started by Shiningted, Feb 13, 2013.

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What Domains do you generally use? (Click all that apply).

Poll closed Apr 14, 2013.
  1. Air

    3 vote(s)
    7.1%
  2. Animal

    2 vote(s)
    4.8%
  3. Chaos

    7 vote(s)
    16.7%
  4. Death

    10 vote(s)
    23.8%
  5. Destruction

    7 vote(s)
    16.7%
  6. Earth

    5 vote(s)
    11.9%
  7. Evil

    7 vote(s)
    16.7%
  8. Fire

    11 vote(s)
    26.2%
  9. Healing

    15 vote(s)
    35.7%
  10. Knowledge

    3 vote(s)
    7.1%
  11. Law

    16 vote(s)
    38.1%
  12. Luck

    12 vote(s)
    28.6%
  13. Magic

    7 vote(s)
    16.7%
  14. Plant

    6 vote(s)
    14.3%
  15. Protection

    9 vote(s)
    21.4%
  16. Strength

    26 vote(s)
    61.9%
  17. Travel

    6 vote(s)
    14.3%
  18. Trickery

    8 vote(s)
    19.0%
  19. Water

    5 vote(s)
    11.9%
Multiple votes are allowed.
  1. GuardianAngel82

    GuardianAngel82 Senior Member

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    All we need is a Good Sun Wargod.

    Plant because it has that over-powerd entangle at the first level.
     
  2. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    If only Apollo were good! (Or Krishna were sunny).

    In other news... ZOMG!!!!1!111!~!!!! I got one of the new Domain spells going FIRST TIME!! Thats just unheard of... no spelling mistakes, no engine weirdness, just death and more death.

    (Admittedly it was only Destruction, which is just Disintegrate with different coloured panties on, but I'll take it...)
     
  3. Goshi3156

    Goshi3156 Dire Badger

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    I always thought it was funny how the spell Destruction is not in the Destruction domain.
     
  4. Rudy

    Rudy Established Member

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    Upon actually taking it with a character and console leveling them to 20, the animal domain gives a Charm Animal power that is activateable from the radial menu.

    Also, it seems like it would be easy to fill in the missing spells of the Animal domain with more Summon Nature's Ally of the appropriate level, since they are domain spells for some of the other levels of it.

    Finally, Plant has two domain spells at level 4, Control Plants and Spike Stone. The latter presumably a mistake, possibly related to the fact that it has Spike Growth as a 3rd level domain power, or possible related to the fact that Spike Stones is the 4th level earth domain power in the PnP version (replaced by Dispel Earth in the game).
     
  5. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Thats interesting. Was the Charm Animal thing there from the very beginning?
     
  6. Rudy

    Rudy Established Member

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    Quick test shows that yes, it is.

    Here http://www.co8.org/forum/showthread.php?t=10196 is the result of my other testing on the other domains. There is some other wonkiness, and the database seems to be untrustworthy for domain stuff. It only shows, for example, that Trickery gets Hide from Undead and Invisibility, likely screwed up by the fact that Trickery is missing a 3rd level domain spell. Trickery does get 4th and 5th level domain spells, but the database does not reflect this.

    EDIT: And a bit more testing shows that the Charm Animal power actually functions. DC seems to be 10+Wisdom Modifier (DC is not increased with cleric level)
     
  7. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Good :) 'Speak With Animals' has no meaning in ToEE so if they substituted Charm Animal, thats fine.
     
  8. Gaear

    Gaear Bastard Maestro Administrator

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    In other news, I'm pretty sure that Troika just kind of hodge-podged domain spells into ToEE in not-necessarily-RAW-but-workable-for-ToEE fashion.
     
  9. Rudy

    Rudy Established Member

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    Some suggestions for spells you can add to domain lists even without creating new ones. Do with it what you will, even if that's nothing :)

    Suggestions:

    For AIR, move Chain Lightning to level 6 (as it is in RAW), and give Call Lightning Storm as the 5th level spell

    For EARTH, move Stoneskin to level 6 (as it is in RAW), and give Spike Stones at level 5 (the spell that EARTH should have gotten at level 4 by RAW, but was pushed out by Dispel Earth)

    For FIRE, give Delayed Blast Fireball at 8.

    For AIR, EARTH, FIRE, WATER, give Summon Nature's Ally IX at 9. If there is a way to limit this to the appropriate elemental summoning only, that would be ideal.

    For ANIMAL, fill in levels 6, 7 and 9 with the appropriate levels of Summon Nature's Ally. Not interesting, perhaps, but it's better than having them blank.

    For CHAOS, give Insanity at level 7.

    For LAW, give Hold Person, Mass at level 7.

    For LUCK, give Greater Heroism at 6.

    For MAGIC, give Greater Dispel Magic at 6, and Mordenkainen's Sword at 7.

    For PLANT, give Horrid Wilting at 8.

    For PROTECTION, give Mordenkainen's Faithful Hound at 6.

    For STRENGTH, give Tenser's Transformation at 7.

    FOR TRICKERY, add Invisibility Sphere at 3.

    FOR KNOWLEDGE, add Discern Lies at 4.

    (Trickery and Knowledge are currently the only two domains without at least the first 5 levels of spells full).
     
  10. Goshi3156

    Goshi3156 Dire Badger

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    Clerics are supposed to be worshiping gods, not be gods themselves >_>
     
  11. Rudy

    Rudy Established Member

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    Is it thematically really any different than, say, Righteous Might? Just imagine it's a divinely powered enhancement that does the same thing Tenser's Transformation does.
     
  12. silo25

    silo25 Established Member

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    i use sun and law mostly, i do not see sun as a choice in the poll
     
  13. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Sun's overpowered, we're removing it.

    Good list Rudy :thumbsup: There are a couple there where I am hoping to add the correct spell but otherwise I think a lot of that should go straight in.
     
  14. Rudy

    Rudy Established Member

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    If your concern about SUN is the Greater Turning ability, which is admittedly pretty powerful, I might suggest instead replacing that with a free Improved Turning feat, which may be an acceptable "nerf". Then again, I don't yet understand all the limitations of what you can and can't do, so that might be the latter category.
     
  15. Goshi3156

    Goshi3156 Dire Badger

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    The spell was designed with Arcane casters in mind. I need not remind you of the massive attack bonus equal to your level do I? Its every Power Attack user's dream.

    Also you could stack it with Righteous Might. The stat bonuses and AC bonuses won't stack but the Damage Reduction and colossal attack bonus will.
     
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