D&D 3.5 wealth and magic items access

Discussion in 'General Modification' started by anatoliy, Jun 10, 2021.

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  1. anatoliy

    anatoliy Established Member

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    Hi guys

    I've been researching when and what magic items should be accessible by PC by a level.

    PHB II Table A–4: PC and NPC Wealth by Level
    Code:
    +-----------------+-----------------+-----------------------+
    | Character Level | PC Wealth       | Income                |
    +-----------------+-----------------+-----------------------+
    | 1st             | Varies by class |                       |
    +-----------------+-----------------+-----------------------+
    | 2nd             | 900             |                700    |
    +-----------------+-----------------+-----------------------+
    | 3rd             | 2,700           |              1,800    |
    +-----------------+-----------------+-----------------------+
    | 4th             | 5,400           |              2,700    |
    +-----------------+-----------------+-----------------------+
    | 5th             | 9,000           |              3,600    |
    +-----------------+-----------------+-----------------------+
    | 6th             | 13,000          |              4,000    |
    +-----------------+-----------------+-----------------------+
    | 7th             | 19,000          |              6,000    |
    +-----------------+-----------------+-----------------------+
    | 8th             | 27,000          |              8,000    |
    +-----------------+-----------------+-----------------------+
    | 9th             | 36,000          |              9,000    |
    +-----------------+-----------------+-----------------------+
    | 10th            | 49,000          |            13,000     |
    +-----------------+-----------------+-----------------------+
    | 11th            | 66,000          |            17,000     |
    +-----------------+-----------------+-----------------------+
    | 12th            | 88,000          |            22,000     |
    +-----------------+-----------------+-----------------------+
    | 13th            | 110,000         |            22,000     |
    +-----------------+-----------------+-----------------------+
    | 14th            | 150,000         |            40,000     |
    +-----------------+-----------------+-----------------------+
    | 15th            | 200,000         |            50,000     |
    +-----------------+-----------------+-----------------------+
    | 16th            | 260,000         |            60,000     |
    +-----------------+-----------------+-----------------------+
    | 17th            | 340,000         |            80,000     |
    +-----------------+-----------------+-----------------------+
    | 18th            | 440,000         |          100,000      |
    +-----------------+-----------------+-----------------------+
    | 19th            | 580,000         |          140,000      |
    +-----------------+-----------------+-----------------------+
    | 20th            | 760,000         |          180,000      |
    +-----------------+-----------------+-----------------------+
    MIC Table 6–3: Item Levels by Price

    Code:
    +------------+-----------------+------------------------------------------------------+
    | Item Level | Market Price    | Sample Items                                         |
    +------------+-----------------+------------------------------------------------------+
    | 1/2        | 1–50            | potion or scroll (1st-level spell), alchemist’s fire |
    +------------+-----------------+------------------------------------------------------+
    | 1st        | 51–150          | masterwork armor, scroll (2nd-level spell)           |
    +------------+-----------------+------------------------------------------------------+
    | 2nd        | 151–400         | masterwork weapon, potion (2nd-level spell)          |
    +------------+-----------------+------------------------------------------------------+
    | 3rd        | 401–800         | wand (1st-level spell), potion (3rd-level spell)     |
    +------------+-----------------+------------------------------------------------------+
    | 4th        | 801–1,300       | +1 armor                                             |
    +------------+-----------------+------------------------------------------------------+
    | 5th        | 1,301–1,800     | brooch of shielding, full plate armor                |
    +------------+-----------------+------------------------------------------------------+
    | 6th        | 1,801–2,300     | +1 weapon                                            |
    +------------+-----------------+------------------------------------------------------+
    | 7th        | 2,301–3,000     | cloak of elvenkind                                   |
    +------------+-----------------+------------------------------------------------------+
    | 8th        | 3,001–4,000     | +2 armor, gauntlets of ogre power                    |
    +------------+-----------------+------------------------------------------------------+
    | 9th        | 4,001–5,000     | wand (2nd-level spell)                               |
    +------------+-----------------+------------------------------------------------------+
    | 10th       | 5,001–6,500     | boots of striding and springing                      |
    +------------+-----------------+------------------------------------------------------+
    | 11th       | 6,501–8,000     | +2 weapon                                            |
    +------------+-----------------+------------------------------------------------------+
    | 12th       | 8,001–10,000    | +3 armor                                             |
    +------------+-----------------+------------------------------------------------------+
    | 13th       | 10,001–13,000   | boots of speed, wand (3rd-level spell)               |
    +------------+-----------------+------------------------------------------------------+
    | 14th       | 13,001–18,000   | +3 weapon, +4 armor, gloves of Dexterity +4          |
    +------------+-----------------+------------------------------------------------------+
    | 15th       | 18,001–25,000   | +5 armor, wand (4th-level spell)                     |
    +------------+-----------------+------------------------------------------------------+
    | 16th       | 25,001–35,000   | +4 weapon                                            |
    +------------+-----------------+------------------------------------------------------+
    | 17th       | 35,001–48,000   | amulet of health                                     |
    +------------+-----------------+------------------------------------------------------+
    | 18th       | 48,001–64,000   | +5 weapon                                            |
    +------------+-----------------+------------------------------------------------------+
    | 19th       | 64,001–80,000   | robe of the archmagi                                 |
    +------------+-----------------+------------------------------------------------------+
    | 20th       | 80,001–100,000  | amulet of mighty fists +4                            |
    +------------+-----------------+------------------------------------------------------+
    | 21th       | 100,001–120,000 | robe of eyes                                         |
    +------------+-----------------+------------------------------------------------------+
    | 22th       | 120,001–140,000 | holy avenger                                         |
    +------------+-----------------+------------------------------------------------------+
    | 23th       | 140,001–160,000 | efreeti bottle                                       |
    +------------+-----------------+------------------------------------------------------+
    | 24th       | 160,001–180,000 | staff of passage                                     |
    +------------+-----------------+------------------------------------------------------+
    | 25th       | 180,001–200,000 | +5 vorpal weapon                                     |
    +------------+-----------------+------------------------------------------------------+
    | 26th       | 200,001–220,000 | staff of power                                       |
    +------------+-----------------+------------------------------------------------------+
    | 27th       | 220,001–240,000 | ring of elemental immunity (ELH)                     |
    +------------+-----------------+------------------------------------------------------+
    | 28th       | 240,001–260,000 | boots of swiftness (ELH)                             |
    +------------+-----------------+------------------------------------------------------+
    | 29th       | 260,001–280,000 | staff of mighty force (ELH)                          |
    +------------+-----------------+------------------------------------------------------+
    | 30th       | 280,001–300,000 | mantle of epic spell resistance(ELH)                 |
    +------------+-----------------+------------------------------------------------------+
    I'm convinced, that all Monster Manual books were designed with these tables in mind.
     
  2. Endarire

    Endarire Ronald Rynnwrathi

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    My experience regarding wealth and item access in 3.5 - sometimes from organized play, sometimes from being a PC, sometimes from being a GM = has been thus:

    -There are 2 main types of items, ones you can easily get based on your wealth/level/etc., and ones that are a stretch, requiring most or all of your resources, like a +2 weapon at level 4 or 5.

    The Magic Item Compendium's items by level chart - to me at least - seemed like it was designed around the end of 3.5 and didn't account for real optimizer data. (A +1 weapon at level 6 minimum?! Level 3 or 4 is far more likely! That level 6 figure may be if you're crafting it as a Cleric and you just took Craft Arms & Armor as your L6 feat!)

    From my perspective, players generally want a small number of higher-power permanent items because they're easier to track and help them be the characters they want to be. The Holy Dowry (+1 Holy Longsword) from Hommlet is a striking and likely overcompensating example of this because it's available when a new party may be level 1 or 2.
     
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  3. Sitra Achara

    Sitra Achara Senior Member

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    I think the table makes more sense if you read it as a minimum bound rather than a tight one. I.e. at level 6 ALL characters will have +1 weapons/equipment etc, whereas at level 4 when your party finds the first +1 weapon you hand it over to the fighter and it's a big deal, while the rest still use masterwork stuff etc. It even says in the example that a 2 level difference can be okay - I'd interpret that as such.

    It looks like ToEE the original module even adheres to that, the crazy departures in the computer game are Troika's doing.
     
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  4. Endarire

    Endarire Ronald Rynnwrathi

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    Also consider what the item does. A +1 weapon is only +1 accuracy and damage (and has the ability to negate DR/magic) compared to a mundane version of the same weapon, and is only +1 damage compared to a masterwork version of that weapon. In contrast, a level 1 wand of mage armor or cure light wounds costs less but may be more useful at that same level.

    (I felt that consumables in general were overpriced.)
     
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  5. anatoliy

    anatoliy Established Member

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    @Endarire - hence Weapon Crystals from MIC. Very nice stuff.
     
  6. Daryk

    Daryk Veteran Member

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    I might add runes from PF2e seem to be a logical out growth of that thinking too. Not that I'm comfortably with PF2e yet. The three action economy is throwing me constantly.
     
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