Wacky Hommlet

Discussion in 'General Modification' started by Gaear, Apr 20, 2012.

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  1. Gaear

    Gaear Bastard Maestro Administrator

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    [Basically a placeholder]

    I'm slowly working on a proposal to revamp Hommlet's interior maps, in what would ultimately be sort of a minor way, in order to make them more closely resemble the buildings they are supposed to represent on the outside. For example, Rannos and Gremag's store appears rather large from the outside, but is magically rather small on the inside. Others are oriented incorrectly - you go in facing east but face north when you get inside, etc.

    Fixing this sort of discrepancy would be fairly easy and not hokey like it might sound, as it would just be a matter of switching a few maps and flipping a few others.

    I will set forth my case for each map in Hommlet here in the coming days, just to be thorough and transparent.
     
  2. Salk

    Salk Established Member

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    Good idea, Gaear.

    Do you believe there are other buildings other than in Hommlet that share the same issues?
     
  3. Gaear

    Gaear Bastard Maestro Administrator

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    Well the only other candidates are in Nulb, and they are a bit different there in that the outdoor renditions of the buildings are a bit caracitured (really tall and narrow, presumably for effect), so there's probably not much point. I'm trying to more or less standardize the Verbobonc buildings and interiors.
     
  4. sirchet

    sirchet Force for Goodness Moderator Supporter

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    I would think that with Rannos and Gremag's store what we see as customers is not the whole thing, they're bound to have a "back room" for their nefarious doings. :evil:
     
  5. Gaear

    Gaear Bastard Maestro Administrator

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    I suppose that's true. Still, it would have to be an odd L-shaped room, based on the size and shape of the exterior. ;)

    The idea is just to make things aesthetically pleasing and consistent regardless. Personally I dislike it when you walk into a building and immediately think "this isn't right," though I'm sure different people notice and care about such things to different degrees. :)

    (Another good example is the town elder's place - comparatively large exterior against a rather small interior.)
     
  6. sirchet

    sirchet Force for Goodness Moderator Supporter

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    My home was built in 1923 and is a two story house with a few walls that just seem wrong.

    My mother-in-law, (we inherited it) showed me two small hidden rooms she said were for "storage".

    I'm thinking moonshine rooms. heh heh

    It's funny how you can hide a room in plain sight. Not a cubbyhole but a real room!
     
  7. Gaear

    Gaear Bastard Maestro Administrator

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    Okay, here's the guide we shall use for this project.

    hommlet_guide.jpg

    Status:

    North of the river

    1. Church | no change
    2. Black Jay | no change
    3. Cabinet Maker | switched
    4. Brewhouse | no change
    5. Potter | switched
    6. Jeweler | no change
    7. Traders | switched
    8. Traders' barn | no change
    9. Teamster | no change
    10. Cowherd | flipped
    11. Mill | no change
    12. Fruella | no change

    South of the river

    13. Woodcutter | no change
    14. Militia Captain | flipped
    15. Farmer | no change
    16. Meleny | flipped
    17. Inn | no change
    18. Hall | no change
    19. Tailor | no change
    20. Farmer | no change
    21. Weaver | switched
    22. Blackmsith | switched
    23. Leatherworker | no change
    24. Widow | no change
    25. Grove | no change
    26. Herdsman's barn | no change
    27. Herdsman | no change
    28. Wainwright | no change
    29. Town Defense | switched
    30. Carpenter | no change
    31. Stonemason | no change
    32. Castle | no change
     
  8. Gaear

    Gaear Bastard Maestro Administrator

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    See the above list for what's changing and what's not. For specifics, see below. These images are exactly to scale.

    3. Cabinet maker

    Original - magically larger inside than it is outside.

    03 Cabinet Maker A.jpg

    New - switched in the blacksmith's shop.

    03 Cabinet Maker B.jpg

    5. Potter

    Original - WAY larger inside than out.

    05 Potter A.jpg

    New - switched in the Traders' store and flipped. We could shave off the anterior room if necessary.

    05 Potter B.jpg
     
  9. Gaear

    Gaear Bastard Maestro Administrator

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    7. Traders

    Original - tiny interior and rotated too far counter-clockwise.

    07 Traders A.jpg

    New - switched in the town elder's map.

    07 Traders B.jpg

    10. Cowherd

    Original - wacky orientation ... we go in facing right and arrive facing left. :eek:_O:

    10 Cowherd A.jpg

    New - original flipped.

    10 Cowherd B.jpg
     
  10. Gaear

    Gaear Bastard Maestro Administrator

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    14. Militia Captain

    Original - orientation issues.

    14 Militia Captain A.jpg

    New - original flipped.

    14 Militia Captain B.jpg

    16. Meleny

    Original - orientation issues.

    16 Meleny A.jpg

    New - original flipped.

    16 Meleny B.jpg
     
  11. Gaear

    Gaear Bastard Maestro Administrator

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    21. Weaver

    Original - big shop is big.

    21 Weaver A.jpg

    New - switched in potter's shop.

    21 Weaver B.jpg

    22. Blacksmith

    Original - little shop is little.

    22 Blacksmith A.jpg

    New - switched in cabinet maker's shop and flipped.

    22 Blacksmith B.jpg
     
  12. Gaear

    Gaear Bastard Maestro Administrator

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    29. Town Defense

    Original - another case of the magically shrinking interior.

    29 Town Defense A.jpg

    New - switched in the weaver's map and flipped. There should maybe be something added for that rear section too. Maybe we could add the part we take off the potter's new map from Rannos and Gremag. :)

    29 Town Defense B.jpg

    ~

    That's it! The village of Hommlet ... slightly less wacky.
     
  13. Daryk

    Daryk Veteran Member

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    Overall a great job, but I think the blacksmith's shop is a little too small for the cabinet maker, specifically in the actual workshop section. Is there any way to expand the outside to match the inside instead of swapping the interior map?
     
  14. Gaear

    Gaear Bastard Maestro Administrator

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    Yeah we could, or maybe expand the interior. I don't want to get too carried away with those details (time sink), but in more noticeable cases we could make exceptions.

    I'm thinking now also that maybe the leatherworker should stay unchanged (elongated room, not square-ish), and that the weaver should get the potter map (square-ish room).

    btw, certain identifiable features of each map (pottery, weaving stuff, etc.) can also be applied to the stand-in maps and removed from new maps if necessary. (e.g., town elder should probably not have weaving equipment at his place.)

    The primary attractive feature of wholesale substitutions btw is that sectoring and clipping would go straight in with the switches.
     
  15. Daryk

    Daryk Veteran Member

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    I think you're right about keeping the leatherworker's shop unchanged. Also, is it possible to move the fireplaces to match the chimneys outside?
     
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