Bugbear's godly strength

Discussion in 'The Temple of Elemental Evil' started by azcore, Oct 2, 2010.

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  1. azcore

    azcore Member

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    I am playing Co8 mod 5.9.2 and in moathouse my ranger was hit by bugbear: 20 points of damage, 4 of which was a damage roll and +16 from strength. Now, as I understand, to have +16 from strength bugbear should have >40 STR.
    Is that a bug, or I don't understand game mechanic behind strength bonus that big?

    Also entangled goblins in welkwood bog always had +20 modifier to STR check when they tried to free from entangle, is that somehow related? Or maybe it is some sort of racial bonus?
     
  2. General Ghoul

    General Ghoul Established Member

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    Are the bugbears using a 2 handed weapon, they would get 1.5X STR bonus.
     
  3. 0nd

    0nd Mad Crafter

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    ...and fond of Bulls Strength Potions.
    Perhaps a Rogue bugbear getting a sneek attack?
     
  4. The Royal Canadian

    The Royal Canadian Established Member

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    Hi
    Don't forget the possibility of a Critical Hit.
    The Royal Canadian
     
  5. sirchet

    sirchet Force for Goodness Moderator Supporter

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    Are the bugbears in TOEE considered characters and not monsters?

    That would explain the extra strength a bit.

    According to the SRD a bugbear monster has Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9

    But, Bugbear characters possess the following racial traits.
    +4 Strength, +2 Dexterity, +2 Constitution, –2 Charisma.
     
  6. azcore

    azcore Member

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    Precise messages:

    Bugbear hits Kviki!
    Kviki takes 20 points of piercing damage.

    after clicking on '20 point' there is 'Damage Roll' window:

    Damage
    1D8+0=4 Weapon: Bugbear Spear (piercing)
    16 Strength bonus

    20 total


    So there was no sneak attacks or critical hits.
    And 1.5x STR bonus doesn't explain why base (1x) bonus is so big. Really, that bugbear should have been bloated with potions of bull strength. :)
     
  7. azcore

    azcore Member

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    Tried to reproduce that, but now maximum bugbear's STR bonus is +10 (while enraged), though his strength is certainly not 15, as it should be per SRD. I think with bonus 10 it should be 20 or 21: base bonus is 5 + 2 bonus from rage (extra 4 STR) * 1.5 rounded down. So, these bugbears Lareth hired are really heroic ones. :)

    Still wonder where this 16 came from...
     
    Last edited: Oct 2, 2010
  8. cezmail

    cezmail Gorboth's Rider

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    Well Bugbears are Large size creatures, so can get you there. If with Rage plus bulls strength their strength gets to 32, then their bonus is +16 with the 1.5 bonus with two handed weapons.(rounded down) So +4 with rage and +4 from Bull's strength, so the base strength would be 24 to get +16.

    Also if somehow they had a Prayer, then I think you will get a +1 to damage as well.
     
  9. Sitra Achara

    Sitra Achara Senior Member

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    Did you by any chance Web or Entangle them?
     
  10. azcore

    azcore Member

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    Yes, as a matter of fact they were webbed AND entangled at the same time, only that one broken free.
     
  11. Sitra Achara

    Sitra Achara Senior Member

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    Then it's a known bug - when they try to break free, they get a strength bonus for one of the breakfree checks that persists afterwards. I think it's only caused by Entangle, not sure.
     
  12. azcore

    azcore Member

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    Ah, thanks, that must be the case then.
     
  13. cezmail

    cezmail Gorboth's Rider

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    Thanks Sitra as I also was unaware that. I wonder if that applies only to the bugbears or any big hitting critter.
     
  14. sirchet

    sirchet Force for Goodness Moderator Supporter

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    Hey cezmail, here's what the SRD 3.5 says about Bugbears in reference to size and bonuses.

    BUGBEAR
    Medium Humanoid (Goblinoid)
    Hit Dice: 3d8+3 (16 hp)
    Initiative: +1
    Speed: 30 ft. (6 squares)
    Armor Class: 17 (+1 Dex, +3 natural, +2 leather armor, +1 light wooden shield), touch 11, flat-footed 16
    Base Attack/Grapple: +2/+4
    Attack: Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)
    Full Attack: Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: —
    Special Qualities: Darkvision 60 ft., scent
    Saves: Fort +2, Ref +4, Will +1
    Abilities: Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9
    Skills: Climb +3, Hide +4, Listen +4, Move Silently +6, Spot +4
    Feats: Alertness, Weapon Focus (morningstar)
    Environment: Temperate mountains
    Organization: Solitary, gang (2–4), or band (11–20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd–5th level)
    Challenge Rating: 2
    Treasure: Standard
    Alignment: Usually chaotic evil
    Advancement: By character class
    Level Adjustment: +1
    Bugbears speak Goblin and Common.
    COMBAT
    Bugbears prefer to ambush opponents whenever possible. When hunting, they normally send scouts ahead of the main group that, if they spy prey, return to report and bring up reinforcements.
    Bugbear attacks are coordinated, and their tactics are sound if not brilliant.
    Skills: Bugbears have a +4 racial bonus on Move Silently checks.

    I just Loooooove Wizard's down loadable and searchable SRD.

    btw ... I'm not trying to in anyway discredit you cezmail.
    It's just with sooooooo many bugbears in the game I wanted to make sure we all understand what the heck they are.

    I still don't get the "Bug" part, anyone know what that's about?
     
  15. cezmail

    cezmail Gorboth's Rider

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    Thanks for the correction on my seeming mistake. It just seemed that the bugbears were getting a 10 foot reach with with their two handed weapons (NOT reach ones, just two handed swords and the such. So I made my reply with my own perception and not checking the SRD.

    On a new note, do you have a link to the downloadable SRD? I just have an rtf one myelf.

    Thanks ahead of time. :)
     
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