Current Active Projects If someone is working on something outside of this, and has a thread going llet me know... Active, People Currently Investigating -Item Descriptions http://ussbrowarek.org/~ausir/toee/forum/showthread.php?s=&threadid=99 -Proto Changes (weapons, monster) bugs/fixes. http://ussbrowarek.org/~ausir/toee/forum/showthread.php?s=&threadid=98 -Dialog fixes/Mods http://ussbrowarek.org/~ausir/toee/forum/showthread.php?s=&threadid=110 -Quest Fixes/Mods http://ussbrowarek.org/~ausir/toee/forum/showthread.php?s=&threadid=113 -Spell Fixes/Mods http://ussbrowarek.org/~ausir/toee/forum/showthread.php?s=&postid=392#post392 -Brothel Enablement http://ussbrowarek.org/~ausir/toee/forum/showthread.php?s=&threadid=106 -in game help Mods/editor http://ussbrowarek.org/~ausir/toee/forum/showthread.php?s=&threadid=136 -Portrait Import Tool http://ussbrowarek.org/~ausir/toee/forum/showthread.php?s=&threadid=121 -Start using pop-ups more... http://ussbrowarek.org/~ausir/toee/forum/showthread.php?s=&threadid=146 -(popups for room/area descriptions) http://ussbrowarek.org/~ausir/toee/forum/showthread.php?s=&threadid=146 -Add back in the Children, (and evil content?) http://ussbrowarek.org/~ausir/toee/forum/showthread.php?s=&threadid=127 -in the game QA/Debug assistance from our goodfriend the Guard (it sounded better when it was jay, didn't it? ). http://ussbrowarek.org/~ausir/toee/forum/showthread.php?s=&threadid=138 Inactive, Unknown if active: -Vendors, Sellable Item fixes/Mods http://ussbrowarek.org/~ausir/toee/forum/showthread.php?s=&threadid=103 -Random Encounter, Rest fixes/mods http://ussbrowarek.org/~ausir/toee/forum/showthread.php?s=&postid=331#post331 -Monster AI http://ussbrowarek.org/~ausir/toee/forum/showthread.php?s=&threadid=100 Once people jump into the projects that they want, and start making progress, I think we'll eventually want to combine these into 1 zip file... That way people don't have to install 18 seperate mods.
Yes. And it will be more useful in days to come for the non-modders/lurkers/testers among us (waves hand) as the forum fills up with posts.
Heh, can some fix the -Quest Fixes/Mods link it's pointing to the portrait tool, it should point here. btw I'm going to start working on quest fixes and additions in Hommlet since thats where I'm playing right now. I'm going to diagram all the quests in Hommlet and and add some new quests to fix the vagueness of were one should go next, I'll work on dialog options and see what I can do. I'll post a beta as soon as I can for furtur feed back.
Put me down for Vendors, Sellable Item fixes/Mods, although progress is less than I had initially hoped for.
I'm really new to this whole programming thing so I'd recommend someone else fill in my current position of fixing the spells. Boy some of them are nasty. However, once the dialogue editor is released (get crackin!) you can be DAMN CERTAIN that me and Ausir are gonna be cranking some dialogues together for all the classes and races in the game to make ToEE a helluva better role-playing experience... and if we can, we'll try to get some Planescape: Torment style dialogue in it for that added 'oomph'. So put us both down for dialogue improvements. This'll certainly free up a lot of time for you programming gurus to work on programming instead of dialogue creation.
Please add me to list of ppl working on proto editor(s). When I started to play with protos.tab, I noticed how messy this file is - it's a miracle this game works !