Specialist Wizards and Schools

Discussion in 'The Temple of Elemental Evil' started by Koski, Jul 17, 2011.

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  1. Koski

    Koski Member

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    I've been reading up on how people have made specialist wizards, but I've been unable to find how to choose a school. Is there a menu somewhere I can choose it from? Is it a mod? Currently I am running a game with patches 1&2 as well as CoE6.1. Nothing extra.

    Is there a page/list somewhere where I can find other undocumented (they're probably in the manual, but mine is borrowed from a friend so I didn't receive one, thinking of getting my own copy from GoG) features/commands? I just recently discovered how spontaneous casting works and there is still many things I don't know how to do.
     
  2. General Ghoul

    General Ghoul Established Member

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    During the character creation, after choosing wizard, you actual have to move back up a spot on the right hand list to chose your school and your prohibited schools.

    There is a list somewhere showing the correlation between selected schools and prohibitive schools, maybe on the SRD website.
     
  3. Koski

    Koski Member

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    Thanks a lot. Somehow the game always skips over the features as a wizard for me. Took a while for me to find it even when told where it is lol. Sneaky game is sneaky.
     
  4. nightwyrm

    nightwyrm Member

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    Specialist wizards rocks. You can ban abjuration or enchantment pretty safely since you can make up for it with a cleric and bard respectively. Even illusion and necromancy is pretty bannable since they are sort of weak in ToEE. Just don't ban conjuration or transmutation since they have some of the best spells.
     
  5. Ausdoerrt

    Ausdoerrt Veteran Member

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    ^Meh, that's depending on taste. A cleric/druid could safely make up for the transmutation school as well. Conjuration one can also live without imo, but I'm personally a regular user of enchantment spells. Illusion is indeed safe to ban as Prismatic Spray is probably the only good spell unless you plan to use your rogue a lot. Necromancy has Ghoul Touch, which is really exploitable in TOEE CRPG.
     
  6. nightwyrm

    nightwyrm Member

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    Ah well, YMMV. My perception of transmutation is probably coloured from the PnP game which has polymorph, fly and all those other goodies missing from the computer game which I guess weakens the school a lot. But conjuration is simply awesome with its AoE debuffs and of course teleport. But prismatic spray is evocation so the only thing you really get from illusion is invisibility. Without a DM to adjudicate the out-of-the-box usage of illusions, it really is subpar. As for ghoul touch, I'm not a really big fan of spells that requires your wizard to get right next to enemies.
     
  7. Ausdoerrt

    Ausdoerrt Veteran Member

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    Bah! I keep confusing it with Color Spray.
     
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