I have two questions that I hope someone can answer here. The questions are completely unrelated, but I figured I would only clog things up with one thread. I know nothing about modding games but enough about computers and programming to make an effort if I have the time and desire. I've grown to love this game, and these two questions are related to areas I think could make it a much better experience. 1) Can an audio voice be added to any NPC dialogue that doesn't already have one? For example, could a voice that has recorded all of the Brother Smythe's dialogue be played whenever Brother Smythe speaks a particular line, or when Wilfrik relates an adventure background for you? I think this would add, at least for me, a depth of flavor to the game that would really make it come alive. 2) Could treasure be randomized? The generation of the treasures and locations themselves would be a fun script to write, but could they then be injected into all of the ToEE locations at the beginning of a campaign? I don't know enough about the files that hold this information. One of the things that gets stale with repeated playings is knowing where every treasure is going to be. If the contents of each NPC and chest were randomly seeded at the start of each campaign, it would really make things more fresh and exciting (the same would be true for monster locations too I guess, but something tells me that would be a bigger hassle). Obviously some of the treasures are placed for their necessity in propelling the story or fulfilling quests so would be untouched (Terjon's Amulet, the Skull, the Gems, etc.), and balance would have to be gauged upon randomization, but my question is basically if a random list were generated, could those items overwrite the current treasure files easilly?